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  3. 0.8.7 update hotfix 2

0.8.7 update hotfix 2

[h2]New[/h2]
  • A very large invasion wave will happen from time to time


[h2]Changes[/h2]
  • Sqarb Guardian shield range has been reduced from 10 to 8
  • Sqarb Guardian shield effect is now cumulative with a cap of 75% damage reduction
  • Sqarb Guardians now have a 50% chance to resist conventional weapons
  • Sqarb Guardians will not pack together as closely anymore
  • Sqarb new unit types will be encountered earlier in the game
  • Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target
  • Increased minimum and default delay between invasion waves
  • Increased Railgun base damage (from 80 to 100)
  • Reduced Turret ammo capacity (from 30 to 20)
  • Decreased Turret reload duration (from 10 to 8 seconds)
  • Increased Turret cost (from 5000 to 10000)
  • Increased Turret power consumption (from 200 to 500)
  • Patent revenues will decrease more significantly after 12 months
  • Increased Ambulance Bot movement speed
  • Equipment crafting costs have been reduced
  • Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base


[h2]Fixes[/h2]
  • Fixed an issue where Turrets were not repaired by builder bots
  • Fixed an issue where Scientists were not studying some invader corpses
  • Fixed Exonium Generators not properly restarting when reloading a save
  • Fixed an issue where a Sqarb Warrior would sometimes never leave the base
  • Fixed an issue where some gaters would not be able to do anything after removing their Exosuit