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  3. Portal Dungeon - Update v1.18

Portal Dungeon - Update v1.18

[h2]New Character: Treasure Hunter[/h2]
  • Ability: Has a 10% chance to open treasure chests for free.
  • Normal Attack: Drill deals 100% damage, with a 20% chance to restore 16 HP per attack (increases by 8 every 10 levels).
  • Skill 1: Fired drill deals 150% damage every 0.25 seconds, lasting 3 seconds.
  • Skill 2: Forces enemies to attack you, gaining 500% counterattack damage and reducing all damage taken by 35% for 6 seconds.
  • Skill 3: Uses treasure-hunting skills to dig for treasure chests, with a chance to find some gold.
  • Skill 4: Summons a giant drill from the ground to deal 180%X10 damage to the target.

[h2]New Items[/h2]
  • Magical Girl Staff: When the player's shield drops below 50%, a companion is summoned, restoring 50% shield and dealing 1500% (each additional increases by 500%) of max shield as large-area damage. Cooldown: 180 seconds (each additional reduces cooldown by 30 seconds, minimum cooldown: 60 seconds).
  • Golden Armor: Each time you are attacked by a monster, there is a 30% chance to gain 20 gold (each additional increases by 10, max 100 gold). A maximum of 5000 gold can be obtained per stage (does not work in non-combat or boss stages).

[h2]Balance Adjustments[/h2]
  • Increased movement speed for all characters

  • Warrior:
    Skill 1 Variant 3: Size 100% > 150%
    Skill 3 Variant 1: Damage reduction 50% > 75%
    Skin 4: Probability 30% > 35%

  • Warlock:
    Skill 1 Variant 2: Size 125% > 150%
    Skin 4: When ability activates, weapon size 200% > 300%

  • Archer:
    Skill 1 Variant 3: Damage multiplier 50% > 100%
    Skill 2 Variant 1: Damage multiplier 50% > 100%
    Skill 3 Variant 1: Damage multiplier 50% > 100%
    Skill 3 Variant 3: 10% > 20%

  • Mage:
    Normal Attack: Damage multiplier 120% > 150%
    Skill 1 Variant 1: Damage multiplier and explosion range 150% > 180%
    Skill 2 Variant 3: Range increase 100% > 60%
    Skin 1: Weapon size increased by 50%
    Skin 1: Damage multiplier 400% > 750%

  • Ninja:
    Skill 1 Variant 1: Explosion range increased by 100%
    Skill 2 Variant 3: Explosion range increased by 100%
    Skill 3 Variant 3: Movement speed increase 50% > 85%
    Skin 1: Damage multiplier 50% > 100%

  • Soldier:
    Normal Attack: Damage multiplier 100% > 115%
    Skill 2 Variant 2: Damage multiplier 1500% > 2000%

  • Jack:
    Skill 1 Variant 1: Damage multiplier 50% > 150%
    Skill 1 Variant 3: Size 300% > 400%
    Skill 2: Cooldown 7 seconds > 6 seconds
    Skin 1: Range 200% > 300%

  • Corgi:
    Skill 3 Variant 1: Cooldown reduction 33% > 50%
    Skill 3 Variant 3: Attack speed 50% > 100%
    Skill 4 Variant 1: Cooldown reduction 33% > 50%
    Shotgun bullet count 10 > 5, Damage multiplier 25% > 70%

  • Cat:
    Normal Attack: Damage multiplier 180% > 200%
    Skill 1 Variant 1: Damage multiplier 500% > 600%
    Skill 3 Variant 3: Size 100% > 150%
    Skill 4 Variant 1: Additional uses +1 > +2
    Skill 4 Variant 3: Missile damage increased by 50%

  • Zombie:
    Health: 12 > 14
    Attack Power: 6 > 6.5
    Skill 1 Variant 2: Movement speed increase 50% > 100%
    Skill 3: Duration 4 seconds > 6 seconds
    Skill 3 Variant 2: Size 100% > 200%
    Skill 4 Variant 3: Probability 35% > 50%
    Skin 3: Damage multiplier 150% > 200%

  • Engineer:
    Normal Attack: Damage multiplier 100% > 130%
    Skill 3 Variant 2: Damage multiplier 10% > 20%
    Skin 2: Attack speed reduction 35% > 15%

  • Berserker:
    Skill 1 Variant 1: Damage multiplier 100% > 250%, Life consumption 10 > 20%
    Skill 1 Variant 3: Damage multiplier 20% > 40%
    Skill 3 Variant 1: Health recovery 20% > 35%
    Skin 2: Additional uses +1 > +3

  • Insect Queen:
    Skill 2 Variant 2: Size 50% > 150%
    Skill 4 Variant 1: Damage multiplier 200% > 450%

  • Robot:
    Skill 1 Variant 2: Duration 3 seconds > 5 seconds

  • Hamster:
    Skill 1 Variant 2: Size 100% > 150%
    Skill 3 Variant 2: Movement speed 50% > 100%

  • Paladin:
    Weapon size increased by 50%
    Skill 4 Variant 2: Size 50% > 100%

  • Shield Soldier:
    Normal Attack: Damage multiplier 300% > 380%
    Skill 2 Variant 1: Cooldown 33% > 40%
    Skill 4 Variant 2: Range 50% > 100%
    Skin 2: Size 200% > 280%
    Skill 3: Summons now have 50% damage reduction

  • Pets:
    Kitten: Movement speed 1 > 1.5
    Tortoise: Health increase 50% > 100%
    Frog: Jump count 2 > 4
    Drone: Damage multiplier 30% > 60%
    Watermelon: Damage multiplier 30% > 100%

  • Talents:
    Defense Ultimate Talent: Starting health increased from 50 > 80, health gain per level 2 > 10

  • Items:
    Vampire Bat: Trigger probability 2% > 3.5%
    Slime Crown: Damage multiplier 25% > 40%
    Fearless Cannon: Damage multiplier 50% > 100%
    Octopus: Damage multiplier 200% > 300%
    Fortified Hammer: Damage multiplier 10% > 20%
    Smile Skull Bomb: Damage multiplier 300% > 800%
    Horn Hat: Damage multiplier 200% > 400%
    Stun Gun: Damage multiplier 250% > 500%
    Energy Glove: Damage multiplier 2000% > 3000%
    Gift from Beyond the Grave: Damage multiplier 1000% > 2000%