Update #20 v1.0.2 Patch
Thanks again everyone for your bug reports! I appreciate your patience and understanding as I get the remaining bugs in the 1.0 build fixed for you. Here's todays changes:
- Fixed bug where the AI could desync at the point of boss reaching critical health (Special thanks to BDALimey for his video that helped capture the repro steps)
- Fixed bug where AI could desync after destroying tiles with multiple fire attacks
- Fixed bug where AI could desync after simulation a gravity effect with a unit no longer on the game board
- Fixed bug where AI could desync after attempting to face a target when it is no longer on the game board