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Reusable Checkpoints

Hi all, today I’d like to tell you about a minor yet significant change to the way the saving/checkpoint system works in Njorun’s Will.

When the previous article “Saving isn’t Free” was written, I made a GIF post on Reddit (CoOp Gaming subreddit) focusing on the fact that the players need to use the limited resource to save the game. Interestingly, the saving mechanic presented in such a manner caused a serious backlash from the community stating that it will bring a lot of unnecessary stress and thwart lots of players from playing the game. There were a lot of concerns, great ideas, and suggestions expressed in the thread and ultimately they forced us to rethink the necessity of the “limited” saving mechanic.

The solution we came up with is pretty simple: the players still need a Munen stone to activate the Munen shrine and once it’s enabled, they can use it as many times as they want to save the game. In such a way, we keep the exploration part of the gameplay (locating the resource and getting it to the checkpoints to use them) while removing the stressful factor of not being fully aware of how many Munen stones (and saves) are still left available in the level.

Note: There is at least 1 Munen Stone per every Munen shrine in the level.



I am really glad the community reacted to the design idea and proposed meaningful feedback and prompted us to do the necessary changes and, hopefully, improve the gaming experience.

Let us know what you think here or on our Discord Server!

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https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n