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  3. 0.9.0 Will of the Free Souls Update

0.9.0 Will of the Free Souls Update

[h3]The heroes are coming with their——[/h3]
Will of Free Souls! ♪(^∇^*)

[h3]This update was originally planned to be included in the full release version... but we just couldn’t wait!
[h3]I, Christy, will SING for everyone right now!![/h3]

Okay, now for the detailed update notes:

[h2]★ New System — Hero Patrol Skill System[/h2]

  • Each hero unlocks a patrol skill after unlocking their 1st Story. Players can dispatch heroes to patrol, which means they assist other passing adventurers along specific paths in the park.
  • Heroes gain "Soul Energy" through adventures in the park. Each assist consumes a portion of this energy.
  • A new hero list interface has been added, where you can view the status of all summoned heroes and locate them easily.
  • Patrol skill instructions have been added to the manual.

[h3]The following hero patrol skills are now live:[/h3]

  • Wei: Work-King
  • Jason: Recruit Training
  • Yukage: Feign Death Spell
  • Tuyang: Sketching
  • Alice: Let’s Chase the Rabbit!
  • Christy: Improvised Performance
  • Shun: Black Flame Dragon’s Summon
  • Vallee: Distant Memories
  • Nicole: You Make Me Smile
  • Aisda: Universal Cosmic Language
  • Romdo: BBQ Stall
  • Aiwen: I Have A Question


[h2]★ New (Crossover) Hero: Aiwen[/h2]

  • Appears on Map: Volcano
  • Exclusive Quest: Find Companions
  • Tent/Inn Quests: Food Safety Survey, Environmental Satisfaction Survey, Life Growth Survey
  • Decorations: Lab Floor Mat, Infinite Energy Lamp, Catgirl Trap, This is Not a Flower, This is Not a Leaf
  • From the comic: Catbox Inversion


[h2]★ New Adventure Building Interaction Effects:[/h2]

  • Vine Maze: Causes thorn damage to adventurers moving inside.
  • Forest Illusion Array: Adventurers must first defeat ghosts summoned by the witch spirit before they can damage the spirit.
  • Great Tree: Old and rambling, requires longer interaction time.
  • Mushroom Grove: Sleeping on the giant mushroom slowly restores HP.
  • Forest Path: Adventurers may be poisoned during exploration, reducing movement speed.
  • Withered Bushes: Angry aphids may spit at adventurers.
  • Witch’s House: The crystal ball occasionally malfunctions and cannot provide divination or results.
  • Marsh City Perimeter: Slippery rocks may cause adventurers to fall.
  • Underground Passage: Due to its sensitive nature, a correct password exchange is needed to smuggle adventurers into the city.
  • Army Kitchen: Suspicious kitchen environment and ingredients may cause diarrhea.
  • Fish Pond: Not everyone can catch something that easily.
  • Refining Base: Breaking the refining device results in victory, but leaked mist lowers attack speed.
  • Dry Well: Adventurers may contract the plague and suffer ongoing damage.


[h2]★ New Adventure Building Technologies:[/h2]

  • Vine Maze: Lying Flat, Local Materials
  • Forest Illusion Array: Streamlined Process, Clingy Gremlins, Efficiency Focus
  • Deep Forest: Witch’s Heart
  • Great Tree: Radiance, Nourishment from the Great Tree, Forest Ambassador, No Honest Traders, Inner Guidance
  • Strange Tree Hole: Warming Hearts, Grand Opening, Clearance Sale, Bone-Crushing Discounts
  • Mushroom Grove: Show Mercy, Deep Sleep, Full Stamina, Free Service, Sleep Paralysis, Ultimate Performance
  • Witch Workshop: Generous Portions, Material Refund, Enhanced Potency
  • Forest Path: Environmental Improvement, Mood Enhancement
  • Withered Bushes: Fresh Floral Mist, Work-Life Balance
  • Witch’s House: Reinforced Glass, Enhanced Lighting
  • Marsh City Perimeter: Spell-Breaking Flower, Anti-Slip Measures, Emergency Rations, Spirit Color - Emerald, Spirit Color - Sunset Red, Spirit Color - Plum Purple
  • Marsh City Ruins: Spirit Channeling, Green Seal, Yellow Seal, Blue Seal
  • Underground Passage: Word Got Out, Acceleration Path, Marsh City Map, Hidden Stash
  • Army Kitchen: Jet Warrior, Suspicious Ingredients
  • Fish Pond: Downstream Net, Floodlight, So Satisfying, Ultimate Performance
  • Army Canteen: Lights Out, Purple Root Meat Stew, Royal Chaos Dumplings, Divine "Fresh Goods"
  • Refining Base: Shortcuts Taken, Pipe Repair, Pipe Upgrade, Fresh Ingredients
  • Royal Army Camp: Sparkling Clean, Tidy Up, Exploration Essentials
  • Temple Ruins: Shed Armor and Retire, Turbo Carrots, Frost-Resistant Cabbage, Power Spinach
  • Dry Well: Environment Immunity, Pluck the Rat, Mouse Love, Mouse Enlightenment
  • Storage Room: Magic Broom


[h2]★ Gameplay Optimization:[/h2]
[h3]Greatly improved loading screen read speed!!!! (BOLD THIS LINE!!)[/h3]

[h2]★ Other Content Adjustments:[/h2]

  • Adjusted unlock order for some buildings:

    • Withered Bushes → now a sub-node of Strange Tree Hole
    • Deep Forest → now a sub-node of Forest Illusion Array
    • Marsh City Perimeter → now a sub-node of Fish Pond; Fish Pond → now a sub-node of Underground Passage

  • Adjusted assignable quests by role:

    • Guard: Removed — Recruitment Notice, Know the Enemy, Arrogant Patrol, Power of the Prism
    • Passerby A: Removed — Request for Help, Absent-Minded Scholar, Soul Trial, Missing Lord
    • Peddler: Added — War Preparations, Battle Against Evil
    • Miner: Removed — The Impregnable Magic City
    • Traveling Merchant & Alchemist: Removed — Material Shortage

  • Adjusted the appearance order of certain wish types for: Barbarian Warrior, Librarian, Wandering Sailor
  • Adjusted hero preference types

Note: Due to these changes, some saved games may experience visual issues. If you encounter save compatibility problems, please upload your save through the in-game “Report a Problem” page. Thank you!

[h2]★ Display Adjustments:[/h2]

  • Added overhead display for adventurers gaining items or buffs
  • Adjusted interaction time, position, and dialogue in some building storylines


[h2]★ Bug Fixes:[/h2]

  • Fixed hero display issue in the inn
  • Fixed issue where adventurers could get stuck when auto-switching Pupu in managed buildings


[h3]Some known issues are still being investigated and will be fixed in upcoming patches:[/h3]

  • Some heroes wander near the inn door and fail to start their assignments
  • Some Pupu in rooms face the wrong direction
  • Some Marsh City building tech effects display abnormally