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CULTIC Demo Update v009d

CULTIC Demo Update v009d


A new update has been released for the CULTIC demo, bringing some balancing changes to the Survival mode, some requested QoL changes, and a handful of bugfixes!

This update also completely reworks the save system, so if you have existing saves that are buggy, you may need to delete these.

Manual saves can be deleted in-game, and all saves can be found in
Steam\steamapps\common\CULTIC Demo\CULTIC_Data\Saves


[h2]ADDITIONS[/h2]

  • There is now a spawn quantity target in Survival, and a spawn quantity max. Until the target number of spawns is hit, the time between spawns is halved, meaning there will be far fewer instances where only a couple of enemies are on the map, as the game more aggressively spawns enemies until the target is met. This should also alleviate instances where the timer runs down because there aren't enough enemies on the map to kill to restore time.
  • The last 5 enemies in survival will now have a marker placed above them, making them easier to find.
  • Basic 32:9 ratio support
  • Crouch toggle option
  • Pressing the Run key will now make the player walk if Always Run is enabled


[h2]CHANGES[/h2]

  • Save system has been completely re-built from scratch, and should be more stable
  • Loot drop rate reduced overall - majorly for Casual/Standard, and only minorly for Hard/VH
  • Health drop rate reduced when player health is >50%, and increased when health is
  • Shop now has a higher quantity of ammo available for purchase
  • Ammo in the shop costs less
  • More ammo is granted when first buying a weapon
  • Shotgun spread decreased by ~20%
  • Shotgun damage increased by 1 per pellet
  • Shotgun pellets can now penetrate one enemy, making it more useful for crowds


[h2]FIXES[/h2]

  • Included a potential fix for camera stuttering
  • Fixed a bug involving particle rendering when Dithering/Filtering were disabled
  • Adjusted the dithering filter so it should never be dithering at a 1x scale, which would cause flickering on some monitors
  • Fixed a bug where the pathfinding failsafe from Survival mode would trigger in campaign mode
  • Fixed a bug where dynamite was not detonating on contact
  • Fixed a bug where the damage curve for TNT sticks was causing it to not deal enough damage
  • Fixed a bug causing un-exploded TNT/Molotovs to be unrecoverable
  • Fixed a bug where the player could shoot enemies through walls (seriously)
  • Fixed a bug where you couldn't switch to secondary slot weapons (Molotovs/Fists) if the primary weapon on that slot (Axe/TNT) hadn't been acquired

3D Realms announce explosive retro shooter Cultic and its demo


If you're hungry for throwback shooters, don't you worry. We aren't done here yet. 3D Realms announced another retro FPS during their Realms Deep showcase called Cultic. Developed by Jasozz Games, Cultic is styled as a shooter of yore about fighting your way through a cult with your arsenal of guns, traps, and excellent dodging skills. Better than just getting announced, Cultic has also dropped a demo for you to load up right now.


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Cultic is a Blood-inspired retro shooter, you can play a demo now




During its digital showcase Realms Deep, 3D Realms ("still putting toilets in games") announced that it will be publishing Cultic, a retro FPS in the vein of Blood developed by Jasozz Games. In Cultic you play a detective who rises from the grave to get revenge on a bunch of hooded cultists with hatchets, taking them on with "a full arsenal of mid-century firearms and explosives"...
Read more.