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  3. Portal Dungeon - Update v0.9901

Portal Dungeon - Update v0.9901

Update
  • Added items:

    Carrot Bazooka:When using equipment, , fires a carrot bazooka that deals 1500% (750% increase each) base damage to nearby enemies.
  • The item [Carrot Bazooka] is now guaranteed to be dropped after defeating General Rabbit.
  • The item [Power Gloves] will now restore 40% of the shield when dealing damage to the boss.
  • Adjust the killing mechanism to avoid multiple death judgments on the same enemy.
  • Character value adjustment:
    • Warrior
      Skill 2 attack range increased by 50%.
      Skill 4 Variation 1: Movement Speed: 75% > 125%.
      Skill 4 Variant 3: The small whirlwind sometimes does not take damage. Fixed.
      Skin 1: Damage 120%>500%.
      Skin 2: Damage 50%>100%.

    • Archer
      Skill 1 Variant 2: Now the upper limit is 20 arrows.
      Skill 2 Variant 2: Size 100% > 150%.
      Skill 3 Variation 2: Movement distance increased by 50%.
      Skin 3: Size 200% > 250%.

    • Magic
      Skill 1 Variant 1: 100% > 150%.
      Skill 2: Damage 500%>600%.
      Skill 2 Variation 2: Trigger chance 50%>80%.
      Skin 1: Damage 380%>400%.
      Skin 2: Damage 120%>250%.

    • Soldier
      Normal attack angle: 30>45.
      Skill 2 Variation 2: Damage 1000%>1500%.
      Skin 1: Overheat attack speed 25% > 50%.

    • Warlock
      Skill 1: Consumption 10%>15%.
      Skill 1 Variant 2: Size 75% > 125%.
      Skill 2: Consumption 20%>25%.
      Skill 4: Damage 150%>250%.
      Skin 3: Damage 50%>100%.

    • Assasin
      Skill 1 Variant 1: Damage 150% > 400%.
      Skill 4 Variation 2: Use skills 3 extra times within 5 seconds after a kill.
      Skin 1: Damage 30%>50%.
      Skin 3: Damage 40%>100%.

    • Engineer
      Skill 1: Damage 280%>350%.
      Skill 2: Damage 600%>700%.
      Skin 1: Damage 25% > 100%.
      Skin 2: Damage 250%>350%.

    • Cat
      Skill 1 Variation 1: Damage 300%>500%.
      Skill 2: Damage 900%>1200%, and the bullet has 600% penetration damage in flight.
      Skill 3: Changed to Cannonballs from the Sky.
      Skill 4: Damage 700%>1000%.
      Skin 1: Size 100% > 200%.

    • Zombie
      Skill 3: Damage 300%>500%.
      Skin 3: Damage 60%>150%.

    • Paladin
      Skin 1: Size 50% > 70%.
      Skin 2: Cooldown 40% > 50%.
      Skin 3: Damage 35%>50%.

    • Shield
      Skin 2: Size 100% > 200%.

    • Jack
      Normal attack distance: 3>4.
      Skill 4 Variation 2: Crit Rate 50% > 100%.
      Skin 1: Size 100% > 200%.