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绝世好武功 The Matchless Kungfu News

Spoiler of the update plan, and a call to vote!

Dear heroes, after the sect update + riding animal update and the opening of theSteamworkshop, we have updated our incoming update schedule of The Matchless Kungfu.



Debate system: a more "gentle" way to determine victory or defeat.

Imperial Force: Either become an imperial guard and enforce the law impartially, or do unjust things in broad daylight. Everything has a price!

Assassin Force: The skill of Transfiguration will play an important role.

New Karma system: Enrich variouty of your different Life(s).

And of course, the enrichment plan of The Matchless Kungfu is far more than above. We will be revealling new features after each stage of updates!

Now it's Autumn Sale, and also nominations for the annual Steam Awards have opened again. If you have ever felt a unique sense of fun in the world of the Matchless Kunfu, welcome to leave your precious vote!



We'll see you in the next announcement, Daxia!

Sect System remade! Ride on the eagle, try out Workshop and ModTool!

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Dear heroes, long time no see! Starting from version v 0.9.0.xx, you can now ride on eagle, chiken, monkey, wolve, giant frogs and so on in the game!
This update also simultaneously opened the Steam workshop and launched the first phase of the "Creation Editor (The Matchless Kungfu ModTool)" . We also provide a novice tutorial on how to use the editor, which is convenient for heroes who have never made a mod but want to try their skills with good martial arts!
Guide to obtaining and using the editor: Click me to jump to the Steam post


With this update, the reconstruction of the sect system is basically completed! The key updates of the new version of the sect are martial arts management, land revenue, disciple management, and some diplomatic functions. There are definitely still a lot of problems with the current version at the beginning of the update. You are welcome to submit problems through the bug submission button to help us locate bugs and fix them as soon as possible!
Next, let’s take a look at the interfaces and functions of the new martial arts system!

[h2]1. Martial arts development[/h2]
After updating the game to the latest version, enter the game and press the shortcut key R. You can see the sect related interface tabs next to relationship page. Here, you can see the summary details of the sect you are currently in. At the same time, you can also leave or dissolve the sect here.
Move the mouse over various key information to view attribute details, making it easier to understand how the new sect system operates.



In the new version of the sect system, the number of land blocks owned by the sect determines how much tax and resources our sect can receive each month, and also determines the upper limit of the number of disciples. If the number of disciples exceeds the upper limit, they will be expelled starting with the disciple with the lowest position; if all the plots of the sect are occupied by others, the sect will be judged as exterminated at the next monthly settlement.

When our sect occupies more plots in the small world, it will obtain more property resources produced by the plots. These resources are produced by local villagers and automatically submitted to the sect. At the same time, the more civilians there are in the sect's territory, the more tax revenue there will be.



In order to obtain more resources, we need to expand our territory. But occupying a new territory requires resources, manpower and time. The required money is deducted from the sect's funds, and the sect's funds are the sum of money in all containers in the sect's Warehouse.
If the territory you wish to occupy is already occupied by another sect, you need to negotiate with the opposite sect. Choosing a battle will teleport the player and his disciples to the battle area, where the two sides will engage in a melee. Whichever sect can have disciples who can survive to the end will get this land. If the player leaves the land block during combat, the results will be calculated automatically. Fighting will reduce the relationship between sects.



Currently, you can only occupy blocks that are connected to the owned plots of the sect (either side or corner connected).

Spoiler: In the current game, the only way to compete for land is through fighting. But in the near future, it can also be achieved through "art of talks".

[h2]2. Martial Arts[/h2]
In the new version of the sect system, players can assign martial arts to their own sect. A sect can add multiple sets of martial arts, and different sets can include different combinations of battle skills and internal skills. Only the battle skills and internal skills that the leader has learned can be configured in the martial arts sets of the sect.



In the disciple management interface, select the martial art set you want your disciples to learn. Disciples will first learn the internal skills, and then learn the battle skills of the set.



Players who join a sect also need to go to the practice room to find a teacher to learn unique skills and internal skills.


[h2]3. Disciple management[/h2]
In the disciple management interface, you can see the monthly status, loyalty, monthly contribution, reputation, current job and current reputation of the disciples in the sect.



Among them, the monthly salary is the money that the sect needs to pay to the disciples every month, which is the disciple's salary. Loyalty is actually the net worth of this disciple's attitude towards the leader. If a disciple has enough reputation but does not promote others, or fails to pay wages, it will cause the disciple to feel disgusted when the monthly settlement is made. If loyalty is negative, there is a chance of defection.
Monthly contribution is the income that can be generated at each monthly settlement. The output rules are displayed by hovering the mouse.

If the disciple does not currently have a job, he can click the work button to assign a job. For example, select a facility and click to assign a job. The disciple will increase the corresponding ability experience and change to the corresponding occupation. At the same time, he will guard the facility where he works. . Assigning disciples to the main hall will not increase their abilities. The disciples will take turns standing guard at the entrance of the main hall.



Disciples who are assigned work will produce output or perform their duties according to the assigned work. For example, the medical skill level of a disciple assigned to a medical center determines what diseases he can cure and how many hidden diseases and debuffs he can treat; when a disciple is assigned to a training room, the disciple will be responsible for teaching the martial arts skills. Stronger shifu teaches faster!


For disciples who run taverns and hot springs, the stronger they are, the greater the profits; the disciples who run the cloth shop, blacksmith shop will produce different equipment according to their corresponding abilities.



If the player is an elder or the leader, the positions of the inner and outer disciples can be modified. It is best for the position to match the reputation of the disciple. If you promote someone with insufficient reputation, and this person is not related to you, it will cause this person to be jealous or despised by others.


[h2]4. Power relations[/h2]
This interface will display all the forces that currently exist in the world and their relationships with other forces. Each force has a column that can be displayed by sliding horizontally. If a sect is strong, it can order other weak sects to contribute resources. Fighting will reduce the relationship between sects, and giving gifts will increase the relationship between sects.



Sects that have formed an alliance are not allowed to make an appointment, so please get along well!

The above is the brief introduction to the content of this sect update! Due to space and time constraints, there is no way to tell you all the rules and details of the reconstructed sect, so please forgive me! If you have any awkward experiences with the new version of the sect, or if you find anything unreasonable, just like before, you can tell us through the bug submission link in the game, or the Steam forum or the comment area of this blog.

Hey guys, see you in the next update!

Major Update 20231113 v0.9.0.0

1. Reconstruction of sect-related interfaces
2. Reconstruction of some functions of the sect
3. The dummy practice function is adjusted to increase the progress of practicing the current martial arts school
4. Cancel the weight of the coin props
5. Optimization of medical treatment functions
6. Optimize some model collisions
7. Add confirmation and cancellation options for gift properties
8. Optimization of terrain in some scenes
9. Optimize some combat animations of large animals
1. The creative workshop is open: customized adventure events, customized plots, equipment model replacement, and more tools will be produced in the future
2. Added a new battle function when a sect opens a territory
3. Added new sect force diplomacy function
4. Added new sect disciple management function
5. Added full animal riding function
1. Fixed the issue where horses can be equipped with carriages when they are kept in captivity
2. Fix the problem that some adventure events do not work
3. Fixed an issue where the terrain in some scenes would cause characters to move to stuck
4. Fixed the issue where pets would destroy their own cages when entering them
5. Fix the problem of Huanmos Servant will participate in Kung fu Contest
6. Fixed an issue that may cause the battle result to be incorrect after a player combat failed with helpers
7. Fixed the problem that the floating display of skills on the combat interface may not be fully displayed
8. Fixed the problem of not updating data in time when Seize a building
9. Fix some code logic loopholes

20231021 0.8.34.0 Stronger NPC & battle logic adjustment!

1. Add pet feeding function in the interface of Manage Retainers
2. Optimize the AI behavior logic of NPC spreading news when seeing a character with blood stained and evil deeds buffs. The NPC will decide whether to spread the news based on its favorability towards the target
3. Adjustments to the battle interface UI
4. NPC combat AI optimization: The logic of moves is optimized. For NPCs of different strengths, the number and logic of moves will gradually increase
5. Multiplayer battle process adjustment: When NPC has helpers participating, it will become a wheel battle, and the attack target can be switched during the battle
6. NPC strength adjustment: The Vigor of NPCs with different strengths has been increased (note: the Vigor of NPCs in existing archives will not change)
7. When you kill the target in battle, if he has helpers, the attitude of the people related to the victim towards the player will change accordingly
8. You can interact with the comprehension stone that has been successfully comprehended again and watch the animation repeatedly
1. Fixed the issue where decorations or props on the map may not be destroyed correctly
2. Fixed the problem that the carriage would be stuck on the terrain when teleporting
3. Fixed the problem that the group attack skills did not distinguish between the helpers of the enemy and ourselves
4. Fixed the problem that the hp will overflow after the sect banner is repaired
5. Fix a problem that may cause the game to report an error and prevent normal play

20231018 v0.8.33.0 PatchNotes

1. Improve the business system: optimize NPC’s food, medicine, and material needs, and optimize related shopping AI
2.Adjustment of waterfall special effects
3. Adjustments to the special effects of characters coming out of water
4. The name of the decoration adds the display of opening and closing operations.
5. Waiting for treatment in the hospital bed can now restore your mood
1. Fixed the display error of member reputation value in the sect interface.
2. Fixed the issue where errors may occur when changing identity options
3. Fix the problem that the publishing command interface may not display any content
4.Fixed the problem that the skills of Flower Transposition cannot absorb Void Move
5. Fixed the issue where the player's helper during the battle would reflect damage to the player if he has Wudang Pure Yang
6. Fixed the issue where the failure prompt will pop up if the challenge is successful.
7. Fixed the problem that the reputation value required for promotion of a sect is incorrect
8. Fixed the problem of placing props
9. Additional facilities placed in the repair building will also be included in the problem of repairing the facilities.
10.Fix the problem of sharks landing on land
11.Fixed the problem that sharks may not chase people