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Sword of the Stars: The Pit 2 News

Update 1.0.24 - New Difficulty Levels, Achievements, and SpooOOooky Stuff!

Greetings! Summer is gone, Fall is here, and it is time for a new update. It's been about six weeks since our last update, but we've been busy, never fear.

The biggest addition to the game, at least from a play perspective, is Difficulty Settings. Now you can take on The Pit at an easier setting as well as a harder setting. Because some days you just want to punch monsters with less stress. And other days you just want to be the hardest Raptor around.

Not to be scoffed at are Steam Achievements. We enjoy them as much as you do and now is the time to add them to the game.

We also made some changes to the game and fixed a lot of bugs, but one last addition should be called out and that's the Pick Up Items Menu. Some of us (like our producer) are inventory pack-rats, happy to grab anything and everything dropped at their feet, and then eventually they have to clean it out. Others are more discerning about what they want and need to pick-up, so if that's the type of player you are, we've added an options that let's you pick and choose what you want to add to your inventory. Had a big fight and now there's all manner of loot around? Use the menu to grab what you want, and leave behind anything you don't!

And one final note; It's Halloween soon! And that means spooky, right? So, next week, be on the look-out for some seasonal treats as you try and survive...

...THE PIT!

1.0.24

Additions
  • Steam achievements!
  • Three difficulty settings - Hard, Normal, Easy, which you can set on the Character Select screen before you launch your run into The Pit.
  • Pick up items menu - When faced with a lot of dropped loot in an area, you can Right-Click and select only specific items you want to pick-up.
  • Halloween mode - automatically available close to Halloween (On/Off option on character screen for those who don't like Halloween, though we can't imagine such a person.)


Changes
  • Player starts in new airlock entrance to The Pit. You're on an asteroid after all, it only makes sense you came in through an airlock.


Fixes
  • Movement instructions made by player during an enemy turn will now be cleared if the movement keys are let go.
  • Unable To Move prompt checks key bindings so any player key changes are accurately reflected in on-screen instructions.
  • Exit tutorial bug fixed.
  • Scanning analyzer 0% chance bug fixed.
  • Empty cooker exploit fixed.
  • Improvised Med-kit missing disease now clears properly.
  • Biome exit point on the mini-map in proper location.



1.0.24b
  • Stat point exploit fixed.
  • Energy Drinks now working properly.
  • Pick-Up items menu can also be used by pressing CTRL G as well as right clicking on items or their area.
  • Added Resist Icons.
  • Removed Traps from possibly being an Adaptoid.
  • SotsDEX recipe tab now updates in real-time.

Armor Quality Update - 1.0.23

Well hey! Did you survive Monster Summer? In The Pit 2 we mean. It has been a few weeks since our last update - chalk it up to Summertime. Everybody's either taking a break or attending a conference. But Fall is coming and we're ready to share something we've been working on. Armor Qualities!

This is one players have been asking for and now everybody can try it out - up until now, not all armors were created equal, but now that even applies to armors of the same type!

Two pieces of kit might have very different disabilities - or maybe they have the same protection, like you just got them fresh from SolForce Quartermaster, but one just seems to let you move a bit freer than the other, or it moves quieter.

Armor scavenging and crafting has just taken an interesting turn now that the end results might just give you that little extra edge... IN THE PIT!

Changelog 1.0.23
  • Armor Quality - Because maybe that Red Green Special armor made of field-expedient duct-tape is going to serve you better than that off-the-shelf Flak Jacket you found!
  • Room distribution adjustments
  • Zuuling AI tweaks
  • Adaptoid spawn adjustments


Want to know more about the qualities of your armor - come chat about it with the developers on The Pit 2 community boards!

Speaking of the community boards and Fall and so forth, make sure you're checking out the boards here on Steam, as we will be talking more and more about the final steps leading us out of Early Access, so now more than ever is the time to make your thoughts and ideas heard!

22.b hotfix

Key binding for fullscreen map ( "`" tilde by default)
Loot mini map tool tip bug fix
Scaling fix for extreme map shapes in fullscreen mode

Update 1.0.22 - He’s the map, he’s the map! I’M THE MAP!

Not the biggest update, but we’ve made some big changes to the map. Big shift in presentation, big changes in how it displays level info. Have a look and let us know how you like it.

[start changelog]

Changelog 1.0.22
  • Really cool level map update.
  • Various minor adjustments and tweaks.

[that is all]

Hotfix 1.0.21b

Changelog

Fixed
  • Door interact button persisting after destroyed bug
  • Empty prop mouse-over bug
  • Failed initialized door / line-of-sight bug


Changes
  • Smoothing control for camera following player (slider in Game Options)
  • Whole whack of items!
  • Rifle AK, Star Fondue, Morrigi Flavor Oils, Disease Extract, X-Rray Transducer, Mutagen, Cannon Parts, Reflex Microfurnace, Chitin, Adamantium Resin, Living Steel Remnant, Unstable Isotopes.