1.0 Launch & Cyber Psychic Lizard Wizards
My dear players, what a journey it has been! Abalon is the culmination of seven years development and an even longer history dating back to 2006 when we pioneered the card tactics genre.
Along the way, I’ve had my share of doubts, haters, and plenty of rejections from publishers, events, and content creators. Pursuing this project was a huge risk, but we had some great wins, too, like being selected for the Indie Megabooth, getting featured by PAX, and becoming a global champion in the Nordic Game Discovery Contest. What I think was our most meaningful win, though, was how our game touched and inspired others. To have volunteers from around the world translate our game in their language just because they believe in our project was something I never expected. To have members of our player community actively reach out to content creators on our behalf, provide valuable design insights, report bugs, and provide the emotional support I needed to keep pushing to the end brings immense joy. I’m truly grateful for these acts of kindness. And I’m awestruck that something I made has brought together and entertained so many people.
It has been an honor to develop this game for you. This is a work of passion and determination to create the best possible experience we could for fans of roguelike and tabletop games, and I hope you all have a lot of fun using cards, dice, and tactics to unleash your creativity and devise the most amazing strategies.
Cyber Psychic Lizard Wizards
This update delivers an additional four Summoners, including an entirely new faction: the Magiscales. These are an ancient, arcane, technological race with uncanny abilities that include the power to control gravity, erect forcefields, penetrate enemy armor with psionic blades, and even shape shift into other units on the battlefield!
Also included are the long anticipated Void+Nature Summoners, and for that we have the beautiful and poisonous Botanical Sage and the hypnotic Deceiver. Finally, Nova, the sorceress from our first game, Hero Mages, joins the roster of Summoners in Abalon as a lightning caster who specializes in paving the way for a tactical assault with her allies.
Please Help Support Our Launch
I'm incredibly grateful for our amazing player community and all your feedback, suggestions, and positive reviews I've received so far. Our 1.0 is a key milestone that will set the stage for our future developing the Abalon series. If you're enjoying the game, please help support our launch by writing a Steam review, sharing the game with your friends, recommending it to your favorite content creators and posting on social media. Your support really does help make a difference :)
Post 1.0
This launch is not the end, but the beginning of what I aspire to be a continuing development. I was hoping we'd be ready to drop our "treasure trove" of new artifacts into this build, but I decided to focus on the performance concerns instead. So, we'll have this coming in our next update, along with new thematic shops to acquire these items and Challenge Modifiers to further customize your difficulty and earn extra points on the leaderboard.
We're also planning another new biome - caves - where you'll be able to explore the dark underground populated by dreaded dark elves, conniving lizard folk, and other strange creatures.
And of course, I'll continue to listen to your feedback and improve the game. This truly is a community driven game, and I want players to feel like they have a real impact on where we take it next.
Localization Update
I'm excited to share Abalon will soon support Spanish thanks to another hero volunteer within our player community. Shout out to Semaniel, who is also a content creator, and will be covering the game on his channel as soon as the translation is complete. You'll find the Spanish language button option in settings if you'd like to play with the partial translation as this is being completed.
We're still looking for volunteers to support us localizing in other languages. Please feel welcome to contact me at the channels listed at the bottom of this article.
1.0 Release Notes
- New Summoner: Krox, Gravomancer
- New Summoner: Nova, Sorceress
- New Summoner: Serpenta, Deceiver
- New Summoner: Lilith, Botanical Sage
- New Card: Blue Dragon
- New Card: Reptaur
- New Card: Psychic Screamer
- New Card: Metamoprh
- New Card: Auramancer
- New Card: Graviton Warrior
- New Card: Herald of Hope
- New Card: Arch Angel
- New Card: Muse
- New Card: Spriggan
- New Card: Centurion
- New Card: Tribal Transmutor
- New Card: Emperor Cosme
- New Card: Empress Camille
- New Card: Golden Dragon
- New Card: Dwarf Blacksmith
- New Card: Occuloid
- New Card: Forest Energy
- New Card: Rabbits Foot
- New Card: Four Leaf Clover
- New Feature: Added descriptions and difficulty guidance prompt for each biome
- New Lore: 10 New Lore scrolls have been added
- New VFX: Added new VFX to Flash Bomb and Necrotic Breath
- Balance: Satchel cards that add surprises to units can now be stacked, persist across battles if unused, and are not removed if a new surprise card is placed over the unit. A unit can still only have 1 regular surprise spell card spell at a time (with the newest surprise replacing the previous).
- Balance: Players now acquire Big Healing Potion and Anti-Venom from alchemy fate encounters. The anti-venom is no longer permanent - but last for one battle, just like the potion.
- Balance: Zenon’s ability changed from "When you cast Arcane, draw a card. If it costs more than 1, it costs 1 less until end of turn." to "When you play a card for 2 or more mana, draw a card. It costs (1) less until end of turn." This change is intended to break the unstoppable 1-turn lethal "Miracle" spell sling combo where Zenon could win before the opponent ever has a chance to take their first turn. It also gives more flexibility to use his ability with his secondary magic class.
- Balance: Li’s Spell Power (1) ability changed to Fire Power (1), making it so that she only adds damage to Fire Spells instead of all damage spells. This was balance all direct damage Li decks consisting of low cost lightning spells.
- Balance: Gnome Scholar’s power changed from "Warcry: Choose 1 of your last 3 discarded cards and return it to your hand." change to "Warcry: Choose 1 of the next 3 cards in your deck and add it to your hand. " (Arcane Insight vs. grave dig) This was done to prevent infinite card cycling when combined with the Chronomancer
- Balance: Conflagration changed from "Deal 2 damage to everything except caster." To "Deal 2 damage to everything but adjacent allies." This allows for Conflagration to work effectively as an opening move when beginning the battle with injured or low life allies.
- Balance: Gravity Well given additional condition "Can’t affect Summoners your first turn." This is to prevent 1-turn lethal combo where player could cascade multiple gravity wells to pull an enemy Summoner into a lethal combo before they ever had a chance to take their turn.
- Balance: Teleport given additional condition "Can’t be cast on your first turn." This is to prevent 1-turn lethal combo where player could use Krox to teleport behind Summoner in the first turn and push into allies for a lethal combo before the opponent had opportunity to take their first turn.
- Balance: Resurgence’s cost reduction reduced from 2 to 1. This was to avoid the unintended exploit of deliberately discarding cards for mana, and then casting them at a discount.
- Balance: Soothsayer changed from Draw card on range attack to Wreck: Draw a card. Far too powerful to draw a card for each attack; but this way keeps the spirit of the ability - gaining insight when enemy is defeated by any attack (physical or range).
- Balance: Rogue changed from "If attacked unit has 2 or less life, attack again" to "If attacked enemy has 1 life left, attack again."
- Balance: Ice Bomb damage decreased from 3 to 2
- Balance: Melt Fire damage reduced from 3 to 2
- Balance: Rust damage reduced from 3 to 2
- Balance: Shadow Bolt cost increased from 1 to 2. Now heals ally Void 6 instead of 4.
- Balance: Seeker Missile changed to "Deal 2 damage to any enemy. Deal 3 if it’s not a Summoner."
- Balance: Demonic Lash cost increased from 1 to 2
- Balance: Flash Bomb cost increased from 1 to 2 and changed from "Deal 3 Shock damage to an enemy and Daze them" to "Deal 2 Shock damage to units in 3x3 area and Daze them."
- Balance: Drain Life damage reduced from 3 to 2. Heal increased from 3 to 4.
- Balance: Screaming Skull damage changed from "Deal 3 damage to an enemy and give them -1/-0" to "Deal 2 damage to an enemy and give them -2/-2 until end of their turn."
- Fixed Bug where rapidly clicking on the end turn button when it is glowing could trigger an AI Sync Error or soft-lock the AI.
- Fixed Bug where AI equipping weapons like bow and arrow could trigger a sync error.
- Fixed Bug where AI simulations calculated against a stealth unit (ex: Tiger) could trigger a sync error.
- Fixed Bug where right clicking to view a card on a unit running away could result in an exception.
- Fixed Bug where resizing the game window while moving could result in an exception.
- Fixed Bug where the entire UI locks up if you hit the "replay" button just as the battle hud is rising up at start of a new battle.
- Fixed Bug where game throws exception during startup sequence if no SoundCard is detected by the OS. (Thanks alexanderpt69)
- Fixed Bug where exception could be thrown removing card from a deck. (Thanks Skooma Steve)
Join the Discussion:
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Steam discussion board: https://steamcommunity.com/app/1681840/discussions/-
Discord: https://discord.gg/d20studios (RossD20Studios#2359)
Thanks so much!
~Ross