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Abalon (formerly Summoners Fate) Launches to 1.0 on May 11th



Abalon Launches into 1.0 on May 11th


Dear Players,

Abalon (formerly Summoners Fate) will launch from Early Access into 1.0 on Thursday, May 11th.

After seven years of full-time indie development and close collaboration with many of you, it’s an honor to finally deliver on our ambitious vision: a game that combines the best elements of classic tabletop games: tactics, cards, dice, and the magic of using your creativity to devise amazing strategies!

I can't express enough my gratitude for your encouragement, your feedback, and your support. It is because of you that we've made it this far - and what an incredible journey it's been! I smile looking back at some of our early Steam reviews. Many of you had shared that the game felt very complete for an EA title when we first launched - but take a glance at our update history to see just how much we could (and did) improve the game during Early Access:
https://store.steampowered.com/news/app/1681840?updates=true

[h2]What can we expect in the 1.0 release?[/h2]

Here's a quick look at the 1.0 content and how it's changed since our Early Access launch.

[h3]Abalon 1.0 Launch Features[/h3]
  1. 5 Worlds to explore, each with its own events, characters, and bosses (+2 from EA launch)
  2. 15 Bosses to hunt down and defeat (+9 from EA launch)
  3. 20 Summoners to guide through an adventure, each offering a unique ability for you to master (+12 from EA launch. 16 currently in the game. 4 more coming for 1.0)
  4. 48 Guardians to meet through world events, all of which can join your adventure (+15 from EA launch)
  5. 400+ cards you can collect on your quest to build the perfect deck (+100 from EA launch)
  6. 50+ Artifacts that provide permanent upgrades to your heroes for the duration of your adventure run (New since EA Launch, More Coming for 1.0)
  7. PvE Battle Mode, the perfect arena to master your favorite Summoner
  8. Full Gamepad Controller and Keyboard Support with customization (New since EA launch)
  9. Endless Adventure Mode lets you continue your adventure with ever increasing challenges. (Also known as New Game+, this was our top player-requested feature so it's been added to our roadmap for 1.0 release, replacing our previous goal of multiplayer)
  10. PvE Leaderboards let you compare stats with your previous adventure runs and other players so you can set a new personal best (Coming for 1.0)
Due to their random and replayable nature, it's hard to gauge how many hours of content a roguelike game has. I use this formula to conservatively estimate: Number of unique heroes * adventure length (3 hours). The EA had around 24 hours of content and I'm confident the 1.0 launch has 60 hours or more.

[h2]Will the price increase?[/h2]

Yes. In consideration of the many updates we've made to the game and the many more we still plan to add up to and post 1.0 launch, the price of Abalon will increase from $19.99 to $29.99 following the conclusion of the Steam Spring Sale, which runs March 16 - 23. During the sale, you can pick up Abalon at a 10% discount on the current price of $19.99.

[h2]What does the new roadmap look like?[/h2]

Looking back on the past year in Early Access, I've realized a few things. As a player-driven developer, I need to be flexible and able to adapt to meet the needs of our community. I also need to be more considerate of how these changes can impact production. Many features, like gamepad controller support, were a lot bigger than I thought. Others, like multiplayer, were far too ambitious and not the right focus for the majority of our player base that wants more single player content and challenge modes.

I realize it's not possible to please everyone. I'm not perfect, and I appreciate your patience and understanding as I continue to learn. I am entirely sincere in my belief in this game, this community, and the potential we have to continue building something great together.

My next goals for Abalon are:
  1. Complete Remaining Features indicated in the 1.0 launch feature list above. This includes adding the remaining 4 Summoners, additional spells and artifact cards, the new endless adventure mode, thematic shops where players can purchase the new spells and artifacts, AI improvements, bug fixes and performance improvements.
  2. Post 1.0 we're planning to add an additional world (cave biome), continued enhancements to AI, additional artifacts, more QoL changes, new and revisited fate encounters, and continuing to adapt and improve the game based on player feedback.

[h2]Abalon Arena[/h2]

I still strongly believe in our potential for multiplayer, and I've realized to succeed we're going to need a critical mass of players and a whole suite of new features to enable the best competitive and cooperative play experience. I want to do it justice to realize its vision, so I plan to release a new stand-alone multiplayer focused game called Abalon Arena.

My sincere intent is to ensure we'll have enough players for matchmaking, and this way we can directly reach multiplayer focused Steam players and dedicate the development resources necessary to give multiplayer the attention it deserves.

I’m committed to supporting everyone who purchased Abalon in Early Access. Anyone who's already purchased Abalon Early Access or buys the game from now to 1.0 launch will get access to Abalon Arena at no additional cost! We even have a sign-up for multiplayer in our Discord in the #multiplayer channel where you can register to get access to Arena right now and help shape its development with fellow players.

[h2]Thank You![/h2]

Thanks again to all of our players for supporting our journey! As always, please feel welcome to share your thoughts and feedback.

Join the Discussion:
- Steam discussion board: https://steamcommunity.com/app/1681840/discussions/
- Discord: https://discord.gg/d20studios (RossD20Studios#2359)

~Ross