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Dune: Imperium News

Dune: Imperium Digital 3.1.2 Patch Notes

[p][/p][p][/p][p]Today’s patch includes a number of bug fixes.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]The entry for Ghola in the VP breakdown should now be properly localized.[/p]
  • [p]The Imperium Row preview should now match the Imperium Row after Usurp is used.[/p]
  • [p]Embedded Agent should now display the correct Agent icon.[/p]
  • [p]Long Reach should now give the correct amount of Persuasion when revealed.[/p]
  • [p]The Tutorial prompt for the first genetic marker should now use proper formatting.[/p]
  • [p]Long Reach should now be playable in cases where you have a graftable Bene Gesserit card in hand and should not be playable by itself when you could graft other cards to it.[/p]
  • [p]The text for the Resurrection Normal and Heroic challenges has been made consistent.[/p]
  • [p]The Harvest Cells Intrigue should now trigger correctly even if no reward is gained from a Conflict. 
    [/p]
[p]We appreciate your continued support and dedication to making Dune: Imperium Digital the best experience it can be! If you encounter anything in game that seems a bit funky, drop us a line using the in-game feedback option, or via email to [email protected].[/p][p][/p][p]Thanks for playing, and happy gaming![/p]

Dune: Imperium Digital 3.1.0 Patch Notes

[p]Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.[/p][p][/p][h3]Tutorial Fixes[/h3]
  • [p]The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.[/p]
  • [p]A highlight box should now correctly appear on the specimen icon during the Immortality tutorial.[/p]
  • [p]The drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.[/p]
[p][/p][h3]Gameplay & Card Logic[/h3]
  • [p]Occupation should no longer grant its Combat Agent ability when revealed.[/p]
  • [p]Drawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.[/p]
  • [p]Troops deployed with Counterattack should no longer count against the number of units a player can deploy from their garrison on the same turn.[/p]
  • [p]Counterattack should no longer allow a player to deploy a dreadnought.[/p]
  • [p]Buying Corrino Genes should grant Yuna only 3 Solari.[/p]
  • [p]Gaining additional units after playing Occupation or High Priority Travel should reactivate the Deploy Units button and no longer show a second deploy troops button.[/p]
  • [p]Reveal animation should now play when the Player uses Refocus during Reveal turn.[/p]
  • [p]Using Rhombur's signet ring ability to buy Memcorders should no longer reactivate his signet ring ability.[/p]
[p][/p][h3]UI & Visual Fixes[/h3]
  • [p]The undo animation for cards with deferred agent abilities should now animate correctly and its icon should appear in the proper place.[/p]
  • [p]The Control the Spice agent ability animation should now correctly display its trash and troop icons.[/p]
  • [p]The text for Guild Impersonator’s agent ability animation should now be more legible.[/p]
  • [p]The animation for High Priority Travel’s agent ability should now correctly show only the icon for the chosen effect.[/p]
  • [p]Techs and Tleilaxu card acquisitions should now correctly appear in the Action Log when using the Acquisitions filter.[/p]
  • [p]Challenge and Hagal text should now be easier to read on larger TVs (this one's for you, Xbox players!)[/p]
  • [p]Icons on opponent facing animations should now appear at the correct size.[/p]
  • [p]VFX should play when adding agent icons to Dispatch Envoy.[/p]
  • [p]The Leader Select screen uses an improved layout for the playmat component buttons in the top right: view Imperium cards, view Techs, view Tleilaxu cards[/p]
    • [p]Also, gamepad users should now be able to properly access and select these buttons.[/p]
[p][/p][h3]AI Behavior[/h3]
  • [p]The AI player should no longer use Finesse to lose and immediately regain influence with the same faction.[/p]
  • [p]The AI players should make better decisions related to Reclaimed Forces.[/p]
[p][/p][h3]Gamepad Support[/h3]
  • [p]The gamepad selector should no longer flicker when attempting to move from an unusable ability on the Shipping Track. [/p]
[p]If you encounter any issues or have questions, reach out to us at [email protected] and we’ll be happy to help. And if you haven’t yet, come join our community on Discord and plot your rise to power.[/p][p]
Thanks for playing Dune: Imperium![/p]

Dune: Imperium Digital 3.0.2 Patch Notes

[p]Our first patch following the release of Immortality brings a host of fixes and stability improvements to keep the spice flowing. Thank you for the day-one feedback![/p][p][/p][h3]Gameplay & Card Fixes[/h3]
  • [p]When using the "High Priority Travel" deferred agent ability, the stinger should now correctly show only the icon for the chosen action. [/p]
  • [p]The text for the "Guild Impersonator" deferred agent ability stinger should now be more legible. [/p]
  • [p]The "Occupation" card should no longer let players use a deploy ability during the Reveal turn. [/p]
  • [p]Drawing cards when playing to the Research Facility should now be a deferred ability, allowing players to resolve other actions first. [/p]
  • [p]Troops deployed with the "Counterattack" Intrigue card should no longer count against the number of troops a player can deploy from their garrison on the same turn. [/p]
  • [p]The "Counterattack" Intrigue card should no longer allow a player to deploy a Dreadnought. [/p]
[h3]UI & Visual Fixes[/h3]
  • [p]The undo stinger for cards with deferred agent abilities should now animate correctly and have its icon in the proper place. [/p]
  • [p]The Action Log should now include Techs and Tleilaxu card acquisitions when using the Acquisitions filter. [/p]
[h3]Error & Crash Fixes[/h3]
  • [p]In the Nuclear Mastery Challenge, Trashing Lady Jessica with the ability and using the influence to gain an alliance or the fourth influence no longer crashes the game. [/p]
[p][/p][p]As always, if you run into trouble or need help, drop us a line at [email protected] so we can assist. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium![/p]

Dune: Imperium Digital Patch 3.0.0 – Immortality!

[p]Today’s patch brings the Immortality expansion to Dune: Imperium Digital, along with a number of bug fixes and quality-of-life improvements.[/p][p][/p][h2]New Expansion: Immortality[/h2][p][/p][p]Immortality has arrived to Dune: Imperium! As the Great Houses wage war, the Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?[/p][p]Immortality expands Dune: Imperium in new directions. Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.[/p]
  • [p]25 new Imperium deck cards[/p]
  • [p]18+ Tleilaxu cards[/p]
  • [p]10+ new Intrigue cards[/p]
  • [p]A new starter card - Experimentation[/p]
  • [p]Family Atomics - Gain a strategic edge by removing and replacing the Imperium row once per game[/p]
  • [p]Go to 11 rules variant - For players who seek a slightly longer game to watch their Tleilaxu-fueled creations come to life[/p]
  • [p]10 unique Challenges in both Normal and Heroic modes.[/p]
  • [p]12 new achievements[/p]
[p][/p][h3]General UI & Visual Fixes[/h3]
  • [p]Resource icons in control markers should now be centered correctly.[/p]
  • [p]The blue glow on opponents' reveal stingers should no longer linger when animations are set to Fast.[/p]
  • [p]When making multiple selections that can be undone, the Undo button should now appear correctly aligned with the prompt.[/p]
  • [p]Visual effects should no longer play on top of the expanded player HUD.[/p]
  • [p]The highlight on the join game button should now correctly match the size of the button.[/p]
  • [p]Private messages should now display the hamburger menu icon next to player names, similar to other messages.[/p]
  • [p]Timestamps on private messages should now be larger and easier to read.[/p]
  • [p]The highlight on the "Join Game" button in multiplayer lobbies should now fully cover the button.[/p]
  • [p]The log in and cancel buttons on the account menu should now be centered correctly.[/p]
  • [p]Minor visual issues with some UI elements (like the "NEW" badge and Arrakis board space icons) at lower resolutions and High quality setting should now be resolved.[/p]
  • [p]The Mentat leaving animation on the board space should now be correctly sized and positioned.[/p]
  • [p]The Mentat cleanup animation should now occur at the same time as other Agents are removed from the board, rather than after the Mentat has already disappeared.[/p]
  • [p]Players should now be able to zoom cards in the expanded Imperium Row when a trash prompt is minimized.[/p]
  • [p]Avatars in Game History (specifically Earl, Helena, Ilban, Ilessa, Ecaz, Tessia, Hundro) should no longer have pixels bleeding outside their avatar box.[/p]
  • [p]The chat window should now interact more intuitively with the Tech and Imperium row modals, appearing above them when open.[/p]
  • [p]Alliance tokens on the Player Info modal should now appear at the same time as other icons, instead of fading in after a delay.[/p]
  • [p]The "Skip Replay" button should now have an appropriate backer, be correctly sized, and feature a non-pixelated icon.[/p]
  • [p]Undoing the play of Intrigue and Imperium cards should now correctly animate those cards back to the player's hand.[/p]
  • [p]Faction icons from Dispatch an Envoy should no longer cover up card text on cards like Lady Jessica or Bene Gesserit Initiate.[/p]
  • [p]News panels in Direbytes on Steam Deck should now appear at consistent heights.[/p]
  • [p]Black pillar boxes should no longer appear on wide-screen displays.[/p]
[p][/p][h3]Gameplay & Card Fixes[/h3]
  • [p]Players should now receive a Masterstroke warning prompt when trashing Treachery to add troops, if this action would trigger Masterstroke, regardless of the order of operations.[/p]
  • [p]The AI Player in Rise of Ix should now correctly choose to recall at level 1 on the Shipping Track (if it has Swordmaster) when gaining spice would allow it to acquire a valuable Tech tile.[/p]
[p][/p][h3]Gamepad Fixes[/h3]
  • [p]The gamepad cursor should no longer become excessively large when hovering over Agent icons.[/p]
  • [p]The gamepad selector VFX on the Deck button of the Other Memory prompt should now be synchronized and displayed correctly.[/p]
  • [p]Disabling controller support in settings should now correctly prevent all gamepad button inputs.[/p]
  • [p]The card acquisition animation on gamepad when acquiring cards that trigger a second prompt (like Lady Jessica or via Recruitment Mission) should now be consistently sized and positioned.[/p]
  • [p]The Animation Speed slider in settings should no longer have a non-functional "ghost" selection target for gamepads.[/p]
[p][/p][h3]Tutorial Fixes[/h3]
  • [p]The "Persuasion Cost" label should no longer overlap the Persuasion cost of Sardaukar Legion during the tutorial.[/p]
  • [p]Several card icons should no longer flash briefly when hovering over Reconnaissance during a specific point in Tutorial 1.[/p]
  • [p]The "Machinations" tutorial should now be clearly identified as the Rise of Ix tutorial on the tutorial page.[/p]
[p][/p][h3]Rise of Ix Fixes[/h3]
  • [p]The Cancel button in some Rise of Ix prompts should now appear correctly positioned within the prompt.[/p]
  • [p]Alliance icons should no longer be covered up by the tech negotiators icon in Rise of Ix.[/p]
  • [p]Tech tiles in Rise of Ix modals should no longer bounce up and down constantly when mousing between tiles.[/p]
  • [p]Tessia's Careful Observation Bonus 1 ability button in Rise of Ix, when triggered by winning combat without cards in hand to discard, should now auto-resolve.[/p]
[p][/p][h3]Localization Fixes[/h3]
  • [p]The poison snooper prompt in Italian should no longer display overlapped text in the header, and the card image should not overlap prompt text.[/p]
  • [p]The prompt appearing when Play History fails to load should now be properly localized.[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Immortality[/p]
    • [p]Players on older 2.2 game clients who resume a game on the new 3.0 server the "May Undo" cursor may be incorrect for two cards: Test of Humanity and Reverend Mother Mohiam.This will correct itself when players update their app to version 3.0.[/p]
  • [p]Steam store v. In-game store[/p]
    • [p]The Steam store listing can take approximately half an hour to appear in all locales, even though it shows in the in-game shop.[/p]
[p]As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord![/p][p]Thanks for playing Dune: Imperium![/p]

Immortality Comes to Dune: Imperium Digital on June 10th!

The Immortality expansion releases on Steam (with mobile platforms soon to follow) on June 10th!

The shadowy Bene Tleilax bring their machinations to Arrakis... along with limitless new potential to your deck-building. Explore a new universe of possibilities in your games of Dune: Imperium Digital when Immortality releases next week!

Click here to read the full announcement on our website!