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Roguelike Gamers: The Next Generation



Roguelike Gamers: The Next Generation


The turn-based roguelike genre was born at the dawn of PC gaming. Roguelikes were once the only gaming option for the early computer enthusiasts who braved booting up these classic titles on DOS. But in today's world of fast paced first person shooters, physics-powered beat 'em ups, and well... Minecraft - how can the turn-based roguelike genre possibly hope to survive in the future?

Our solution: We need to introduce this genre to the next generation of gamers. One things that's particularly awesome about Summoners Fate: even though it's a hard-core, deep, and highly intricate rules driven game, we've designed it such that it can be picked up, played, and enjoyed by all ages.

As one of our recent players put it:

The is right on par for the type of game that I like to provide for my daughters, as entry level RPG gamers. It has an exemplary balance of accessibility and depth, making it a game we would equally become enthralled with. That's the ideal. Shared interest enables meaningful discussion that builds bonds. Kudos to you for some fine work.

Indeed, Summoners Fate is a family-friendly game and a perfect way to introduce the next generation of gamers into this genre we all love and grow closer together.

Introducing Wesley

Wesley, my son, has been helping me play test the game since I started development, and he's been instrumental in finding and fixing bugs. His passion for games has been evident since he was 2 years old, mastering games like Geometry Dash, Bad Piggies and Crossy Road on the iPad, creating worlds in Minecraft, and beating Terraria on hard mode.

Join us tomorrow (Friday) at 9:30AM for this special broadcast featuring Wesley, who take you through the experience of Summoners Fate :)