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  3. June devlog #6 | The invasion has started…

June devlog #6 | The invasion has started…

Hello the exocommunity,

You missed us! We were a bit busy between the demo update and the early access version progress. But exciting things are to come and we’ll welcome an animator to our team very soon!

Let’s move on to what we achieved lately!



[h3]The alien invasion feature[/h3]

You asked us a looooot about this feature! It’s still in progress but we start to have a clear idea of how its system will work. We’re facing many challenges, including:
  • The trigger of the invasion. It’ll mainly happen when a team of Gaters is outside the Exogate.
  • Its impact within the base. It's mainly about the threat these alien life forms represent and what kind of damage they’ll make inside the base.
  • Base attack means defense mechanism. How to repel your enemies, with which weapon and find a way to protect your base more efficiently!


They’re coming!!!

The alien design is not definitive but we already like to think that this will spice up the game!

Quick info: the invasion feature won’t appear in the demo update! We rather keep it for the Early Access version.

[h3]Dev stuff[/h3]

There are many points we took and are still taking care of to guarantee that we don't forget anything. This includes:
  • Constantly polishing the game, more specifically the rooms and their objects, the Star Map – which is still a delicate point to handle because there are a lot of things to undo, redo and add – and taking into account your feedback from the Itch.io demo regarding more general stuff such as bed attribution, base navigation, UI and more.
  • Integrating the 6th and last Gater class: the Diplomat! We won’t elaborate more about it right now because it’s at an early stage.
  • We’re improving balancing since as we add new characters or modify the research monetization system, this creates a gap that we must fill. We have to make sure that all of this doesn’t make the game unplayable. This is a long-run issue that makes us test a lot of things to see how they fit.




[h3]Cursed bug of the month[/h3]

Since we talked about invasion earlier, how about a compilation of bugs for this feature? The last one is a masterpiece.



Feel free to join the Discord server of the game to chat with us and to never miss any news about the development of Exogate Initiative!

See you in the next devlog, Gaters!

The Xeno Bits team


https://store.steampowered.com/app/1681060/Exogate_Initiative/