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Card Survival: Tropical Island News

Card Survival: Tropical Island - Update 10

Hello everyone!

It's time for update number 10.
Here's all our new (halloween-themed) content:


[h2]New Wound Systems:[/h2]
Wounds are no longer stat based, they all now have their own unique cards that get automatically equipped into your equipment screen so that they can heal and be treated individually.
In addition to this, there are many new types of wounds you can get, making the whole experience more interesting and realistic.
The wounds we now have are:
  • Sprained Wrists and Ankles
  • Fractured Legs and Arms
  • Lacerations on Legs and Arms
  • Minor Lacerations and Abrasions




[h3]Individual Wounds:[/h3]
Getting wounds is no longer limited to the shipwreck and the boar, climbing or slipping will now sometimes result on sprained ankles or wrists, or even in fractures if you are unlucky enough.

[h3]Wound Effects:[/h3]
Wounds will now also affect your everyday tasks, hurt a leg and it will take longer and be more tiring to travel or do activities that require your legs, hurt your arms and crafting things with your hands will also take longer.

[h3]Wound Treatment:[/h3]
Each open wound now has its own rate of infection and has to be washed separately as well as treated with dressings, splints and tourniquets depending on their type.
Wounds can now also have Aloe Vera applied to them to help them heal, and open lacerations can be stitched up with a threaded needle.
We've also added a splint to treat sprains and fractures and a new simpler, but worse, tourniquet that does not require cloth.

Wounds have made the game a bit more dangerous! So make sure you are ready before taking any risks! Don't hesitate to send feedback my way, I'll be spending most of next week balancing these new system and making sure it feels fair and fun.

Oh, and we added a new perk so that you can start with a broken leg too! :)




[h2]Halloween Character and Perks![/h2]

I thought it would be fun to do something for Halloween so I added a temporary halloween character with some very unique perks. The character is a mermaid-like creature that has decided to make the island her nest. She can drink salt water and see in the dark but her skin needs to be kept moist and burns when in contact with the sun. I thought it could be a fun challenge for those who want to try it, as her selection of perks ensures that her run will be a unique one.
I'll release her perks as secret ones later in the week! ;)


[h2]Tweaks:[/h2]

- Jerrycan can now be boiled.
- Aloe Vera Gel is now crafted with a recipe (unlocked with herbology) and produces 3 gels from two leaves.
- Aloe Vera Leaves can be applied directly as a minor version of aloe vera gel.
- Jungle Salad is now much cheaper, making it a more viable option.
- Retreating from Boar Encounters now takes less time.
- It is now easier to get saturated of eating one type of food.
- Puddles clean a bit less when you refresh yourself with them.
- Refreshing yourself in Puddles now spends water.


[h2]Fixes:[/h2]

- Fixed many cases where the survivalist's axe could not be used for certain tasks.
- Drinking coconut milk is now correctly considered a vegetarian action.
- Eating fish scraps now properly increases fish saturation.
- Minor works were done on performance (nothing too visible yet though).


That's all for now!
Hope you have a nice week!

Card Survival: Tropical Island - Update 9

Hi everyone,

Here's the update for this week!


[h2]Quality of Life Improvements:[/h2]

- All inventories can now be emptied directly to the ground (middle row) with a special button inside their description window.
- Inventories and Blueprints now show how many slots they have free without having to open them to check.


[h2]New Perks Unlocking System:[/h2]

We have introduced a new perk unlocking system. Now every time any of your characters survives an in-game day you will gain a Sun and everytime they survive a month (30 days) a Moon will be gained. These Suns and Moons will now be the currency used for purchasing perks in the character creation menu.
Some secret perks will still be unlockable with special achievements though, although for now there's only one, a Retromation inspired one to be exact, see if you can find it. :)

By the way, any perk that you had unlocked with the previous system will remain unlocked, if you want to re-lock all your perks the only current way is deleting both your save and your save backup that can be found in: C:\Users\YOUR USER NAME\AppData\LocalLow\WinterSpring Games\Card Survival - Tropical Island
That will of course delete all your characters too though, so be warned!





[h2]New Perks:[/h2]

We have introduced many new perks!

- Military: This was an existing one but it has been improved now. This perk will now start with a belt that carries a canteen, a knife and also a gun. So now you can hunt partridges, boars and seagulls with a handgun too if you so wish!

- Survivalist: This one comes with a large backpack which includes a deployable tent, a gas cooker, an axe, a knife, a canteen and a rope. The gas cooker has only one slot but can be carried around with you. The tent serves as an inventory and a place to sleep and can be deployed anywhere.

- We have also added some challenge Perks to make your adventures harder:
Vegetarian
Carnivore
Shellfish Allergy
Fast Metabolism
Inappetent

- And some difficulty reducing perks, including some that could help those who are dealing with frequent malnourishment issues:
Slow Metabolism
Gluttonous
Pain Tolerance



[h2]Other new Features:[/h2]

- Partridges now can eat many times from fish scraps, slices and prawns.
- Changed difficulty names and rebalanced difficulty ratings.
- You can now train climbing on Palm Trees with a lower risk of falling (but without getting any coconuts).
- You can now climb palm trees better if you have a rope in your hand.
- Added an extra level of satiation (now there's full, very full, and sick) to help prevent confusion with that stat.
- Added a new portrait.
- Coconut Flasks have been removed (I'm sorry!)
- Tweaks to the satiation/nutrition system.
- Many generals tweaks and small balance changes.


[h2]Fixes:[/h2]
- Fixed a bug that caused courage not to increase.
- Fixed a bug that caused some perks not to work properly after loading their saves.
- Cutting certain meats with a knife no longer makes fish slices.
- Embers can now be used to light wood shaving.
- Fixed many bugs where some types of axe or knife couldn't be used for certain tasks.

That's all for now! Have a nice week everyone! :)

Card Survival: Tropical Island - Update 8

Hello everyone!
It's time for the weekly update. :)
Here's our new content:


[h3]Quality of Life Improvements:[/h3]
- You now are woken up when your hydration, nutrition, blood pressure get too low, or when your nausea gets too high.
- Made the save system more robust to prevent some errors that could occur in some fringe cases.
- Important or Dangerous actions (like drinking salt water) now have a confirmation popup.





[h3]Island Populations:[/h3]
- All animals and plants in the island now have actual populations that can replenish over time as long as they're not driven extinct.
- Animals and plants can spread to adjacent environments if they reach their maximum population there, so if you collect all aloe vera from the beach, the aloe vera from the outskirts, if left alone, should slowly spread to the beach again.
- Sea animals replenish their populations from the sea, so they cannot be driven extinct, they can be made more rare however.


[h3]Trapping Improvements:[/h3]
- You can now catch new animals in your traps, namely Mice, Lizards and Prawns.
- Traps are now unlocked through a new "trapping" skill. This includes the deadfall, snare and fish traps.
- Traps are now a bit worse, but can perform better and better as your trapping skill improves.
- Deadfall Traps are now built using heavy stones, which can be found in certain parts of the island.
- Deadfall Traps and Snare Traps can now be built everywhere in the island, and will catch different animals depending on the location.


[h3]Cooking Improvements:[/h3]
- You can now make oil by boiling coconut milk, which can be used as an alternative to fat in most dishes.
- You can now cook coconut meat, fish scraps and fish slices on the fire too.
- The seafood cup is now cheaper so that it can be prepared more easily.
- Overeating is now a problem, if you eat too much, you might start feeling sick and throw up.


[h3]Additional Changes:[/h3]
- Plants are now harder to find if their population is low.,
- Herbology is more important now, as plants will also be harder to find if your skill is low.
- Training with the spear now consumes stamina.
- Water Reservoir is now more expensive to build.


[h3]Bug Fixes:[/h3]
- Fixed a bug where making uncooked sugar on the last tick would produce sugar and wine.
- Fixed a bug where crop plots, reservoirs and other water containers wouldn't get hydrated during rain if you were in a different environment.
- Fixed an exploit where you could get embers and save charcoal by extinguishing the fire with that action.
- Fixed a bug that allowed to equip two incompatible perks (crashed plane and parachute).
- And many other minor fixes that were reported on the discussion forums.


That is all for now. Have a nice week! :)

Card Survival: Tropical Island - Update 7

Hi everyone!
Update time again. :)
Here's the new content:

[h2]Character Creation:[/h2]

The character creator is finally ready.
It is quite simple: when starting a game you'll be given the option to create a new character or to pick from the existing ones.



The creation screen has the following sections:
- Name:
Self-explanatory.
- Description:
For immersion or roleplaying purposes, if you are feeling inspired.
- Portrait:
Where you can pick a face for your character. There are only 4 for now, but we'll be adding more with each update. We aim to have a good selection of different looking people from all over the world and we are also planning on letting you upload your own pictures if you so wish.
- Perks:
The most important section. Here you can pick from a selection of perks, each giving you certain advantages or disadvantages that will affect the difficulty rating of your character. Perks start locked, but you can unlock them by playing the game.
They can give you anything from a different starting location, to a different set of unique starting equipment, to different traits that can help or hinder you. Needless to say, we will be adding more perks with new updates, so feel free to give us ideas or suggestions if any come to mind!
- Difficulty Rating:
Each character has a difficulty rating. Mostly so that you can see how challenging the experience is going to be with the perks you selected. The difficulty rating needs to be balanced, as it might still not reflect well the actual difficulty of the experience, but let's say it's a start. :)


[h2]New Characters:[/h2]

We have added a couple of new characters to go along the old normal guy.
Both characters were made with the character creator, so they should give you an idea of what you can do.



These characters are:

1) The islander guy, which now acts as some sort of new easy mode (we have removed the old one as it had become a bit redundant and it didnt work well with the character creator). He starts with a bone knife, a stone spear and a couple more things;he has better skills and is affected a lot less by sunburns, sickness, backpain and bugs.

2) The Unlucky guy, which acts as a hard mode for those who are looking for a more different and challenging experience. He starts in a crashed plane in the middle of the wetlands, and while he has some equipment, he's also shortsighted, attracts bugs, gets sunburnt easily and has a weak immune system. Oh, and he also starts with a bleeding wound caused by the plane accident!


Minor Features a Balance Tweaks:
- You can now use advanced knives (copper and military) to craft wood shavings, which you can use as tinder.
- Bones can now be broken into splinters, which can be used for making hooks and needles.
- Bones can now be used to craft bone knives.
- You now get sick if you are too saturated of one type of food, which can make you throw up.
- Eating Lemon Grass now gives you a bit of insect protection.
- Washing yourself now also removes bug repellent.
- Shelters and leaf beds now take longer to expire.
- Made Leaf Bed cheaper to build.
- Cutting fish into slices is now called making bait to prevent confusion and it also gives fish scraps.
- Aloe Vera Plots now give 4 plants.
- You can now dry up mud on campfires.
- Made Dry and Wet Seasons less extreme.
- Areas are now a bit larger and announce when they are fully explored (event which gives you some happiness).
- Spears can no longer be stored in sacks.
- Cutting Logs no longer gives long sticks but it gives more wood, if you want long sticks you'll have to cut down small trees or find them in the jungle or wetlands.
- Removing coconut meat now takes time, but eating it does not.
- Bananas can now be found in the wetlands, although in smaller numbers.

Bug Fixes:
- Fixed the Torch's light.
- Fixed a bug that was causing boiled coconut water to become normal water.
- Fixed bug that messed up cave puddles.
- Fixed bug where one of the puddle actions had no time cost.
- Fixed bug that allowed you to build coops in the cave and trapped you outside of the world.
- Fixed bug where washing yourself with a salt water coconut shell would give you salt.
- Coops, Crop Plots, Kilns and certain other structures can lo longer be built inside.

That is all for now!
Enjoy the update and have a nice week!

Card Survival: Tropical Island - Update 6

Hello everyone!
It's Sunday again, so it's time to update the game.

We had planned to release the character creator this week, but we ended up spending a large amount of time fixing bugs and in the end we had to change our objective midweek and go for something smaller and safer, as we started fearing we wouldn't have time to get things implemented properly!
That said, the character creator will most likely be coming on the next update. ;)

Here's the update's content:

[h2]Metalworking:[/h2]

You can now find copper ore in the highlands and the dark cave and use it to craft a copper knives axes and spears. These tools have more durability and can sometimes perform actions faster or better than their stone counterparts.
To craft them just make molds out of mud and smelt the metal into shape inside a kiln. Then attach the blades to craft the desired object.



[h2]New Important Features:[/h2]
Objects now have a special window that informs you when they break, this way we can avoid those cases where your clothes break and you have no idea when or where that happened.
You can now make Soap, which can be used to wash yourself with less water. It is created by mixing fat and lye and boiling it on a fire. Lye, which will have more uses in future updates, can be created by boiling ash water.

[h2]Minor Features a Balance Tweaks:[/h2]
- Added a new potless recipe: Chicken Sandwitch
- Moved some cooking recipes around.
- Having higher herbology makes it now easier to find plants when exploring.
- Embers now turn into charcoal once expired. They also don't get spent when used to light tinder.
- Charcoal and ash now get produced over time on Campfires and Stoves but can only be extracted once a fire has burned for long enough. (note: ashes can only be extracted when a fire is extinguished)
- Shelters and Leaf Beds can now be combined into one, which possesses the benefits of both cards.
- Made the spearfishing skill a little easier to learn.
- You can now train spear fighting with the fishing spear.
- You can now throw stones at palm trees to get coconuts, although it is extremely hard to succeed at it, specially if your rock throwing skill is low. (there was an exploit with this, because it was accidentally pushed before it was ready but it should now be working fine)
- You can now apply Aloe Vera during the night.
- Refilling flasks now takes time, making one of the known water exploits less profitable.
- Water Boiling exploit no longer works.
- Fixed a bug that was preventing egg saturation from appearing.

[h2]Bug Fixes:[/h2]
- Fixed some bugs that were preventing your throwing up when drinking too much alcohol or when drinking salt water.
- Fixed some infinite water bugs with the water skin.
- Fixed a bug that was causing some resources not to spawn once they became rare enough.
- Fixed an issue that was causing the dark cave to freeze the game.
- Fixed some wrong names that had arisen from a bad merge (dark cave was called mud hut)
- Fixed bug that prevented palm trees from spawning.
- Fixed a bug that allowed you store locations cards inside inventories.
- Fixed a bug that would soft lock the game when reaching day 2 on some computers.
- Fixed a bug that was stopping the jungle path from appearing on some computers.


That's all for now. Thank you everyone for giving our game a try!
See you on the next update! :)