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Railroader News

Experimental: Railroader 2024.6.5

One more quick fix for the holidays on the experimental-2024.6 branch!

  • Auto Engineer Waypoint Mode: Fixed AE balking at taking diverging route at CTC switches. (RR-662)

Experimental: Railroader 2024.6.4

A few Auto Engineer and Timetable bug fixes to follow up 2024.6.3:

  • Auto Engineer Waypoint Mode: Fixed AE not throwing switch and instead oscillating across it, particularly at west end of Sylva station siding. Fixed AE not throwing switch when a signal was just past it in some cases (east Dillsboro). (RR-655)
  • Auto Engineer Waypoint Mode: Fixed notice not cleared after arriving at a waypoint and switching to a different AE mode. (RR-659)
  • Auto Engineer: Removed end of track padding to allow AE to get right up to the bumper. (RR-651)
  • Timetables: Fixed timetables not horizontally scrollable. (RR-643)
  • Timetables: Fixed parse error caused by meet containing dash character. (RR-649)
  • Timetables known issue: Passengers will board coaches for unchecked destinations if they can transfer at a later station. Essentially they want to get on the train as soon as possible. And who can blame them? (RR-656 can)


Happy Holidays from the Railroader team!

Experimental: Railroader 2024.6.3

Our long-awaited 2024.6.3 update is here! The big new feature is Timetables – check out the video below which gives you an overview as well as in-depth instructions. We've also added new buildings, quality of life features and enhancements, and a raft (flat car?) of bug fixes.

[previewyoutube][/previewyoutube]

[h3]Railroader 2024.6.3 Release Notes[/h3]

  • Added timetables! Timetables must be enabled in Company Settings and, for passenger trains, cause passengers to gather accordingly. Additionally, Auto Engineers of timetable passenger trains will wait until the timetable departure time. For details, see the Timetables section in the Guide (F1) – or watch the video above! (RR-558)
  • Added Ela Farm Supply building and others. (Thanks, Ben aka Xyvoracle!) Extended track at Ela Farm Supply to suit.
  • Added multiplayer settings: Trainmaster Manages Crew Assignments and Restrict Equipment Control to Train Crew. (RR-398)
  • Assigning the train crew of a steam engine now assigns the train crew of its tender. Existing engines need to be unassigned and reassigned in order to set the tender train crew.
  • Crews panel in Settings now shows crews with active Auto Engineers as Active.
  • Added Time window to ease advancing time, available by clicking the clock in the top right corner, F3 by default, or via the Company Settings panel. (RR-605)
  • Added Shift-Click on anglecock to toggle between open and close, or jump to nearest if in the middle.
  • Rail ends now properly rendered with faces.
  • Changed AE default minimum passenger stop duration to one minute. Changed slider minimum to 30s.
  • Re-added seconds to the top right corner HUD as time is 1:1.
  • `/wait` and `/time` console commands how accept `hh:mm` format times in addition to decimal hours.
  • Adjusted AE waypoint routing to be more likely to run around when the run around distance is not short.
  • Fixed AE disabling Cut Out when in a rear end helper configuration. (RR-596)
  • Improved consistency of terrain loading performance.
  • Baggage cars can now be sent to repair tracks. (RR-473)
  • Fixed joining game from Steam invite when Railroader is not already running. (RR-541)
  • Fixed AE Waypoint stopping if switch behind it is lined differently than it wanted it. (RR-597, RR-606, RR-621)
  • Fixed AE Waypoint lining switches that are behind a fusee. (RR-598)
  • Fixed AE Waypoint lining switches that are behind a signal, causing the signal to drop. (RR-638)
  • Fixed AE Waypoint repeatedly lining a switch when its moves would put it within fouling distance of both. (RR-626)
  • Fixed AE Waypoint blowing whistle when first engaging. (RR-635)
  • Fixed AE trains unexpectedly coupling to cars in cases where the leading car is far from engine. (RR-611, RR-617)
  • Improved consistency of AE calculation of fouling point. (RR-607)
  • Updated AE documentation to refer to the HUD; added "Control Mode" and "Status" labels. (RR-602)
  • Windows now remember their position and size between game sessions.
  • Modal alerts now automatically focus the text field.
  • Added check to lower UI Scale if current settings would cause the Preferences panel to be inaccessible.
  • Fixed coal loaders start-stopping during loading.
  • Fixed oiling tooltip appearing on steam engines even when oiling feature is disabled. (RR-620)
  • Fixed cars keeping hotbox status if the hotbox occurred before turning off oiling & hotboxes. (RR-620)
  • Fixed tooltips going off screen when mouse cursor is at lower or right edge. (RR-466)
  • Fixed CTC markers disappearing when dropped in a specific position between CTC panel faces. This change causes marker positions on the center panel to be moved slightly from the previous save. (RR-616)
  • Selected Known Issues with AE Waypoint Mode:

    • Displays incorrect notices such as "Switch Against" when reaching a waypoint. (RR-607)
    • May fail to couple to another cut of cars, particularly when it is already very close to the cut. (RR-618)
    • May appear to be stuck with status "Couple" when it cannot move to clear switch points due to uncoupled cars on the other end, even if points are already lined. (RR-642)
  • Selected Internal Adjustments (relevant for modders):

    • Moved PassengerStop to Model.Ops namespace.
    • Made TeamTrack configuration fields public.

Happy Anniversary Railroader!

What a year it’s been! We’ve put together a dev update video to commemorate our EA release anniversary, and hope it finds you well! Thank you for your support of Railroader – there’s much more to come!

We are going to strive to be better about talking with you and look forward to the road ahead!

[previewyoutube][/previewyoutube]

Experimental: Railroader 2024.6.2

We have a few more enhancements, as well as a number of bugfixes for you on the experimental branch!

  • Auto Engineer (AE) now only shows notices for handbrakes and air lines when it is attempting to move.
  • AE now fixes problematic MU and Cut Out settings on its engine when attempting to move: disables MU always and disables Cut-Out if it is the only power in the train. (RR-565)
  • Added Shift-click on waypoint select button to recalculate the route.
  • Adjusted AE behavior when approaching (but not coupling to) another train for greater consistency.
  • Fixed AE Waypoint leaving last switch un-restored when reaching waypoint. (RR-588)
  • Fixed AE Waypoint set being ignored if it is the same waypoint that had been set and then cleared.
  • Fixed remaining uses of "AI". Added engine number to switch audit. (RR-587)
  • Fixed selling/deleting K-28T causing removal of car behind it. (RR-589)
  • Fixed large curve radius engines refusing to move through small curve radius track. They will now move at 5mph in such cases. (RR-566)
  • Fixed engines with multiple of the same gauge only updating one. (RR-560)
  • Fixed click-through when closing windows. (RR-593)
  • Fixed lengthy car numbers in switch list wrapping. (RR-554)
  • Internal: Model.OpsNew types have been moved to Model.Ops namespace.
  • Internal: IsPassengerCar extension method is now used to determine passenger-worthiness. Expanded acceptable archetypes to include locomotives, baggage, and caboose.