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Njorun's Will News

We received an Epic MegaGrant

Hi everybody,

We are proud to announce that in 2021 Njorun’s Will received an Epic MegaGrant from Epic Games! It helped us tremendously in our work and ultimately enabled us to finish and release the demo of Njorun’s Will!



Not only it gave us a motivational boost, but also directly allowed us to produce the hostile
creatures for the demo, including their models and animations.



We are deeply grateful to the Epic MegaGrants and Unreal Engine teams at Epic Games for such support!

Wishlist and play the demo!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Indie Cup Ukraine`22

Hi everybody,

I’d like to let you know that in November-December 2022 we took part in Indie Cup Ukraine`22, a digital festival of the upcoming games being made by Ukrainian independent developers! Njorun’s Will was nominated for awards in 3 categories at the same, while the other great upcoming games won the awards!



We received a lot of valuable feedback from the jury of the contest and had a lot of fun watching some of the jury streamers play the game! We’d like to thank the contest jury and the organizers of the Indie Cup for their amazing work!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Demo Patch Notes

Hi everybody,

It’s been around a month since we released the demo of Njorun’s Will. We’d like to thank everyone who tried the demo, recorded or streamed their gameplay, and provided valuable feedback on their experience!

All this content and information allowed us to identify a number of problems that needed to be addressed and, as of now, we’ve already published 5 patches to the demo. Below is the summary of the changes that were introduced thanks to your input.

[h3]Additions and Improvements[/h3]
  • Creatures now can be set on fire by flammable bollurs



  • The player’s melee hit now has better registration
  • Damage inflicted by thrown telekinetic objects is now better registered
  • NEW! Several charms now can be found around the location. When a charm is an inventory, it gives a certain buff to the character
  • The word “simultaneous” is visually added to the Tún gate instruction document to remind the players about this detail (in case the dialog line is missed and the task description is not read)
  • Texts “Saved” and “Added to Journal” are now displayed along the respective notification icons
  • NEW! When Health points and Stamina points are lost or restored, they are now animated in a more noticeable way
  • Journal tutorial is now also available in the Training room and How to Play menu
  • The information about how the distance of the telekinetic push is changed depending on the object’s distance to the character is added to the Telekinetic Lift tutorial
  • An additional point in Main Menu called “How to Play Online” linking to an official Steam Remote Play Together page was added (it could be useful for the players who want to play the demo online but are unfamiliar with the feature)
  • Black screens presenting locations are now displayed for a shorter period of time

[h3]Level and Balance changes[/h3]
  • Interval for periodic damage while stuck in goo is increased: 0.75 -> 1 second
  • Dungeon pillar activation time is increased: 6 -> 7 seconds
  • Activation of the dungeon pillars is now more noticeable
  • The quadrupedal creature now has less HP: 140 -> 100
  • The capsule size of the quadrupedal creature is decreased in size: height 112 -> 80, radius 80 -> 70 (it’s more nimble now in movements around the location)
  • The wormlike creature now has less HP: 100 -> 60
  • Tutorial information signs in the Training room now have better visibility (it’s more difficult to miss them now)
  • The recharge time for the “gas emitting platform” is increased: 5.5 -> 8 seconds
  • Automatic comments on receiving the first damage in water and in goo are removed
  • Damage from a thrown telekinetic object is increased: 10 -> 20
  • The velocity of the thrown telekinetic object is greatly increased (makes it easier to hit the target)
  • An additional box with flammable bollurs and a “gas emitting platform” are added to the second island in the docks area (it’s needed for the players to get familiarized with the flammable bollurs mechanic in a relatively “peaceful” environment)
  • The shield that was located in the starting docks is now removed (it’s not really needed at this stage, but it made players think it’s somehow required so they often carried it through the level)

[h3]Bug fixes[/h3]
  • The demo can’t be accidentally finished now with a world map that doesn’t have a map point for traveling
  • The possibility for characters to mutually indefinitely lift each other with a single or two shields in its current form is removed (currently, this exploit totally breaks the game as it also allows hoverboarding horizontally over the location, essentially bypassing all the obstacles, puzzles and creatures)
  • Reviving a character a few frames before his death now doesn’t lead to “game over”
  • The shields now can’t fall under the ground in some rare situations
  • Players now can’t walk underwater in some rare scenarios
  • Falling telekinetic objects can’t deal damage anymore (only flying due to telekinetic push can)
  • The game doesn’t attempt to launch the Steam VR headset upon startup if it’s plugged in anymore

We will continue listening to your feedback and “sharpening the concept” of the game presented in the demo. We encourage you to record your play session and share it with us in some form so we could learn from you and improve the game.

Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Demo is Out!

We are happy to announce that the Concept Demo of Njorun’s Will is released on Steam!

[previewyoutube][/previewyoutube]

Head to Njorun’s Will Steam page to download it.

https://store.steampowered.com/app/1678040/Njoruns_Will/

Note, there are a few limitations in the demo:

  • At the moment, it can be played only with a controller
  • Local co-op is available. To play co-op online, please use Steam Remote Play together feature
  • English is the only language currently supported in the demo


Let us know about your gameplay experience on the Discord server!

Playing with Fire

Hi everybody, I’d like to show you several examples of the interaction with fire that are available in Njorun’s Will.

A flammable bollur serves as a temporary fire carrier: players can telekinetically manipulate it to bring the flame to the desired place.



A bottle with an explosive substance goes off when it gets close to the fire. An explosion deals damage to living beings and particular objects around it.



There is a certain type of gas that comes from beneath the ground - breathing it is extremely harmful. As you understand, gas can burn.



Also, water extinguishes fire.

These are some of the interactions inspired by the games having a systemic game design at their cores.



Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n