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0.9.0 Will of the Free Souls Update

[h3]The heroes are coming with their——[/h3]
Will of Free Souls! ♪(^∇^*)

[h3]This update was originally planned to be included in the full release version... but we just couldn’t wait!
[h3]I, Christy, will SING for everyone right now!![/h3]

Okay, now for the detailed update notes:

[h2]★ New System — Hero Patrol Skill System[/h2]

  • Each hero unlocks a patrol skill after unlocking their 1st Story. Players can dispatch heroes to patrol, which means they assist other passing adventurers along specific paths in the park.
  • Heroes gain "Soul Energy" through adventures in the park. Each assist consumes a portion of this energy.
  • A new hero list interface has been added, where you can view the status of all summoned heroes and locate them easily.
  • Patrol skill instructions have been added to the manual.

[h3]The following hero patrol skills are now live:[/h3]

  • Wei: Work-King
  • Jason: Recruit Training
  • Yukage: Feign Death Spell
  • Tuyang: Sketching
  • Alice: Let’s Chase the Rabbit!
  • Christy: Improvised Performance
  • Shun: Black Flame Dragon’s Summon
  • Vallee: Distant Memories
  • Nicole: You Make Me Smile
  • Aisda: Universal Cosmic Language
  • Romdo: BBQ Stall
  • Aiwen: I Have A Question


[h2]★ New (Crossover) Hero: Aiwen[/h2]

  • Appears on Map: Volcano
  • Exclusive Quest: Find Companions
  • Tent/Inn Quests: Food Safety Survey, Environmental Satisfaction Survey, Life Growth Survey
  • Decorations: Lab Floor Mat, Infinite Energy Lamp, Catgirl Trap, This is Not a Flower, This is Not a Leaf
  • From the comic: Catbox Inversion


[h2]★ New Adventure Building Interaction Effects:[/h2]

  • Vine Maze: Causes thorn damage to adventurers moving inside.
  • Forest Illusion Array: Adventurers must first defeat ghosts summoned by the witch spirit before they can damage the spirit.
  • Great Tree: Old and rambling, requires longer interaction time.
  • Mushroom Grove: Sleeping on the giant mushroom slowly restores HP.
  • Forest Path: Adventurers may be poisoned during exploration, reducing movement speed.
  • Withered Bushes: Angry aphids may spit at adventurers.
  • Witch’s House: The crystal ball occasionally malfunctions and cannot provide divination or results.
  • Marsh City Perimeter: Slippery rocks may cause adventurers to fall.
  • Underground Passage: Due to its sensitive nature, a correct password exchange is needed to smuggle adventurers into the city.
  • Army Kitchen: Suspicious kitchen environment and ingredients may cause diarrhea.
  • Fish Pond: Not everyone can catch something that easily.
  • Refining Base: Breaking the refining device results in victory, but leaked mist lowers attack speed.
  • Dry Well: Adventurers may contract the plague and suffer ongoing damage.


[h2]★ New Adventure Building Technologies:[/h2]

  • Vine Maze: Lying Flat, Local Materials
  • Forest Illusion Array: Streamlined Process, Clingy Gremlins, Efficiency Focus
  • Deep Forest: Witch’s Heart
  • Great Tree: Radiance, Nourishment from the Great Tree, Forest Ambassador, No Honest Traders, Inner Guidance
  • Strange Tree Hole: Warming Hearts, Grand Opening, Clearance Sale, Bone-Crushing Discounts
  • Mushroom Grove: Show Mercy, Deep Sleep, Full Stamina, Free Service, Sleep Paralysis, Ultimate Performance
  • Witch Workshop: Generous Portions, Material Refund, Enhanced Potency
  • Forest Path: Environmental Improvement, Mood Enhancement
  • Withered Bushes: Fresh Floral Mist, Work-Life Balance
  • Witch’s House: Reinforced Glass, Enhanced Lighting
  • Marsh City Perimeter: Spell-Breaking Flower, Anti-Slip Measures, Emergency Rations, Spirit Color - Emerald, Spirit Color - Sunset Red, Spirit Color - Plum Purple
  • Marsh City Ruins: Spirit Channeling, Green Seal, Yellow Seal, Blue Seal
  • Underground Passage: Word Got Out, Acceleration Path, Marsh City Map, Hidden Stash
  • Army Kitchen: Jet Warrior, Suspicious Ingredients
  • Fish Pond: Downstream Net, Floodlight, So Satisfying, Ultimate Performance
  • Army Canteen: Lights Out, Purple Root Meat Stew, Royal Chaos Dumplings, Divine "Fresh Goods"
  • Refining Base: Shortcuts Taken, Pipe Repair, Pipe Upgrade, Fresh Ingredients
  • Royal Army Camp: Sparkling Clean, Tidy Up, Exploration Essentials
  • Temple Ruins: Shed Armor and Retire, Turbo Carrots, Frost-Resistant Cabbage, Power Spinach
  • Dry Well: Environment Immunity, Pluck the Rat, Mouse Love, Mouse Enlightenment
  • Storage Room: Magic Broom


[h2]★ Gameplay Optimization:[/h2]
[h3]Greatly improved loading screen read speed!!!! (BOLD THIS LINE!!)[/h3]

[h2]★ Other Content Adjustments:[/h2]

  • Adjusted unlock order for some buildings:

    • Withered Bushes → now a sub-node of Strange Tree Hole
    • Deep Forest → now a sub-node of Forest Illusion Array
    • Marsh City Perimeter → now a sub-node of Fish Pond; Fish Pond → now a sub-node of Underground Passage

  • Adjusted assignable quests by role:

    • Guard: Removed — Recruitment Notice, Know the Enemy, Arrogant Patrol, Power of the Prism
    • Passerby A: Removed — Request for Help, Absent-Minded Scholar, Soul Trial, Missing Lord
    • Peddler: Added — War Preparations, Battle Against Evil
    • Miner: Removed — The Impregnable Magic City
    • Traveling Merchant & Alchemist: Removed — Material Shortage

  • Adjusted the appearance order of certain wish types for: Barbarian Warrior, Librarian, Wandering Sailor
  • Adjusted hero preference types

Note: Due to these changes, some saved games may experience visual issues. If you encounter save compatibility problems, please upload your save through the in-game “Report a Problem” page. Thank you!

[h2]★ Display Adjustments:[/h2]

  • Added overhead display for adventurers gaining items or buffs
  • Adjusted interaction time, position, and dialogue in some building storylines


[h2]★ Bug Fixes:[/h2]

  • Fixed hero display issue in the inn
  • Fixed issue where adventurers could get stuck when auto-switching Pupu in managed buildings


[h3]Some known issues are still being investigated and will be fixed in upcoming patches:[/h3]

  • Some heroes wander near the inn door and fail to start their assignments
  • Some Pupu in rooms face the wrong direction
  • Some Marsh City building tech effects display abnormally

0.8.5.1.20250213 Patch Note

Gameplay Adjustments
· You can now use Goblin Coins obtained from challenges to pay rent when there is an outstanding rent.
If rent is overdue for three consecutive months, you can still pay by making up the overdue rent. The game will be considered failed only when you do not have enough Goblin Coins.

Bug Fixes
· Fixed some story line descriptions in the Witch's House.
· Fixed an issue where the personality description text of some Pupu characters overflowed the box.
· Fixed layer display errors of park buildings.

0.8.5.1.20250207 bug fix

Bug Fixes
· Fixed an issue where the hero's status became abnormal after building a guest room area in the inn
· Fixed an issue where the volcano map exclusive commissions couldn't be completed
- Included Commissions
- [Guarding from the Source], [Stolen Ancient Books], [Leave the Back to Me]

0.8.5.1.20250123 Pathc Note

Bug Fixes
· Fixed an issue where buildings couldn't be constructed in the Pupu Den after loading a save
· Fixed an issue where the path to increase maximum health in the combat boost route wasn't working properly

Numerical and Content Adjustments
· The storyline where adventurers sell miscellaneous items to earn gold will no longer consume action points
· Adjusted the objectives, available routes, and essence rewards of certain commissions:
Included commissions: [Trial of Souls], [Power of the Prism], [Interesting Human Stories], [Lazy Soldier], [The Last Supper], [Clues in the Shadows]
· Removed the commission [Recognition of the Forest], and added a new commission [Path of Fireflies]
· Reduced the difficulty of commonly used combat storylines in certain commissions in the Forest and Swamp City areas
· Increased the joy crystal drops for some high-level adventurer identities' wishes
· Added storylines for using [Silver Ore] and [Gold Ore] in the blacksmith to enhance equipment
· Reduced the preference requirements for certain adventurer identities, making it easier for them to achieve park satisfaction
Included: [Guard] levels 1–5, [Peddler] levels 4–5, [Bounty Hunter] level 1, [Exotic Poet] level 1, [Traveling Merchant] level 1, [Savage Warrior] level 1

0.8.5.1.250110 Patch Note

· Fixed an issue where messengers in the Tower of Diligence didn't appear after loading or after a change
· Fixed an issue where Pupu, under managed state, entered buildings prematurely when recovering mood, causing abnormalities
· Fixed a bug where pausing at certain moments caused all heroes to get stuck
· Fixed an issue where hero identity changes every month resulted in the loss of custom adventure routes
· Fixed an issue where some heroes’ wish adventure routes that earned gold through selling did not work as expected
· Fixed a problem where some heroes' facial expressions did not show when in hot springs
· Fixed an issue where certain areas around the summoning circle could not be used as valid path targets
· Fixed an issue where heroes without initial items showed errors in the identity catalog
· Fixed a bug where repeated items were shown in the selling storylines
· Fixed an issue where heroes did not change their adventure routes when adjusting their adventure styles
· Fixed an issue where fallen heroes were not properly counted towards the monthly soul loss
· Adjusted the equipment attributes for some classes, reducing the possibility of accidental hero deaths in certain situations
· Adjusted the logic for heroes selling items, ensuring they sell all items deemed unnecessary for their adventure routes
· Adjusted the unlock cost for identities unlocked with Goblin Coins
· Optimized the patience cap for heroes at levels 4-5, allowing more time for assignment when heroes wander
· Optimized the text display for quest targets in the adventure route interface