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December devlog #7 | Gearing up

Hello from the other side of the universe,

Long time no see, I know. If you are not aware of it, we are a very small team, with 4 people at its core, and all our energy is currently dedicated to making the game ready for the early access in a few months. So the development is going very well as you will see below but we lack the time to properly communicate our progress with you guys.

[h2]What’s new[/h2]
[h3]Heavy suits[/h3]
For the most extreme destinations you will now be able to equip your gaters with heavy exploration suits, they probably won’t be able to dance though.


[h3]Medbay[/h3]
The medbay is now complete, and all the injury management with it.
Gaters could sustain one of the 33 currently implemented medical conditions like broken arm, punctured lung or depression. Each will require a specific diagnosis and treatment so you will have to properly setup your medbay so that they can get the care they require and be back on their feet ASAP to return to the other side of the universe.


[h3]Game flow reworked, no more generated missions[/h3]
After countless hours trying to generate exciting missions procedurally we threw in the towel. We weren’t satisfied with what we had and it was quickly becoming boring for the player. The game experience being our top priority, we decided to remove entirely the generated contacts from the game, and modified the exploration gameplay accordingly.
Now the teams will explore each planet on their own, they might contact you occasionally (you will be able to setup the frequency at the start of the game) and offer some interesting narration through our manually crafted contacts .

[h3]Auto-refill[/h3]
As pretty much everyone asked for it: yes, equipment like the meal dispenser will automatically order a refill when they are empty now, and you won’t have to do it manually anymore.

[h2]Next steps[/h2]
[h3]Workshop and destinations exploitation[/h3]
We are now close to completing the workshop room, and with it the exploitation of geological destinations. More on this really soon.

[h3]Library and artifacts[/h3]
You will encounter alien artifacts on dedicated planets and will be able to bring them back in order to display them in a dedicated equipment of the Library room.


[h3]Updated demo[/h3]
An updated demo with far more content will be available in february for the Steam Next festival!

[h3]Early access[/h3]
The early access is still planned for the first half of 2023, we hope to share with you our roadmap soon.

[h3]Private beta [/h3]
In January we will start some closed beta and will need your help to test the game and give us critical feedback, if you are interested, be sure to join our discord. We will communicate more about it here in the coming weeks.

[h2]Cursed bug of the month[/h2]
No, advanced medical treatment is not supposed to make you levitate.



That’s all for today, the team will soon take a well deserved rest for the holiday season. We wish you the best!




The Xeno Bits team