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Dune: Imperium Digital 3.1.0 Patch Notes

[p]Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.[/p][p][/p][h3]Tutorial Fixes[/h3]
  • [p]The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.[/p]
  • [p]A highlight box should now correctly appear on the specimen icon during the Immortality tutorial.[/p]
  • [p]The drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.[/p]
[p][/p][h3]Gameplay & Card Logic[/h3]
  • [p]Occupation should no longer grant its Combat Agent ability when revealed.[/p]
  • [p]Drawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.[/p]
  • [p]Troops deployed with Counterattack should no longer count against the number of units a player can deploy from their garrison on the same turn.[/p]
  • [p]Counterattack should no longer allow a player to deploy a dreadnought.[/p]
  • [p]Buying Corrino Genes should grant Yuna only 3 Solari.[/p]
  • [p]Gaining additional units after playing Occupation or High Priority Travel should reactivate the Deploy Units button and no longer show a second deploy troops button.[/p]
  • [p]Reveal animation should now play when the Player uses Refocus during Reveal turn.[/p]
  • [p]Using Rhombur's signet ring ability to buy Memcorders should no longer reactivate his signet ring ability.[/p]
[p][/p][h3]UI & Visual Fixes[/h3]
  • [p]The undo animation for cards with deferred agent abilities should now animate correctly and its icon should appear in the proper place.[/p]
  • [p]The Control the Spice agent ability animation should now correctly display its trash and troop icons.[/p]
  • [p]The text for Guild Impersonator’s agent ability animation should now be more legible.[/p]
  • [p]The animation for High Priority Travel’s agent ability should now correctly show only the icon for the chosen effect.[/p]
  • [p]Techs and Tleilaxu card acquisitions should now correctly appear in the Action Log when using the Acquisitions filter.[/p]
  • [p]Challenge and Hagal text should now be easier to read on larger TVs (this one's for you, Xbox players!)[/p]
  • [p]Icons on opponent facing animations should now appear at the correct size.[/p]
  • [p]VFX should play when adding agent icons to Dispatch Envoy.[/p]
  • [p]The Leader Select screen uses an improved layout for the playmat component buttons in the top right: view Imperium cards, view Techs, view Tleilaxu cards[/p]
    • [p]Also, gamepad users should now be able to properly access and select these buttons.[/p]
[p][/p][h3]AI Behavior[/h3]
  • [p]The AI player should no longer use Finesse to lose and immediately regain influence with the same faction.[/p]
  • [p]The AI players should make better decisions related to Reclaimed Forces.[/p]
[p][/p][h3]Gamepad Support[/h3]
  • [p]The gamepad selector should no longer flicker when attempting to move from an unusable ability on the Shipping Track. [/p]
[p]If you encounter any issues or have questions, reach out to us at [email protected] and we’ll be happy to help. And if you haven’t yet, come join our community on Discord and plot your rise to power.[/p][p]
Thanks for playing Dune: Imperium![/p]