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Update #20 1.0.8 Patch

v1.0.8 Patch Notes


Another round of balance changes and bug fixes to tide you over until our next major content release :)

  1. Balance: By popular demand from our skeleton loving players, Liche King receives a new ability: “Raise a 1/1 Skeleton Warrior (Block) when you defeat an enemy with your attack.”
  2. Balance: Increased Skeleton Reaver from 2/2 to 2/3 per player request
  3. Balance: Reduced the damage from Dante’s demon summoning fireball from 3 to 2 per player request.
  4. Fixed bug where Charge ability would proc multiple times when running through a series of traps that end with the ability user still facing their target. (Thanks CoolStory)
  5. Fixed bug where player could become stuck between trees on a road in the forest due to procedural generation not properly clearing the road. (Thanks thiotes)
  6. Fixed bug where rapidly discarding a card could throw an exception for losTargeting. (Thanks yruhn, dudebromanguy, dizzy, and DaneSilverHawk)
  7. Fixed bug where discarding a unit card could throw an exception for drawCurvedArrowToTarget. (Thanks Diezy, DaneSilverHawk)
  8. Fixed bug where discarding a card could throw exception for updateEngageSpaces (Thanks Tof)
  9. Fixed bug where null exception could occur when calculating the getDesignatedSpaceForTarget (Thanks Goldberg)
  10. Fixed bug where issuing commands with quick mouse movements and immediately ending turn/skipping turn could occasionally result in a null exception (Thanks M, Ericb00, Methfu, and Foxclear)