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Portal Dungeon News

Portal Dungeon - Update v0.9904

Bug fixes and updates
  • Added items:

    Lighter: 15% chance (increases by 10% each) to leave behind a fireball when jumping. Those who touch it will be burned and take 8% of their maximum health per second (only 0.5% damage for bosses) for 3 seconds.( When [Lighter] and [Butt] are activated at the same time, it will cause a wide range of abnormal status)

    Heart Ring:Increases basic attack damage by 15% (each additional ring increases by 10%) when a skill is on cooldown.

  • Now the tasks given by the elite level, except for escaping from the self-destruct monster, will be automatically completed when the conditions are met.
  • For the cat mission in the level, the range of the summoned enemies is reduced by 15%.
  • Fixed the skin 1 of the character [Magic], the damage judgment of the weapon is abnormal.
  • Fixed the skin 1 of the character [Robot], under certain circumstances, it would cause the character to no longer be able to fire bullets.

Portal Dungeon - Update v0.9903

Bug fixes and updates
  • New items:

    Nightmare Stone:When an enemy is afflicted with any negative status, there is a 30% chance to summon a death beam (up to 6 at once) centered on the enemy, dealing 100% base damage every 0.2 seconds (each additional beam increases base damage by 60%) for 1 second.

  • Now when defeating the Nightmare, the item [Nightmare Stone] will be given.
  • Now in the store, purchasing items will also increase the accumulated achievements of [Treasure Chest Monster] and [VIP Membership Card].
  • The character collision mechanism of the client has been updated.
  • Item [Bulletproof Vest] Rank Change: Yellow>Green.
  • Fixed the problem that some props and skills would not work properly when there were too many bullets.
  • Fixed the problem that the clone will remain on the field when entering the next level while the item [Echoing Hat] is activated.
  • Fixed the problem that the character's image would be elongated when the character cleared the level and returned to the village while using a skill or an item was enlarged.
  • Fixed the wrong damage boost given by variant 2 and variant 3 of [Old Dad] skill 2.
  • Fixed [Old Dad]'s skin 3 will still trigger [Pulse Arc] when attacking.
  • Character value adjustment:
    [Old Dad]
    Basic attack power: 10>8.5
    [Robot]
    Basic attack power: 8.5>7.5


v0.99031
  • Fixed client having collision damage with enemies that turn into allies.

傳送地下城 - 更新 v0.9902

Update
  • Added items:

    VIP Membership Card : Get 5% (each +2.5% up to 50%) discount on shop purchases

    Exchange Vouchers : Can be used to draw items from the vending machine in the store, with a guaranteed good item in every 10 draws.

    Lightning Wand : Teleports a short distance and generates lightning in the area, dealing 500% base damage.

  • Added [Old Dad], [Robot] skins, and related achievements.
  • Item [wand of Wisdom], now will not continue to attack dead enemies.
  • Choose one of three treasure chests will no longer contain the same item.

Portal Dungeon - Update v0.9901

Update
  • Added items:

    Carrot Bazooka:When using equipment, , fires a carrot bazooka that deals 1500% (750% increase each) base damage to nearby enemies.
  • The item [Carrot Bazooka] is now guaranteed to be dropped after defeating General Rabbit.
  • The item [Power Gloves] will now restore 40% of the shield when dealing damage to the boss.
  • Adjust the killing mechanism to avoid multiple death judgments on the same enemy.
  • Character value adjustment:
    • Warrior
      Skill 2 attack range increased by 50%.
      Skill 4 Variation 1: Movement Speed: 75% > 125%.
      Skill 4 Variant 3: The small whirlwind sometimes does not take damage. Fixed.
      Skin 1: Damage 120%>500%.
      Skin 2: Damage 50%>100%.

    • Archer
      Skill 1 Variant 2: Now the upper limit is 20 arrows.
      Skill 2 Variant 2: Size 100% > 150%.
      Skill 3 Variation 2: Movement distance increased by 50%.
      Skin 3: Size 200% > 250%.

    • Magic
      Skill 1 Variant 1: 100% > 150%.
      Skill 2: Damage 500%>600%.
      Skill 2 Variation 2: Trigger chance 50%>80%.
      Skin 1: Damage 380%>400%.
      Skin 2: Damage 120%>250%.

    • Soldier
      Normal attack angle: 30>45.
      Skill 2 Variation 2: Damage 1000%>1500%.
      Skin 1: Overheat attack speed 25% > 50%.

    • Warlock
      Skill 1: Consumption 10%>15%.
      Skill 1 Variant 2: Size 75% > 125%.
      Skill 2: Consumption 20%>25%.
      Skill 4: Damage 150%>250%.
      Skin 3: Damage 50%>100%.

    • Assasin
      Skill 1 Variant 1: Damage 150% > 400%.
      Skill 4 Variation 2: Use skills 3 extra times within 5 seconds after a kill.
      Skin 1: Damage 30%>50%.
      Skin 3: Damage 40%>100%.

    • Engineer
      Skill 1: Damage 280%>350%.
      Skill 2: Damage 600%>700%.
      Skin 1: Damage 25% > 100%.
      Skin 2: Damage 250%>350%.

    • Cat
      Skill 1 Variation 1: Damage 300%>500%.
      Skill 2: Damage 900%>1200%, and the bullet has 600% penetration damage in flight.
      Skill 3: Changed to Cannonballs from the Sky.
      Skill 4: Damage 700%>1000%.
      Skin 1: Size 100% > 200%.

    • Zombie
      Skill 3: Damage 300%>500%.
      Skin 3: Damage 60%>150%.

    • Paladin
      Skin 1: Size 50% > 70%.
      Skin 2: Cooldown 40% > 50%.
      Skin 3: Damage 35%>50%.

    • Shield
      Skin 2: Size 100% > 200%.

    • Jack
      Normal attack distance: 3>4.
      Skill 4 Variation 2: Crit Rate 50% > 100%.
      Skin 1: Size 100% > 200%.

Portal Dungeon - Update v0.99001

Bug fixes and updates
  • Added Korean language.
  • Fixed the problem that the [Robot] skill 2 touches some scene traps, causing the trap effect not to be removed.
  • Added the special effect of [Robot] skill 3 activation.
  • Canceled the duration of variant 1 of [Robot] skill 3.
  • Adjusted the Mech City scene to prevent props from falling into areas that cannot be picked up.
  • Adjusted the enemy illustrated book to fill in some new enemies that are not displayed.
  • [Jack] values changed:
    Cooldown of skill 1: 6>5
    Cooldown of skill 2: 8>7
    Cooldown of skill 4: 22>12
    Damage multiplier of skill 4: 200%~2000%>300%~3000%