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Card Survival: Tropical Island News

Card Survival: Tropical Island - Update 5

Hi everyone!

It's time for a new update again.
Here's the new content:


[h2]New Progression:[/h2]
Card Survival has considerably more content than when we launched it one month ago, for this reason we have updated the journal progression to better fit the current experience.
There is now one single way to win the game (escaping the island) but reaching it requires you to explore more of the game's content. We think the experience is working much better now!
These changes are also part of a bigger update that should be coming soon, which will be introducing a character creation system, where you will be able to build characters with perks you unlocked during your previous runs.

[h2]Seasons[/h2]
The game now features a dry season that starts around day 30 and during which there will be extremely low chances of rain (I'm sorry!). A wet season will start around day 90 during which rain will be incredibly common. After that the cycle will repeat.
Future updates will make the seasons more complex and interesting, with the addition of storms and other unique events.

[h2]Dark Cave:[/h2]
There is now a new cave with a small water source that is independent from the rain. If you manage to find it you will need a light source to explore it. The cave is relatively small for now, but it will be expanded further in future updates.

[h2]Sugar and Alcohol:[/h2]
You can now craft sap stations on palm trees which allow you to fill clay vases sap. The sap can be drunk or cooked into sugar, alternatively it can be left alone until it ferments and turns into palm wine.
Drinking wine will improve your mood, act as minor pain relief, and get you drunk. You can also throw up and even pass out if you drink too much. Wine can only be held in clay vases for now, but future updates will allow you to move it around like normal liquids.
Sugar can be used as part of a new recipe (fried bananas) and is now a requirement for the sago cake too.



[h2]New Items:[/h2]
We've added a couple new clothing items, a woven palm frond hat that offers some protection against the sun and a fiber shirt that does that as well and also protects you a bit from bug bites.
You can now also craft a basket with woven palm fronds that acts as a cheaper but more advanced alternative to the sack.

[h2]Minor Features a Balance Tweaks:[/h2]
- Sunburns are now a bit more dangerous.
- Important structures like campfires and beds now get placed in the location row.
- Blueprints now get placed in the location row.
- Bleeding Wounds now clot, causing bloodloss to last less.
- Malnourishment now causes you to get hungry faster.
- Fish Traps now only have 1 construction step.
- You can now make fiber out of husks while in darkness.
- Adjusted some blueprints, including the Raft one.
- It is now easier to find things while diving.
- Tweaked the plant populations in the island.

[h2]Bug Fixes:[/h2]
- Fixed a bug that caused Cleared Palm and Banana trees not to appear.
- Fixed bug where hunting seagulls with spears would give you partridges.
- Fixed bug that was stopping aloe vera from appearing in the highlands.
- Fixed an issue involving bookmarks and pins that was causing the game to crash.


That's all for now. Have a nice week everyone!

Card Survival: Tropical Island - Update 4

Hello everyone!

It's update time.
Here's a list of our new content:

[h2]Archery:[/h2]
You can now craft bows and arrows with which to hunt the different animals in Card Survival. The bow, like the sling and the spears has its own skill, which increases with use. The greater your skill, the more chances you'll have at hitting your target.
In addition to this, you can now use all weapons with all animals. So you can now try to hunt seagulls with spears and Wild Boar with slings (although that is harder).



[h2]Partridges:[/h2]
The highlands have gained considerable value as partridges can now be found here. These birds and their nests can be hunted and are a new source of feathers, bones, eggs and bird meat.
Partridges can also be trapped live with the new snare traps (that for now can only be used in the highlands) and released inside a new coop structure. In there you'll be able to feed them and farm them for their eggs and meat.



[h2]Minor Features a Balance Tweaks:[/h2]
- You can now cook a new type of food, Sago Flatbread, by cooking Sago Flour directly on a campfire or stove.
- You can now make improvised bandages out of cloth.
- Hand Wrappings have been temporarily disabled.
- Coconut Milk can now also be crafted using water.
- Seafood Cup can now be unlocked earlier but Scrappy Soup is now unlocked a little later.
- Extracting mud now gradually empties puddles.
- You can now fish during the night (only with a fishing rod though).
- Increased crop yield for all plants.
- Starting fires with embers now takes no time.
- It now takes less time to recover when you collapse from exhaustion. 
- Blueprints now get placed at your current position and not to the right end of the row like before.

[h2]Bug Fixes:[/h2]
- Fixed a bug where you could accidentally fire Clay Vases and bowls in the Kiln for hours.
- Fixed a bug where all cards would get greyed out after dragging an object to the campfire card while the campfire was open.
- Fixed a bug with right clicking cards into inventories.
- Fixed a bug that caused recipe results not to spoil when travelling to an offscreen environment.
- Fixed some water container issues, again.


That's all for now! Have a nice week! :)

Card Survival: Tropical Island - Update 3

Hello everyone,

It's Sunday again, so it's time to release our weekly update.
Here's a list of the new content:


[h2]Crops:[/h2]
We have added a new skill, herbology, which on a high enough level will grant the ability to build crop plots in which you can plant Kava, Lemon Grass, Aloe Vera, Spider Lily and Snake Grass.
Crops need to be watered daily or they will die, but once ready will produce a large amount of plants of the desired type.




[h2]Highlands Environment:[/h2]
The new highlands environment is now accessible. You can find some cliffs by exploring the jungle that should give you access to the highlands after climbing them.
This environment does not have much content yet, but for now it acts as a closer stone, lemon grass and aloe vera source for those that have built their bases in the jungle.




[h2]New Bookmark System and Gameplay Improvements:[/h2]
A new bookmark system has been implemented. With it you can bookmark up to 4 cards on each environment and gain the ability to automatically scroll to them by pressing their corresponding bookmark button. We believe this will make navigating the "base" row much easier!
We have also added a couple of arrow buttons that will scroll to the left and right ends of the base row when pressed.

In addition to the bookmarks, actions that take 45 minutes or more will now require you to hold the card on them for a second before executing. This will help prevent those pesky accidents where one would unintentionally craft a sharpened stone when stacking stones together. :)


[h2]Minor Features a Balance Tweaks:[/h2]
- Clay bowls can now be crafted by dragging any temper to clay, and they can also be fired in a normal campfire (no kiln needed for them).
- Now Fiber works as clay temper too.
- Analgesics (kava and painkillers) are now stronger, helping you deal better with pain.
- The bug repellent is now much stronger and can now be created through a blueprint that can be gained by increasing your herbology skill.
- Washing yourself from water containers is now more effective, making going to the sea for washing less necessary.
- Bananas can now be separated from their hand.
- Water Containers now have water icons to show how full they are.
- You can now find more things by diving in the sea as you improve your swimming skills, making the ocean an infinite source of conch and urchin meat.
- Made Kava and Aloe more common.


[h2]Bug Fixes:[/h2]
- Fixed many water container bugs.
- Fixed bug where logs would be placeable in containers and then get stuck.
- Fixed bug with the water reservoir blueprint.


That's all for now, thanks for everything and have a nice week!

Card Survival: Tropical Island - Update 2

Hello again everyone,

It's been two weeks since our release and Here's our second update.
We're again including many fixes and balance tweaks like last time as well as some new features.




[h2]Easy Mode:[/h2]
The game now features a very simple easy mode that makes you start with a bag of food and water rations as well as a first aid kit. This minor feature should help make the experience less punishing to new players by providing them with a safety net.




[h2]Improved Cooking:[/h2]
Now you are no longer limited to roasting food, you can also prepare more advanced recipes.
There are 10 different recipes. Here are a few examples:
- Scrappy Soup: A soup made of fish scrap that while it's poor in nutrients can help you fill your stomach when there's nothing better.
- Sago Cake: A rich filling cake made with sago flour and coconut, it has a high nutritional value and you can eat from it a few times before finishing it.
- Coconut Fish: A very tasty dish made by cooking fish in coconut milk and adding cut lemongrass. (tasty things give more happiness when eaten)
- Protein Bars: An advanced recipe that uses coconut, tropical almonds and bugs to make practical, long lasting, nutritious bars.
- Pork Feast: A heavy and delicious meal made with boar meat cooked in its own fat, accompanied by fried eggs and spiced with sea salt.
- Seafood Cup: A selection of softened conch meat, crab and urchin meat, seasoned with lemongrass and coconut juice.





[h2]New Items:[/h2]
- Lemon Grass: A new edible plant that can be found in the beach and the outskirts.
- Cooking Pot: A clay pot that can be used to cook advanced recipes.


[h2]Minor Features and Balance Tweaks:[/h2]
- The stat section of the screen now shows the stats that are being updated more clearly.
- Clay Vases are now crafted with Blueprints.
- Clay no longer needs to be tempered outside of blueprints.
- Aloe Vera can now also be found on the beach.
- Skills and their rewards have been rebalanced.
- Now the sack and the hammock are unlock by increasing your tailoring skill.


[h2]Bug Fixes:[/h2]
- Fixed a bug in the journal where some objectives would not notify you that they were complete
- Fixed bug where you spear skill would get worse at higher levels.
- Fixed bug with stone axe taking more time for cracking drained coconuts.
- Fixed bug where you couldn't gain access to the beach anymore.
- Fixed bugs with certain water containers.
- Fixed a bug where coconut shells would sometimes disappear when coming back to a location.


That's all for now. Thanks for reading and see you next week!

Card Survival is Out!

Hello everyone!

We're happy to announce that the game is finally out.

Don't hesitate to let us know if you find any bugs, or even to tell us if there's something you would like to see added into the game. ;)

At this stage we are going to be aiming for weekly updates, each with bug fixes and new content.
So expect many improvements in the coming weeks.

Thanks for everything and we hope you will enjoy Card Survival!