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20231202 v0.10.2.0 PatchNotes

1. Optimize the display logic of team formation and stealing buttons
2. Block some sound effects during battles
3. Block the sound effects of meridian clicks
1.Fixed the problem that the Nozzle of Insulting people was not unlocked after fabricating rumors.
2. Fixed the issue where the cannon button would be displayed incorrectly when preparing for battle in the martial arts competition.
3. Fixed the problem of missing prompts during martial arts dummy training
4.Fixed the problem that inviting the other party to join the sect through talking may not work.
5. Fixed the problem of incorrect display of UI and text due to lack of localization of Traditional Chinese and English.

20231201 Update Announcement v0.10.0.0

1. Newly added Nozzle system: a new non-combat interactive gameplay
1. Reduce the number of attitude emoticons when force diplomacy generates attitudes
2. When the sect Duel without choosing a disciple, you can fight alone
3. Added prompts for opening up land when the sect has no disciples
4. Optimize the problem that after DLSS is turned on, residual images may be displayed.
5. Optimize the frame rate increase after turning on DLSS
1.Fixed the problem that some adventure events could not work
2. Fixed the issue where land development work was not removed in some cases
3. Compatibly handle the situation where no one participates in the Sect Duel
4. Fixed the issue where the sect banner could not be created when opening a plot of land in some cases
5. Fix the problem of inconsistent display time of opened plots
6.Fixed the problem that when the sect does not have a warehouse, the sect will still be sent flying pigeons to obtain the income
7. Fixed an issue that may cause the game to crash when decomposing a large number of equipment at one time
8. Fixed the problem that the force relationship data was not refreshed, causing the force relationship interface to display errors
9. Fix the problem of stuck in enemy selection interface
10. Fix the problem of incorrect influence trade function
11. Fixed the issue where the value of the items provided by both parties may be calculated incorrectly during the transaction

【Verbal Duel System Update】 Talk your way to beating enemies!

Hello, heroes! We're back again! How's everyone enjoying the new sects and the steam Workshop? With this latest update, the Verbal Duel System has finally arrived for all you warriors. Have you ever experienced being knocked out by bandits due to insufficient strength, chased by enemies, or captured and imprisoned by other sect leaders? Since your martial arts skills may not be enough, why not give "Verbal Duels" a try
Without moving a muscle, defeating enemies solely with a silver tongue, without a drop of blood spilled. This novel experience awaits all you heroes in the latest Verbal Duel System update
Certainly, at the beginning of the version update, the Verbal Duel System is bound to have some issues. We welcome all heroes to submit problems through the in-game bug button or through the Steam comment section, helping us identify bugs and optimize the Verbal Duel System!

Below is an introduction to the content of the Verbal Duel System in this update:


[h2]1.System Introduction[/h2]

After updating the game to the latest version, players will find the Verbal Duel button options in the interface when engaging in combat, trading, and regular interactions with NPCs. Players can use Verbal Duels to weaken the opponent's strength or defeat them directly during combat. In trading, players can negotiate prices, persuade the NPC to offer discounts, or even enhance the NPC's goodwill. Additionally, players can use Verbal Duels to deplete the opponent's health before a battle, thereby eliminating their intent to attack.



In verbal duels, the player's and opponent's Spirits determine the "health" of both sides. The central bar, known as the Clash Bar, displays the current situation of the verbal duel and the intensity levels of the verbal exchanges for both sides. The numerical values below the characters' avatars represent the "Clash Value" of each side, which can be considered as the current total Eloquence (attack power) of each side. During the duel, the difference in Clash Values between the two sides affects the Clash Bar, causing it to increase or decrease. If the attacker's Clash Value is greater than the defender's, the Clash Bar moves toward the defender, and at the same time, the attacker's Spirits increase while the defender's Spirits decrease.




At the start of a Verbal Duel, two random verbal duels and three fillers will be drawn from the player's unlocked verbal duel pool and added to the verbal duel lineup. Each verbal duel has a base "Eloquence" value, which can be understood as the verbal duel's "attack power." Additionally, each verbal duel has its unique effect. By combining various effects, their "Eloquence" (combat power) can be enhanced.




During the battle, nine verbal duels will be randomly drawn from the verbal duel lineup and arranged in the verbal duel attack column. At the end of each round, the base "Eloquence" of all verbal duels for that round will be calculated, along with the cumulative total "Eloquence" values (attack power) after considering the effects.




After each round, players can draw three verbal duels from all unlocked options, choose one to add to their verbal duel lineup, or skip or delete them. This allows players to gradually build their own combination of verbal duels in their lineup
(Note: Each battle will have a fresh draw, and the verbal duel combination cannot be carried over to the next verbal duel battle)
(After training the ability through Verbal Duel battles, the maximum number of verbal duels that can be drawn per round can be increased to six options)





Some verbal duels can serve as ingredients for synthesizing new verbal duels. If they have all been effective in a single clash, they can be combined to create a new verbal duel (provided that the synthesized verbal duel has already been unlocked).
Example:Give Advice×2 +Like It Is ×1 Can be synthesized asTemptation
After choosing to synthesize, the material verbal duels will disappear from the verbal duel lineup.
Synthesized verbal duels often come with higher base "Eloquence" (attack power) and special finishing move options




After winning a verbal duel, the player enters a selection phase. If a synthesized verbal duel with a special finishing effect has been created during the duel, the player can choose from multiple options for the finishing move. If the player is not satisfied with the victory target on the left, they can choose to continue using verbal duels (which can include those from the previous verbal duel lineup) to accumulate multiple challenges and improve the numerical results of victories.




Friendly reminders:
●After winning a Verbal Duel in the regular interaction interface, there will be standard victory options that can make the opponent appreciate the player.
●After winning a Verbal Duel in the trading interface, there will be standard victory options that can persuade the opponent to lower the selling price.
(Not effective against coins, and it cannot directly take the coins from NPCs.)
●After winning a Verbal Duel in turn-based combat, there will be standard victory options that can make the opponent abandon their attack intent.





If a player fails in a Verbal Duel, their Spirits will be reduced as a penalty.




[h2]2.Verbal Duel Ability Development[/h2]

After the update, players can see new branches of Verbal Duel abilities in the ability interface. They can enhance their "Oratory Skills" by engaging in continuous Verbal Duels.

1.Basic Verbal Duel: Unlock more verbal duels (Unlocked verbal duels remain permanently accessible, and new characters can also use them).
2.Enhance Spirits: Increase the maximum spirits limit.
3.Rethink:Increase the number of times a player can reconsider and choose a different option during Verbal Duel selections.
4.Contemplation: Increase the number of times a player can delete verbal duels from the verbal duel lineup.
5.Open-Minded:Increase the number of times a player can reconsider and choose Verbal Duels each round in Verbal Duels




At the same time, players can also see their currently unlocked verbal duels and some verbal duel unlocking conditions in the lower-right corner, where verbal duels are collected.



The above is the content introduction for the Verbal Duel System in this update! Words can be as powerful as actions, come and experience the Verbal Duel System where you can subdue enemies without drawing a sword! If you encounter any issues or have suggestions while playing the new Verbal Duel System, as always, feel free to let us know through the in-game bug submission link, Steam forums, or the comment section of this post!

Hey guys, see you in the next update!


Spoiler of the update plan, and a call to vote!

Dear heroes, after the sect update + riding animal update and the opening of theSteamworkshop, we have updated our incoming update schedule of The Matchless Kungfu.



Debate system: a more "gentle" way to determine victory or defeat.

Imperial Force: Either become an imperial guard and enforce the law impartially, or do unjust things in broad daylight. Everything has a price!

Assassin Force: The skill of Transfiguration will play an important role.

New Karma system: Enrich variouty of your different Life(s).

And of course, the enrichment plan of The Matchless Kungfu is far more than above. We will be revealling new features after each stage of updates!

Now it's Autumn Sale, and also nominations for the annual Steam Awards have opened again. If you have ever felt a unique sense of fun in the world of the Matchless Kunfu, welcome to leave your precious vote!



We'll see you in the next announcement, Daxia!

Sect System remade! Ride on the eagle, try out Workshop and ModTool!

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Dear heroes, long time no see! Starting from version v 0.9.0.xx, you can now ride on eagle, chiken, monkey, wolve, giant frogs and so on in the game!
This update also simultaneously opened the Steam workshop and launched the first phase of the "Creation Editor (The Matchless Kungfu ModTool)" . We also provide a novice tutorial on how to use the editor, which is convenient for heroes who have never made a mod but want to try their skills with good martial arts!
Guide to obtaining and using the editor: Click me to jump to the Steam post


With this update, the reconstruction of the sect system is basically completed! The key updates of the new version of the sect are martial arts management, land revenue, disciple management, and some diplomatic functions. There are definitely still a lot of problems with the current version at the beginning of the update. You are welcome to submit problems through the bug submission button to help us locate bugs and fix them as soon as possible!
Next, let’s take a look at the interfaces and functions of the new martial arts system!

[h2]1. Martial arts development[/h2]
After updating the game to the latest version, enter the game and press the shortcut key R. You can see the sect related interface tabs next to relationship page. Here, you can see the summary details of the sect you are currently in. At the same time, you can also leave or dissolve the sect here.
Move the mouse over various key information to view attribute details, making it easier to understand how the new sect system operates.



In the new version of the sect system, the number of land blocks owned by the sect determines how much tax and resources our sect can receive each month, and also determines the upper limit of the number of disciples. If the number of disciples exceeds the upper limit, they will be expelled starting with the disciple with the lowest position; if all the plots of the sect are occupied by others, the sect will be judged as exterminated at the next monthly settlement.

When our sect occupies more plots in the small world, it will obtain more property resources produced by the plots. These resources are produced by local villagers and automatically submitted to the sect. At the same time, the more civilians there are in the sect's territory, the more tax revenue there will be.



In order to obtain more resources, we need to expand our territory. But occupying a new territory requires resources, manpower and time. The required money is deducted from the sect's funds, and the sect's funds are the sum of money in all containers in the sect's Warehouse.
If the territory you wish to occupy is already occupied by another sect, you need to negotiate with the opposite sect. Choosing a battle will teleport the player and his disciples to the battle area, where the two sides will engage in a melee. Whichever sect can have disciples who can survive to the end will get this land. If the player leaves the land block during combat, the results will be calculated automatically. Fighting will reduce the relationship between sects.



Currently, you can only occupy blocks that are connected to the owned plots of the sect (either side or corner connected).

Spoiler: In the current game, the only way to compete for land is through fighting. But in the near future, it can also be achieved through "art of talks".

[h2]2. Martial Arts[/h2]
In the new version of the sect system, players can assign martial arts to their own sect. A sect can add multiple sets of martial arts, and different sets can include different combinations of battle skills and internal skills. Only the battle skills and internal skills that the leader has learned can be configured in the martial arts sets of the sect.



In the disciple management interface, select the martial art set you want your disciples to learn. Disciples will first learn the internal skills, and then learn the battle skills of the set.



Players who join a sect also need to go to the practice room to find a teacher to learn unique skills and internal skills.


[h2]3. Disciple management[/h2]
In the disciple management interface, you can see the monthly status, loyalty, monthly contribution, reputation, current job and current reputation of the disciples in the sect.



Among them, the monthly salary is the money that the sect needs to pay to the disciples every month, which is the disciple's salary. Loyalty is actually the net worth of this disciple's attitude towards the leader. If a disciple has enough reputation but does not promote others, or fails to pay wages, it will cause the disciple to feel disgusted when the monthly settlement is made. If loyalty is negative, there is a chance of defection.
Monthly contribution is the income that can be generated at each monthly settlement. The output rules are displayed by hovering the mouse.

If the disciple does not currently have a job, he can click the work button to assign a job. For example, select a facility and click to assign a job. The disciple will increase the corresponding ability experience and change to the corresponding occupation. At the same time, he will guard the facility where he works. . Assigning disciples to the main hall will not increase their abilities. The disciples will take turns standing guard at the entrance of the main hall.



Disciples who are assigned work will produce output or perform their duties according to the assigned work. For example, the medical skill level of a disciple assigned to a medical center determines what diseases he can cure and how many hidden diseases and debuffs he can treat; when a disciple is assigned to a training room, the disciple will be responsible for teaching the martial arts skills. Stronger shifu teaches faster!


For disciples who run taverns and hot springs, the stronger they are, the greater the profits; the disciples who run the cloth shop, blacksmith shop will produce different equipment according to their corresponding abilities.



If the player is an elder or the leader, the positions of the inner and outer disciples can be modified. It is best for the position to match the reputation of the disciple. If you promote someone with insufficient reputation, and this person is not related to you, it will cause this person to be jealous or despised by others.


[h2]4. Power relations[/h2]
This interface will display all the forces that currently exist in the world and their relationships with other forces. Each force has a column that can be displayed by sliding horizontally. If a sect is strong, it can order other weak sects to contribute resources. Fighting will reduce the relationship between sects, and giving gifts will increase the relationship between sects.



Sects that have formed an alliance are not allowed to make an appointment, so please get along well!

The above is the brief introduction to the content of this sect update! Due to space and time constraints, there is no way to tell you all the rules and details of the reconstructed sect, so please forgive me! If you have any awkward experiences with the new version of the sect, or if you find anything unreasonable, just like before, you can tell us through the bug submission link in the game, or the Steam forum or the comment area of this blog.

Hey guys, see you in the next update!