1. Railroader
  2. News

Railroader News

Experimental: Railroader 2024.6.8

We're continuing to work toward wrapping up work on the experimental branch, so our programming effort has been focused on bug fixes and refinements to Auto Engineer Waypoint Mode and Timetables, but we've also been working on several new locomotives and buildings that are ready for service on your railroads! This release also includes a significant performance improvement for busy railroads.



[h2]Equipment & Building Additions[/h2]
  • Added P-48 modeled after Southern Ps-4 class. Revised P-43 to model USRA Heavy Pacific.
  • Added C-40 Mastodon.
  • Added SD7 diesel locomotive! Updated GP9.
  • Added Union Tank Car Co. tank car tank car. Fixed capacity of Single Dome tank car (8kgal to 10kgal).
  • Added Locust Pin Co. and fuel dealer buildings!

[h2]Auto Engineer & Timetable Improvements[/h2]
  • Auto Engineer now interprets timetable times that are 12 hours in the past as the next day, allowing assigning an AE to a timetable train for the next day during the 12 hours preceeding its departure.
  • Auto Engineer now handles timetable stops where the arrival time is after the departure time (example: 18:00 arrival, 7:00 departure) by waiting until next day after the arrival. We recommend an interval of several hours between the two to avoid edge cases, as well as considering using different trains to support layover schedules like this.
  • Auto Engineer HUD status label now shows reason for not moving which was previously only posted as a notice.
  • Fixed artificially higher numbers of transfer passengers gathering at stations. (RR-707)
  • Fixed Auto Engineer Waypoint Mode moving slowly through cleared signals that are not lined for their desired route. (RR-697)
  • Fixed Auto Engineer Waypoint Mode reporting "Switch Against" when waypoint is within fouling distance. AE in Waypoint mode will now foul switches unless they are already fouled, or CTC-controlled. (RR-607)
  • Fixed timetable editor window not prompting to apply changes when hitting backspace. (RR-712)
  • Enabled throwing fouled switch in case where car fouling it is already on that route. (RR-713)

[h2]Other Enhancements[/h2]
  • Improved MU mode reverser handling to automatically set an appropriate reverser setting. Fixes diesel MU'd to steam running at centered reverser setting. (RR-714)
  • Fixed issue that would prevent completing purchase of cars if they could not be fit on one track. (RR-711)
  • HUD controls for diesel engines now snap and show notch values. In-cab control throttle tooltip now shows notches.
  • Fixed first person camera not moving smoothly with swaying car.
  • Improved performance in cases with many nearby train cars via adaptive decal culling. (Note to modders: we highly recommend consolidating decals where possible. Smaller decals are culled when many decals are visible, similar to how LODs work.) (RR-719)


Thank you as always for your feedback!

Experimental: Railroader 2024.6.7

  • Fixed steam engine trucks drifting forward/back, our of sync with engine. (RR-701)
  • Fixed delivered cars not recognized at Bryson Lumber Coal & Supply D1, Nantahala Talc & Limestone T3. (RR-700)
  • Fixed timetable passenger trains stopping at stations that are not on their timetable schedule. (RR-704)

Experimental: Railroader 2024.6.6b

Two more quick fixes – thank you for your reports and feedback!
  • Fixed issue that caused derailments and equipment damage during regular movement, first seen in 2024.6.6.
  • Fixed "Edit Timetable" button missing for clients in multiplayer.

Experimental: Railroader 2024.6.6a

A few quick fixes!
  • Fixed Auto Engineer Waypoint failing to operate when signals were not unlocked.
  • Fixed missing Nantahala Power & Light building.
  • Fixed pavement at Dillsboro grade crossing.

Experimental: Railroader 2024.6.6

Railroader 2024.6.6 is now available on the Experimental branch! This release brings a bunch of bugfixes, but also some map changes we think you'll enjoy.

We plan for this to be the last feature release for the 2024.6 experimental branch, and work toward releasing AE Waypoint Mode and Timetables on the main branch. There will likely be a few followup bugfix releases, but we will save new features and significant changes to 2025.1.

On to what's new!

[h2]Map Updates[/h2]

We're pleased to have finally added a wye at Sylva! For a long time now we've wanted to add some sort of means of turning trains, and this has certainly been a popular request from the community. Historically, the Tuckasegee & Southeastern Railway had an interchange with the Southern adjacent to Sylva Paperboard, so we've drawn on that design and added a leg to form a wye. We also added a new (historical) customer off of the wye: Sylva Building Supply.


A new customer has erected their elevator and silo in Andrews: Tatham Grain & Seed Co. Also with a historical basis, this industry takes its rightful place just east of the Andrews station. As such the Andrews signal milestone staging track has been moved toward the station. If you have milestone cars there you will need to move them so the signal crews can find them.

Sometimes map changes break the game's ability to restore the positions of cars on the changed tracks in saves. We've improved detection of related issues in this release and you should see the Lost & Found window if any cars need to be re-placed.

Finally for the map we've added new buildings at various locations: Alarka Copper Co., Nantahala Power & Light, and Union Lumber Co. There's also a new (curvable) crossing pad.

Speaking of model updates: the T-22 ten-wheeler has been updated! We have updates under way for several other engines - look for them in future updates.

[h2]Auto Engineer Waypoint Mode[/h2]

We've made a number of refinements to AE Waypoint Mode:
  • In ABS the AE will now throw switches within interlockings, rather than creep into the plant. (RR-666)
  • No longer throws switches while its max speed is set to zero. (RR-660)
  • No longer tries to clear points it is already clear of.

There are still several known issues that we're working on and plan to address in future updates. The AE will sometimes:
  • Roll up to clear CTC switches very slowly if the switch is not set for the route it wants to take. (RR-697)
  • Display incorrect notices such as "Switch Against" when reaching a waypoint. (RR-607)
  • Fail to couple to another cut of cars, particularly when it is already very close to the cut. (RR-618)
  • Appear to be stuck with status "Couple" when it cannot move to clear switch points due to uncoupled cars on the other end, even if points are already lined. (RR-642)

[h2]Auto Engineer Changes[/h2]

There have also been some refinements to the Auto Engineer in general: it now correctly treats intermediate signals as "Stop and Proceed". We've also reduced the stop distance before stop signals to 15m.

Also, we've removed the AE Orders tab in the locomotive Inspector window. It did not support AE Waypoint mode and we want to focus our effort on making a great AE orders UI in the HUD. Although the Inspector Orders UI had its uses, at this time we don't think it is realistic to keep both in feature parity.

[h2]Timetables[/h2]

We released timetables in December with version 2024.6.3 and the response has been much stronger than we anticipated! It's been clear to us that enhancements in two areas in particular are necessary: passenger movement and a more robust timetable display.

Managing destinations on coaches can be tedious, so we initially made passengers board coaches on timetable trains if they thought they could get to their destination via that train. The problem with this approach was that it made it impossible to perform finer-grained management of your coaches.

With 2024.6.6, passengers will only board coaches that are checked for their destination. (This is consistent with the behavior of non-timetable trains.) To help ease checking destinations however, we've enhanced the "Copy from Timetable" button to include potential transfer destinations, _and_ we've added a new feature for timetable trains: Auto Destination.

When "Auto Dest" is enabled on a coach, the coach's checked passenger stops will be automatically updated whenever it is stopped at a passenger station. This essentially makes it possible to never have to manage passenger stops manually. When turning a train you need only update the timetable symbol and guide it to its first stop.

We look forward to hearing about your experiences using timetables with these changes!

Additional timetable updates:
  • Changed train sort order to be by departure time within class, rather than train name within class. (RR-673)
  • AE Road mode engineer now posts notice upon completing schedule. (RR-675)
  • Fixed case where transferring passengers would disperse prior to the arrival of their transfer. (RR-695)
  • Fixed coaches not departing when timetable schedule runs past midnight. Fixed incorrect display of times past midnight. (RR-669)
  • Improved text layout to allow for longer train names in timetable. Added "Read Down" and "Read Up" labels. (RR-661, RR-647)
  • Added "Clear Timetable" to editor tools menu. (RR-685)

[h2]Everything Else[/h2]

Whew, that was a lot. We have a few more enhancements and fixes to mention though:
  • Car Inspector Operations tab Status field now shows expected waybill payment, including timely bonus and damage fine. Tooltip shows full breakdown.
  • Adjusted "High" video quality level settings to improve texture quality (forced anisotropic) as well as shadow cascades (2 to 3).
  • Fixed regression introduced in 2024.6.5 which caused CTC blocks to show as occupied when they are not. (RR-674)
  • Increased maximum length of CTC marker text from 16 to 48 characters. (RR-680)
  • Changed oil point click area to be more focused on the outer axle/gearing area.
  • Teleporting to the mouse pointer now results in first person camera pointing in expected direction.
  • Fixed car on grade not rolling after releasing handbrake.
  • Fixed window sizes not correctly saved/restored when using UI scaling. (RR-696)
  • Fixed list/detail panels (Milestones tab content) not maintaining consistent list width. (RR-657)
  • Fixed camera zooming while mouse is over dropdown window or other UI. (RR-691)
  • Fixed car inspector Operations panel not updating to reflect train crew and timetable symbol updates. (RR-689)
  • Internal: Deprecated MapMask component; added RectangleMapMask and CircleMapMask.


Thank you for reading, for your support, and for playing Railroader!