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Update #20 v1.0.5 Patch

Patch Notes


Still making my way through the 1.0 issues you've reported - almost there! Once the bugs are all fixed, I'll be moving on to address your feedback and QoL requests. Here's what's fixed in this update:

  1. Fixed bug where improper Korean localization prevented ability to interact with the prompt options for the Frostilicus encounter. (Thanks meonji and jm87663)
  2. Fixed bug where dragging Abalon window to a monitor with a different DPI/scale factor resulted in the window rendering with only a partial view (ex: one quarter of the game screen instead of the whole window).(Thanks SwajjDrajjon)
  3. Fixed bug where rapidly changing the resolution of the game window or switching between window and fullscreen mode could cause the texture scale to desync, resulting in very strange graphical glitches like the tortoise being huge or having its limbs float off its body.
  4. Fixed bug where exception AssetLoader/getAssetListForClip() could occur during rasterization when booting up the game for the first time or resizing window.
  5. Fixed bug where leaving the game running when Windows goes to sleep and then player returns to game could throw an exception.
  6. Fixed the updateHeroMove() bug that could occur when moving and fast traveling at the same time. Should no longer be able to move while the map is open. (Thanks lachstar and GeoFox)
  7. Fixed text in the Wormhole card to make it more clear (Thanks CoolStory, thanks Mike)
  8. Fixed bug where Blood Ritual could be stolen by a Dreamstealer and then cast on a Summoner to defeat them instantly. Blood Ritual can now only be targeted on minions.(Thanks mr.kitty)
  9. Fixed typos in several lore (Thanks DaneSilverHawk)
  10. Demo: Made it so that the demo will now allow players to continue their adventure after you purchase the full game. (Thanks Alche)

Also, I had previously forgotten to mention that the Leaderboard is now fully functional. The service wasn’t running during the initial 1.0 launch, but I resolved this in the 1.0.1 update thanks to reports by elegyfordoom and Reiga. Unfortunately, any battles played in the initial 1.0 version were not captured, but all of your battles/run statistics played since 1.0.1 and beyond are recorded in your personal leaderboard.

Enjoying the game and my responsiveness?


Please write a Steam review for Abalon and let me know ;) Your review goes a long way to help our game's discoverability, and it brightens my day to hear your feedback :)

Update #20 v1.0.4 Patch

Thanks again to our players for your feedback, patience and support. Today's update fixes some more of the bugs you've reported:

  1. Fixed the GameView/initView() bug that could occur after starting a game (ex: battle) returning to title screen and resizing the screen.
  2. Fixed ModalScreenMask/resize() bug that could occur after changing languages while on a choose card/choose summoner screen.
  3. Fixed resize while on card collection screen so that game view now returns to the card collection screen instead of the main view.
  4. Fixed bug where Quark, Auramancer, could cast forcefields on himself. Support units are not allowed to use abilities on themselves.
  5. Fixed bug where Psychic Screamer only targeted visible enemies instead of all enemies.

Update #20 v1.0.3 Patch

Thanks again for your feedback, patience and understanding. I'm working through your issues as fast as I can. Today's update focuses on localization:

  1. Fixed bug where Asian fonts weren't loading correctly into the settings menu unless manually changing the language after the game had started. (Thanks BattleBrothers and ln11)
  2. Updated the Spanish localization. This should be near complete with the exception of just a few passages. Another special thanks to Semaniel for his outstanding work.

Update #20 v1.0.2 Patch

Thanks again everyone for your bug reports! I appreciate your patience and understanding as I get the remaining bugs in the 1.0 build fixed for you. Here's todays changes:

  1. Fixed bug where the AI could desync at the point of boss reaching critical health (Special thanks to BDALimey for his video that helped capture the repro steps)
  2. Fixed bug where AI could desync after destroying tiles with multiple fire attacks
  3. Fixed bug where AI could desync after simulation a gravity effect with a unit no longer on the game board
  4. Fixed bug where AI could desync after attempting to face a target when it is no longer on the game board

Update #20 v1.0.1 Patch

More bug fixes are coming later this week, but I wanted to get this one out right away to help out player TolkienCat who's hard-earned adventure run was at risk due to a pesky Red Dragon.

This patch resolves a bug where an exception is thrown when a gravity spell (ex: Giant Meteor) is cast by the AI on a caster who then triggers a Celestial Barrier (or other defense) that nullifies the target. The game was trying to calculate gravity force vectors on a target that no longer exists, d'oh!

Thank you all so much for your reports and giving me the opportunity to get these fixed for you :)