Update changelog for 1.0.16f hotfix.
We have been posting changelogs to The Pit 2 Community Hub, as well as in announcement posts for big updates, but we undervalued posting hotfixes this way - going forward, we're going to make more use of the small update announcement system.
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Added
Changed
Fixed
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Added
- Weapon Vault - What's inside? Something good, you hope!
- Dynamic corpse drop AKA The Last Guy feature. When a character class dies, it will be somewhere waiting to be found in the next run.
- Additional inventory tool tip info.
- Mini-map and Inventory opacity can be changed in Game Options.
- Hot-key to change attack mode (SHIFT F changes between burst fire or single shot).
- Tool-tip delay added (Can be adjusted in Game Options).
- Inventory items of the same size will swap locations when one is drag-and-dropped onto another.
- Extra quick slots can be added to HUD (maximum of 6).
- Number of quick slots in HUD can be set in Game Options.
- Medical quick slot can be turned on and off in Game Options. This slot is in addition to the 1-6 regular quick slots - it auto-populates with medical items, but you can drag-and-drop your preference as well.
Changed
- Chamfered corner collision for better visibilty checking. Google it. The producer had to and now he's sulking.
- XP tool-tip gives more information.
- Recipe item tool-tips display amount of item in inventory.
- Combat log set to scrollable and no long automatically clears.
- Quick slots now have more visual tweaks (moved item goes translucent to see what it's replacing better and slot highlights).
Fixed
- Good Patient ability's modifier now applied correctly.
- Reloaded prop health bug causing invincible props fixed.
- Disarm trap bug fixed - previous blocking line-of-sight issue had disabled interact collision.
- Screen transition visual bug fixed.
- ESC key from SotSdex bug fixed.
- Loot dropping below floor no longer occurs.
- Bullet count bug fixed.