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Dune: Imperium Digital — The Test of Humanity Leaderboards



The community really turned out for this event, making it a massive success! We played, we won, and mostly importantly, we gained a lot of insight into how to improve the experience for future events.

We’re diving into the work and already making improvements to messaging, timers, leaderboards, length of events and more. Big shoutout to everyone who contributed to the feedback! We can’t wait to kick off 2024 with more events, more challenges, and more to share!




Dune: Imperium Digital Release Notes: The Test of Humanity




We’re excited to land this spicy release in time for the holidays!

We’ve got a number of updates in this patch , including our first test of the Events feature! The Test of Humanity opens 5PM (1700) UTC on Friday Dec. 15, and ends at 5AM (500) UTC on Sunday Dec 17th! More details coming soon!

Now to the Updates:

After considering player feedback, turn timers for multiplayer have been reduced from 3 minutes to 90 seconds.

Behavior around turn timers, especially during time-out warnings and end of turn, have been improved.

This release adds Chinese localization to the game! Please note that the Chinese version of the rulebook located in Settings will be added in a subsequent release.

We’ve also made improvements to the Skirmish feature, improved the flow of combat, and responded to several quality of life improvements.

A big thanks from all of us to the Early Access community of Dune Imperium: Digital, both for playing and for sharing your feedback!

Improvements & Fixes
  • The multiplayer turn timer is now 90 seconds, instead of 3 minutes.
  • An animation now plays for self-trashing cards and the action log should capture the event correctly.
  • Reverend Mother Mohiam now uses a single animation to display both discards, instead of two animations.
  • Active games now filter to the top in the online lobby.
  • Hagal matches are now marked with a unique icon in the online lobby.
  • AI players (Hagal and digital) should now be easier to identify in the HUD and more clearly marked in online games.
  • In Draft Mode, players now select from a pool of 6 random leaders instead of all 8.
  • Resource icons have been added as shorthand to the action log where appropriate.
  • Drawing an Intrigue card now plays an animation.
  • The button for maximizing Imperium Row should now be easier to identify.
  • Players can view their current troop supply summary in the Garrison tooltip.
  • Players can now play Combat Intrigue cards when all other players pass their turn.
  • Declining the trash prompt in the Bene Gesserit Initiation challenge now takes players to the playmat where they can Undo, reopen the Imperium Row, or end their turn.
  • Player color selection is preserved between matches.
  • During leader selection, leader avatars appear next to player names as players make selections.

[h2]Miscellaneous:[/h2]
  • Various translation corrections.
  • Audio improvements and fixes.
  • Various gameplay and undo fixes.
  • Assorted AI improvements and fixes.
  • Display and aspect ratio fixes and improvements.


Happy playing!

Event: The Test of Humanity



This weekend, the first competitive event for Dune: Imperium challenges players as never before, in a gauntlet of games with an intriguing twist!

The Test of Humanity

When you enter the Test of Humanity event, you'll play a series of four games, earning points towards the Event Leaderboard based on how you finish:

1st Place: 10 points
2nd Place: 6 points
3rd Place: 3 points
4th Place: 1 Point

You may enter the event up to two times, and your overall Leaderboard position will be determined by your best single run. Plus, to keep things spicy, the event comes with a special rule!

  • Preparation – Each player starts with a random Intrigue card.


The Test of Humanity event runs from 10 am MST (1700 UTC) on Friday, December 15th to 10 pm MST (500 UTC) on Saturday, December 16th.

Sharpen your crysknives and get ready for a whole new level of Dune: Imperium play!

Dune: Imperium Patch Notes 1.0.3




Dune: Imperium fans— a big thank you to the community! Many of the fixes and improvements in this patch were driven by community reports, so thank you for taking an active part in making the game the best it can be.

The team fixed several gameplay bugs in this patch, including some controller fixes, improved behavior of the Imperium Row, and with the leader selection during game creation. Thanks again for the reports, and most of all thank you for playing!

Bugs & Improvements
  • Added Support for uncommon display orientations and aspect ratios so that players can freely resize the game window. Once players start a match, this resizing is unavailable until exiting the match.
  • Added a delay to the automatic closure of the Imperium Row purchase dialog to let players see replacement cards before it closes.
  • Players can now select other leaders to view after confirming their own selection.
  • The Fedaykin Achievement should now increment properly.
  • The Duke Leto tooltip for Landsraad spaces should now only show for the Leto player, not all players.
  • A bug was fixed that sometimes let players deploy troops from non-combat spaces despite a Skirmish rule restriction.
  • Fixed a bug with the Desert Power Challenge.
  • The Masterstroke prompt should now trigger correctly when deploying 4+ troops from multiple sources in a single turn
  • Fixed a bug with House Hagal, Influence, and Kwisatch Haderach difficulty.


[h2]Additional[/h2]
  • Visual fixes and improvements for Steam Deck and controller support.
  • AI improvements.
  • Localization bug fixes and updates.