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Summoners Fate is now Abalon

The cover art for Abalon is designed to look like a boardgame box, which best represents our innovative mechanics that combine cards, dice and tactics together.

Summoners Fate is now Abalon


Greetings players!

It is with great excitement that I share my latest and wildest idea yet: We're changing the title of Summoners Fate to Abalon.

What?! What kind of crazy are you talking here Ross? Who changes their game's title so close to release?

Well, I'll tell you something about indie devs like me: We don't get much sleep. The second my head hits the pillow, thoughts flood my mind. And no problem more concerns my attention more than this ever-burning question: “How do I get folks to discover this amazing game I’ve created?”

It’s during these late night musings when the “muse” - a manifestation of sudden inspiration that ancient Greek legends depicted as a goddess - often visits. And sometimes, she suggests an idea so crazy, it just might work. In this case, “What might happen if you change the name of your game?”

Once an idea like this hooks in, it's hard for me to ignore it. I have known for some time that the title of Summoners Fate hasn't done us any favors. Combined with the previous cover art, the whole package has given many the initial impression that Summoners Fate is a generic mobile game, when in fact, as popular YouTuber Retromation states in his coverage “this game is anything but generic. It is outlandish. It is weird. And it is, honestly, it is quite fun.”

Retromation's words echo the sentiments of many shared here. It's time to take action and change that first impression. That's why the cover art for Abalon is designed to look like a boardgame box. Tabletop games like D&D, Magic the Gathering, and Hero Quest are what inspired me. A boardgame depiction also best represents our innovative mechanics that combine cards, dice and tactics together - and signals to players the actual experience they can expect when they play.

[h2]When will the change roll out?[/h2]

Changing a title is no easy feat, as we have websites, social media, trailers, and of course the game client itself still referencing Summoners Fate. It'll take some time to fully roll out the changes, but my plan is to do everything I can to have everything transitioned over by the end of next week.

[h2]Why Abalon?[/h2]

I wanted a name that was totally original, and Abalon just appeared in my head - a gift from the muse. Pronounced like Babylon, the ancient city at the cradle of civilization, it immediately evoked that feeling of an ancient, fantastical world that I wanted to convey. Coincidentally, it also sounds similar to Avalon, the ancient island of King Arthur legend, which sweetened the deal as I’m a huge fan of these stories.

I want to create a world people care about, one filled with original and amazing characters like our squirrel hurling druids, time traveling steampunk rats, and psychic lizard wizards. Abalon just has that fantastical ring to it, I think - something players will want to revisit, and something I can continue to expand and explore with new game titles.

So here, in this final leg of the journey towards 1.0 release, I've decided to take a leap of faith and make the bold move to change the title of “Summoners Fate” to “Abalon”.

I have deeply appreciated our players' support, and invite you to join us in this new and exciting chapter of the journey. To Abalon!

~Ross Przybylski,
Founder & Game Developer, D20Studios