Portal Dungeon - Update v1.01
Bug fixes and updates
- New items:
Necklace of Thorns: Deals 1% of max HP (including shield and armor) damage (once) to yourself every time you take damage (increasing by 0.5% for each one). Increases all item trigger rates by 5% (increasing by 2.5% for each one).
Charged Electromagnetic Gun:Fires an electromagnetic blast every 10 normal attacks. Each blast deals 600% of base damage (+300% each). - Added game music appreciation page.
- Added background music for the room where the game continues.
- Added a reminder of the cursed treasure chest.
- Increase the probability of obtaining rare items after the level of the altar is increased.
- Fixed the item [Monster Heart] held in multiplayer, and under certain circumstances, the game ends immediately before the character is revived.
- Fixed the first [Thirst] status obtained by [Berserker], it will disappear before a second has elapsed.
- Fixed rewards given by elite missions, which may be generated in incorrect positions. And the spawn location is now slightly offset from the portal.
- Fixed the problem that the pet [frog] does not work on the client side.
- Fixed that village damage to scarecrows is also counted in the damage calculation.
- Fixed [Zombie] can no longer be used with [Giant Potion] to make it bigger after it becomes gigantic.