0.9.0 Will of the Free Souls Update
[h3]The heroes are coming with their——[/h3]
[h3]This update was originally planned to be included in the full release version... but we just couldn’t wait!
[h3]I, Christy, will SING for everyone right now!![/h3]
Okay, now for the detailed update notes:
[h2]★ New System — Hero Patrol Skill System[/h2]
[h3]The following hero patrol skills are now live:[/h3]
[h2]★ New (Crossover) Hero: Aiwen[/h2]
[h2]★ New Adventure Building Interaction Effects:[/h2]
[h2]★ New Adventure Building Technologies:[/h2]
[h2]★ Gameplay Optimization:[/h2]
[h3]Greatly improved loading screen read speed!!!! (BOLD THIS LINE!!)[/h3]
[h2]★ Other Content Adjustments:[/h2]
Note: Due to these changes, some saved games may experience visual issues. If you encounter save compatibility problems, please upload your save through the in-game “Report a Problem” page. Thank you!
[h2]★ Display Adjustments:[/h2]
[h2]★ Bug Fixes:[/h2]
[h3]Some known issues are still being investigated and will be fixed in upcoming patches:[/h3]
Will of Free Souls! ♪(^∇^*)
[h3]This update was originally planned to be included in the full release version... but we just couldn’t wait!
[h3]I, Christy, will SING for everyone right now!![/h3]
Okay, now for the detailed update notes:
[h2]★ New System — Hero Patrol Skill System[/h2]
- Each hero unlocks a patrol skill after unlocking their 1st Story. Players can dispatch heroes to patrol, which means they assist other passing adventurers along specific paths in the park.
- Heroes gain "Soul Energy" through adventures in the park. Each assist consumes a portion of this energy.
- A new hero list interface has been added, where you can view the status of all summoned heroes and locate them easily.
- Patrol skill instructions have been added to the manual.
[h3]The following hero patrol skills are now live:[/h3]
- Wei: Work-King
- Jason: Recruit Training
- Yukage: Feign Death Spell
- Tuyang: Sketching
- Alice: Let’s Chase the Rabbit!
- Christy: Improvised Performance
- Shun: Black Flame Dragon’s Summon
- Vallee: Distant Memories
- Nicole: You Make Me Smile
- Aisda: Universal Cosmic Language
- Romdo: BBQ Stall
- Aiwen: I Have A Question
[h2]★ New (Crossover) Hero: Aiwen[/h2]
- Appears on Map: Volcano
- Exclusive Quest: Find Companions
- Tent/Inn Quests: Food Safety Survey, Environmental Satisfaction Survey, Life Growth Survey
- Decorations: Lab Floor Mat, Infinite Energy Lamp, Catgirl Trap, This is Not a Flower, This is Not a Leaf
- From the comic: Catbox Inversion
[h2]★ New Adventure Building Interaction Effects:[/h2]
- Vine Maze: Causes thorn damage to adventurers moving inside.
- Forest Illusion Array: Adventurers must first defeat ghosts summoned by the witch spirit before they can damage the spirit.
- Great Tree: Old and rambling, requires longer interaction time.
- Mushroom Grove: Sleeping on the giant mushroom slowly restores HP.
- Forest Path: Adventurers may be poisoned during exploration, reducing movement speed.
- Withered Bushes: Angry aphids may spit at adventurers.
- Witch’s House: The crystal ball occasionally malfunctions and cannot provide divination or results.
- Marsh City Perimeter: Slippery rocks may cause adventurers to fall.
- Underground Passage: Due to its sensitive nature, a correct password exchange is needed to smuggle adventurers into the city.
- Army Kitchen: Suspicious kitchen environment and ingredients may cause diarrhea.
- Fish Pond: Not everyone can catch something that easily.
- Refining Base: Breaking the refining device results in victory, but leaked mist lowers attack speed.
- Dry Well: Adventurers may contract the plague and suffer ongoing damage.
[h2]★ New Adventure Building Technologies:[/h2]
- Vine Maze: Lying Flat, Local Materials
- Forest Illusion Array: Streamlined Process, Clingy Gremlins, Efficiency Focus
- Deep Forest: Witch’s Heart
- Great Tree: Radiance, Nourishment from the Great Tree, Forest Ambassador, No Honest Traders, Inner Guidance
- Strange Tree Hole: Warming Hearts, Grand Opening, Clearance Sale, Bone-Crushing Discounts
- Mushroom Grove: Show Mercy, Deep Sleep, Full Stamina, Free Service, Sleep Paralysis, Ultimate Performance
- Witch Workshop: Generous Portions, Material Refund, Enhanced Potency
- Forest Path: Environmental Improvement, Mood Enhancement
- Withered Bushes: Fresh Floral Mist, Work-Life Balance
- Witch’s House: Reinforced Glass, Enhanced Lighting
- Marsh City Perimeter: Spell-Breaking Flower, Anti-Slip Measures, Emergency Rations, Spirit Color - Emerald, Spirit Color - Sunset Red, Spirit Color - Plum Purple
- Marsh City Ruins: Spirit Channeling, Green Seal, Yellow Seal, Blue Seal
- Underground Passage: Word Got Out, Acceleration Path, Marsh City Map, Hidden Stash
- Army Kitchen: Jet Warrior, Suspicious Ingredients
- Fish Pond: Downstream Net, Floodlight, So Satisfying, Ultimate Performance
- Army Canteen: Lights Out, Purple Root Meat Stew, Royal Chaos Dumplings, Divine "Fresh Goods"
- Refining Base: Shortcuts Taken, Pipe Repair, Pipe Upgrade, Fresh Ingredients
- Royal Army Camp: Sparkling Clean, Tidy Up, Exploration Essentials
- Temple Ruins: Shed Armor and Retire, Turbo Carrots, Frost-Resistant Cabbage, Power Spinach
- Dry Well: Environment Immunity, Pluck the Rat, Mouse Love, Mouse Enlightenment
- Storage Room: Magic Broom
[h2]★ Gameplay Optimization:[/h2]
[h3]Greatly improved loading screen read speed!!!! (BOLD THIS LINE!!)[/h3]
[h2]★ Other Content Adjustments:[/h2]
- Adjusted unlock order for some buildings:
- Withered Bushes → now a sub-node of Strange Tree Hole
- Deep Forest → now a sub-node of Forest Illusion Array
- Marsh City Perimeter → now a sub-node of Fish Pond; Fish Pond → now a sub-node of Underground Passage
- Withered Bushes → now a sub-node of Strange Tree Hole
- Adjusted assignable quests by role:
- Guard: Removed — Recruitment Notice, Know the Enemy, Arrogant Patrol, Power of the Prism
- Passerby A: Removed — Request for Help, Absent-Minded Scholar, Soul Trial, Missing Lord
- Peddler: Added — War Preparations, Battle Against Evil
- Miner: Removed — The Impregnable Magic City
- Traveling Merchant & Alchemist: Removed — Material Shortage
- Guard: Removed — Recruitment Notice, Know the Enemy, Arrogant Patrol, Power of the Prism
- Adjusted the appearance order of certain wish types for: Barbarian Warrior, Librarian, Wandering Sailor
- Adjusted hero preference types
Note: Due to these changes, some saved games may experience visual issues. If you encounter save compatibility problems, please upload your save through the in-game “Report a Problem” page. Thank you!
[h2]★ Display Adjustments:[/h2]
- Added overhead display for adventurers gaining items or buffs
- Adjusted interaction time, position, and dialogue in some building storylines
[h2]★ Bug Fixes:[/h2]
- Fixed hero display issue in the inn
- Fixed issue where adventurers could get stuck when auto-switching Pupu in managed buildings
[h3]Some known issues are still being investigated and will be fixed in upcoming patches:[/h3]
- Some heroes wander near the inn door and fail to start their assignments
- Some Pupu in rooms face the wrong direction
- Some Marsh City building tech effects display abnormally