đ„ Cornucopia at PAX East â Player Reactions, Photos, and Dev Takeaways
After 8 years of solo development in Unity (C#), I finally brought my 2.5D Farm Sim RPG Cornucopia to life at PAX EAST 2025.
Humbling. Exhausting. Raw.
And one of the most rewarding moments Iâve ever had as a solo developer.
I learned a lot. Made mistakes. Hereâs what worked, what flopped, and what Iâd do differentlyâespecially if youâre ever planning your own gaming expo booth.
This game has been my baby. I designed and coded almost everything myself, and project-managed a rotating team of part-time artists and musicians from around the world â all funded slowly, out of pocket, one piece at a time.
This was my second PAX event. I showed at PAX West 2024 (~Sept 1st), which gave me a big head start. Stillânothing ever goes perfectly. So hereâs everything I learned, and everything I wish someone had told me:
[h2]đ Setup & Tech[/h2]
Friction kills booths.
I used save files that dropped players straight into the action: pets following them, crops growing, tools ready to go. No menus. No tutorials. No cutscenes. Just sit down and play.
The difference? Night and day.
(That said, 5â10-year-olds still managed to save over them constantly. đ)
Steam Decks = attention.
I had two laptops and two Steam Decks running different scenes. Some people came over just to try it on Deck. Others preferred the larger laptop screens for easier group viewing. Both were valuable.
Make your play area obvious.
At first, I had a giant standee blocking the play zone. Big mistake. I moved it behind the booth and angled the laptops and Decks for visibility. Huge improvement in foot traffic.
Make screens visible to onlookers.
People watching someone else play get intrigued. For next time: Iâll raise screens to head height or higher. Especially if youâre doing minigame competitionsâTV up high is a must.
Next time: âAvailable Now on Steamâ must be impossible to miss.
Many people didnât realize Cornucopia was already released. Even with signage. Iâll go bigger and bolder next time.
Looped trailer = passive pull.
I ran a short gameplay trailer on a 65â TV using VLC on a MacBook Air. People stopped. Watched. Then sat down.
OST playback helped.
I ran the soundtrack through a Bluetooth speaker starting Day 2. Gave the booth life and identityâbut only worked reliably after I started charging it overnight. Plugging it in during the day wasnât enough.
Lighting matters.
Bring overhead clamp lights for your banner. Some booths looked like cavesâit killed their vibe.
Backups. Always.
Bring extras of everything: surge protectors, HDMI, USB-C, chargers, duct tape, Velcro ties, adapters. Forget something like a DisplayPort cable and youâre scrambling with no parking.
Plan for blocking from certain angles.
Lesson: Think in 360° visibility. Add side-facing signage next time.
Observe. [Important]
Watching players was pure gold. I saw what excited, confused or made them laugh or walk-away. I even caught a major controller bug with the toolsâsomething I'd never have found without real-time observation, and will be fixing immediately.
Pens & checklists = survival.
Your brain will be fried. Write down what needs fixing, who to contact, and tomorrowâs prep list. Donât rely on memory.
Hydration & food.
Bring bottled water (ideally Reverse Osmosis) and protein-rich snacks. Next time weâll prep meals in advanceâCostco packs + disposable containers to save money and time.
Arrive early. Seriously.
Friday traffic was brutal. Early arrival saved my setup window.
You will be on your feet 9+ hours.
Wear comfortable shoes. Look presentable. Sleep well. By Day 3, my feet were deadâbut it was worth it.
Best bathroom time?
15â20 minutes before doors open. No lines. Youâre welcome.
[h2]đ„ Booth Presence & People[/h2]
I avoided pitching. And focused on being present.
I didnât âsell.â I didnât chase. I tried to stand calmly, make eye contact, and helped only when it felt right. When people came over, I asked about themâwhat games they love, where theyâre from. That part was magic. Talking to people was the best part of the entire expo for me!
Ask more than you explain.
â âAre you from around Boston?â
â âWhat are your favorite games of all time?â
I didn't have any canned lines, I was trying to be natural. Real questions created real connections, it was not just about the game but about connecting with people.
[h2]đ„ Streamers, Interviews, and DMs[/h2]

I handed out a few Steam keys and did three spontaneous interviews when asked on the spot over the four days. I was a little nervous before one of them, but I went for it anywayâand it turned out to be a fun experience.
It was also really cool meeting cozy game streamers like Payton (Paytonâs Corner) and Min (Minâs Meadow), both of whom had played Cornucopia before. One particular clip of Min playing the game over a year ago still cracks us upâso meeting her in person was funny to me:
đ Funny Clip of Min and Charlotte
They also gave a panel talk on cozy games at the event (which I sadly missed!). Meeting streamersâespecially ones who already knew the gameâwas super fun. Several of them even shared their favorite moments, like being stalked by Naomi in-game, which led to some great laughs.
I regret I didn't take photos with some streamers who stopped by!
Next time: Iâll come prepared with a stack of Steam keys for streamers and fellow devs.
And if I promise someone a key, Iâll write it down and follow through.
Integrity is non-negotiable.
[h2]đȘȘ Bring Two Types of Business Cards[/h2]
â Game card: Steam logo, big QR code, âAvailable Nowâ messaging
â Personal card: name, email, role (optional phone number)
[h2]đŁ People Will Compare Your Game[/h2]
I heard everything from:
â âItâs Stardew but in 3Dâ
â âBasically just Stardew but in 2.5D?â
â â3D Stardew!â
â âStardew Valley 2? I wonder if it's by the same developer.â
â âOH! It's like Harvest Moon - so cute!â
â âHarvest Moon with Octopath graphicsâ
â âPaper Mario meets Harvest Moonâ
â âMinecraft!â
â âFarmvilleâ (lol)
I tried to just listen and learn.
Next time: Iâll try to make a banner listing what makes Cornucopia uniqueâand personal notes for myself. I literally forgot most of the mechanics I programmed (for example, the card system, auction house, in depth soil mechanics, etc).
[h2]đ€ Some People Just Love Meeting Dev[/h2]
More than a few people said meeting the creator was meaningful.
You donât have to be charismaticâjust be real and genuinely interested in them. And I was genuinely interested in the people I met. That was enough.
When someone enjoys your game and meets you, that moment matters.
[h2]đŹ Positive Feedback Changed Everything[/h2]
The reception was overwhelmingly positive.
At first, I felt like an imposter.
By Day 4? I left buzzing with excitement and confidence.
[h2]đź Let People Stay[/h2]
Some played 30 minutes to an hour.
Some kids came back multiple times.
If theyâre into it, let them stay.
[h2]đ Giving Stuff Away Is Fun[/h2]
I gave out free temporary tattoos (and ran out).
People loved it. It sparked conversation and added energy to the booth.
Note: PAX doesnât allow stickers.

[h2]đ Bring Enough Cards[/h2]
Both personal and game-specific. Clear QR codes. Steam logos.
I ran out and had to print more overnight at Staples. It workedâbut not ideal.
[h2]đ€ Community & Connection[/h2]
Talk to other devs. Itâs therapy.
I had amazing conversations with fellow exhibitors and game devs. We shared advice, marketing tips, and raw life wisdom. These moments were just as valuable as anything else.
When youâre deep in conversation, ask and listen.
Attendees, streamers, booth neighbors. Ask about their games. Where theyâre from. What they do. Youâll walk away wiser.
[h2]đĄ PAX Enforcers Deserve Love[/h2]
Special shoutout to our PAX Enforcer Christopherâa genuinely awesome guy who helped us out and made the experience better.
I hope we get him again at PAX West.
[h2]đĄ Final Thoughts[/h2]
PAX EAST 2025 WAS AMAZING!
Exhausting. Rewarding. Grounding. Ultra inspiring.
It reminded me that every player is a real personânot just a download stat or analytics number.
And that hit me deep.
Thank you to everyone who came by the booth.
Meeting you all was the highlight.
Itâs been years since Iâve felt this excited about Cornucopia.
Were you at PAX? Or just curious about the game? Drop a comment belowâIâd love to hear from you.
With Lots of Love,
David â€ïžđŒ

[h2]đœ Try Cornucopia on Steam[/h2]
Thanks for stopping by the booth â or just reading this.
If you enjoy cozy farming games with animals, magic, and pixel charm, Cornucopia might be for you.
đ Play on Steam đŹ Join the Discord
Truly grateful for all the support. The journeyâs just beginning.
đŹ Enjoying Cornucopia?
Leave or update your Steam review â it helps more than you know!


I learned a lot. Made mistakes. Hereâs what worked, what flopped, and what Iâd do differentlyâespecially if youâre ever planning your own gaming expo booth.
This game has been my baby. I designed and coded almost everything myself, and project-managed a rotating team of part-time artists and musicians from around the world â all funded slowly, out of pocket, one piece at a time.
This was my second PAX event. I showed at PAX West 2024 (~Sept 1st), which gave me a big head start. Stillânothing ever goes perfectly. So hereâs everything I learned, and everything I wish someone had told me:
[h2]đ Setup & Tech[/h2]



I used save files that dropped players straight into the action: pets following them, crops growing, tools ready to go. No menus. No tutorials. No cutscenes. Just sit down and play.
The difference? Night and day.
(That said, 5â10-year-olds still managed to save over them constantly. đ)
Steam Decks = attention.
I had two laptops and two Steam Decks running different scenes. Some people came over just to try it on Deck. Others preferred the larger laptop screens for easier group viewing. Both were valuable.
Make your play area obvious.
At first, I had a giant standee blocking the play zone. Big mistake. I moved it behind the booth and angled the laptops and Decks for visibility. Huge improvement in foot traffic.

People watching someone else play get intrigued. For next time: Iâll raise screens to head height or higher. Especially if youâre doing minigame competitionsâTV up high is a must.
Next time: âAvailable Now on Steamâ must be impossible to miss.
Many people didnât realize Cornucopia was already released. Even with signage. Iâll go bigger and bolder next time.
Looped trailer = passive pull.
I ran a short gameplay trailer on a 65â TV using VLC on a MacBook Air. People stopped. Watched. Then sat down.

I ran the soundtrack through a Bluetooth speaker starting Day 2. Gave the booth life and identityâbut only worked reliably after I started charging it overnight. Plugging it in during the day wasnât enough.
Lighting matters.
Bring overhead clamp lights for your banner. Some booths looked like cavesâit killed their vibe.
Backups. Always.
Bring extras of everything: surge protectors, HDMI, USB-C, chargers, duct tape, Velcro ties, adapters. Forget something like a DisplayPort cable and youâre scrambling with no parking.
Plan for blocking from certain angles.
Lesson: Think in 360° visibility. Add side-facing signage next time.
Observe. [Important]
Watching players was pure gold. I saw what excited, confused or made them laugh or walk-away. I even caught a major controller bug with the toolsâsomething I'd never have found without real-time observation, and will be fixing immediately.

Your brain will be fried. Write down what needs fixing, who to contact, and tomorrowâs prep list. Donât rely on memory.
Hydration & food.
Bring bottled water (ideally Reverse Osmosis) and protein-rich snacks. Next time weâll prep meals in advanceâCostco packs + disposable containers to save money and time.
Arrive early. Seriously.
Friday traffic was brutal. Early arrival saved my setup window.
You will be on your feet 9+ hours.
Wear comfortable shoes. Look presentable. Sleep well. By Day 3, my feet were deadâbut it was worth it.
Best bathroom time?
15â20 minutes before doors open. No lines. Youâre welcome.
[h2]đ„ Booth Presence & People[/h2]

I didnât âsell.â I didnât chase. I tried to stand calmly, make eye contact, and helped only when it felt right. When people came over, I asked about themâwhat games they love, where theyâre from. That part was magic. Talking to people was the best part of the entire expo for me!
Ask more than you explain.
â âAre you from around Boston?â
â âWhat are your favorite games of all time?â
I didn't have any canned lines, I was trying to be natural. Real questions created real connections, it was not just about the game but about connecting with people.
[h2]đ„ Streamers, Interviews, and DMs[/h2]

I handed out a few Steam keys and did three spontaneous interviews when asked on the spot over the four days. I was a little nervous before one of them, but I went for it anywayâand it turned out to be a fun experience.
It was also really cool meeting cozy game streamers like Payton (Paytonâs Corner) and Min (Minâs Meadow), both of whom had played Cornucopia before. One particular clip of Min playing the game over a year ago still cracks us upâso meeting her in person was funny to me:
đ Funny Clip of Min and Charlotte
They also gave a panel talk on cozy games at the event (which I sadly missed!). Meeting streamersâespecially ones who already knew the gameâwas super fun. Several of them even shared their favorite moments, like being stalked by Naomi in-game, which led to some great laughs.
I regret I didn't take photos with some streamers who stopped by!
Next time: Iâll come prepared with a stack of Steam keys for streamers and fellow devs.
And if I promise someone a key, Iâll write it down and follow through.
Integrity is non-negotiable.
[h2]đȘȘ Bring Two Types of Business Cards[/h2]
â Game card: Steam logo, big QR code, âAvailable Nowâ messaging
â Personal card: name, email, role (optional phone number)
[h2]đŁ People Will Compare Your Game[/h2]
I heard everything from:
â âItâs Stardew but in 3Dâ
â âBasically just Stardew but in 2.5D?â
â â3D Stardew!â
â âStardew Valley 2? I wonder if it's by the same developer.â
â âOH! It's like Harvest Moon - so cute!â
â âHarvest Moon with Octopath graphicsâ
â âPaper Mario meets Harvest Moonâ
â âMinecraft!â
â âFarmvilleâ (lol)
I tried to just listen and learn.
Next time: Iâll try to make a banner listing what makes Cornucopia uniqueâand personal notes for myself. I literally forgot most of the mechanics I programmed (for example, the card system, auction house, in depth soil mechanics, etc).
[h2]đ€ Some People Just Love Meeting Dev[/h2]
More than a few people said meeting the creator was meaningful.
You donât have to be charismaticâjust be real and genuinely interested in them. And I was genuinely interested in the people I met. That was enough.
When someone enjoys your game and meets you, that moment matters.
[h2]đŹ Positive Feedback Changed Everything[/h2]
The reception was overwhelmingly positive.
At first, I felt like an imposter.
By Day 4? I left buzzing with excitement and confidence.
[h2]đź Let People Stay[/h2]
Some played 30 minutes to an hour.
Some kids came back multiple times.
If theyâre into it, let them stay.
[h2]đ Giving Stuff Away Is Fun[/h2]
I gave out free temporary tattoos (and ran out).
People loved it. It sparked conversation and added energy to the booth.
Note: PAX doesnât allow stickers.


[h2]đ Bring Enough Cards[/h2]
Both personal and game-specific. Clear QR codes. Steam logos.
I ran out and had to print more overnight at Staples. It workedâbut not ideal.
[h2]đ€ Community & Connection[/h2]
Talk to other devs. Itâs therapy.
I had amazing conversations with fellow exhibitors and game devs. We shared advice, marketing tips, and raw life wisdom. These moments were just as valuable as anything else.
When youâre deep in conversation, ask and listen.
Attendees, streamers, booth neighbors. Ask about their games. Where theyâre from. What they do. Youâll walk away wiser.
[h2]đĄ PAX Enforcers Deserve Love[/h2]
Special shoutout to our PAX Enforcer Christopherâa genuinely awesome guy who helped us out and made the experience better.
I hope we get him again at PAX West.
[h2]đĄ Final Thoughts[/h2]
PAX EAST 2025 WAS AMAZING!
Exhausting. Rewarding. Grounding. Ultra inspiring.
It reminded me that every player is a real personânot just a download stat or analytics number.
And that hit me deep.
Thank you to everyone who came by the booth.
Meeting you all was the highlight.

Were you at PAX? Or just curious about the game? Drop a comment belowâIâd love to hear from you.
With Lots of Love,
David â€ïžđŒ

[h2]đœ Try Cornucopia on Steam[/h2]
Thanks for stopping by the booth â or just reading this.
If you enjoy cozy farming games with animals, magic, and pixel charm, Cornucopia might be for you.
đ Play on Steam đŹ Join the Discord
Truly grateful for all the support. The journeyâs just beginning.
đŹ Enjoying Cornucopia?
Leave or update your Steam review â it helps more than you know!
