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Sword of the Stars: The Pit 2 News

1.0.21 changelog

1.0.20c Hotfix

A mini-update, but there were a couple of sweet additions to drop in as well. Please play and feedback feedback feedback!

Added
  • Save Preview - Character select screen now shows Save File stats, inventory, and equiped items. NOTE: Will only work with new saves.
  • Use Bio-mod interface (Double-click or right-click a Bio-mod to bring up an interface to select which item to add it to.)
  • Add Bio-mod to item interface (Right-click item and select Add Bio-mod to bring up an interface to assign viable Bio-mods to it.)
  • Lock Mini-Map rotation button.
  • New models for different classes of doors (standard, heavy, armored, vault)


Changed
  • Drag Scanning Analyzer or Diagnostic Chip over Bio-mod in inventory to ID the Bio-mod details.


Fixed
  • Teleport trap bug - you now receive a teleport trap for disarming the trap.
  • Invalid door trap feedback bug (Enemies were triggering the feedback.)



1.0.20.b

Save Binding Log Added

That's it. You just read the least exciting Hotfix changelog ever.
You'll be able to tell your grandkids... you. were. HERE!

Update 1.0.20

Update 1.0.20

Added
  • Tarka Male enemy.
  • Venom Sword (AKA Spicy Stabby).
  • Adamantium Sword (Bub!)
  • Laser Sword (Not what you think, Disney!)
  • Vorpal Blade (Snicker-snack).
  • Maab (It's a lore thing).
  • Alternative "No Ammo" weapon stats added for appropriate weapons (eg. a Combat Baton can still do melee damage when charges are exhausted).
  • Flee behavior feedback.
  • Knockback visual flair.
  • Start floor grace period to AI Sensors (You have a moment to orient yourself before the screaming starts).


Changed
  • Grenade throw-tracing improvements.
  • Throwing skill useage incorporated (skill improves from using grenades and xp).
  • Push functionality added to TK Fist attack.
  • Paralysis Ray added to Hopkinite Green Man and Maintenance Master.
  • ID Bio-Mod interface (Double-Click or Right-Click Use to access a menu instead of dragging Bio-Mods on top of the Scanning Analyzer or Diagnostic Chip).
  • Increase / Decrease Mini-Map hot-keys (i.e. "Shift -" "Shift +")


Fixed
  • Proteans properly do corrosive damage to melee weapons.
  • Destroyed door interact bug fixed.
  • Razor-Fists equipped durability bug fixed.
  • Turret Knockback bug fixed.


Summer Sale Discount And All The Monsters You Can Handle



The Steam Summer Sale is back and The Pit 2 moves ever closer to leaving Early Access with the 1.0.19 update, which besides adding a host of fixes, tweaks, and quality of life changes saw the last of the monsters added to the game, including The Swamp Strangler, which can make itself invisible, the Harpy Warbot, the Adaptoid - is that a real locker, or an Adaptoid? Only way to find out it get close! - and the ominous Von Neumann Drone.

But that's not all, there are dozens and dozens of Pit denizens lurking in the dark - from little rats to big robots, every level deeper you go will be a bigger and bigger challenge. But remember, besides trying to survive to the bottom, you might luck out and find an Escape Pod, taking your score with you.

Early Access for The Pit 2 was done as an opportunity for players - those new to the series and those who've put a lot of time into the original - to provide us with their feedback on the game as we implemented the final game mechanics and worked to balance the game. Once the game leaves Early Access, the Early Access pricing will go away as well, which means this is one of the last opportunities to pick the game up at Steam Sale prices!

So, grab the game today! If you can't, be sure to put it on your wishlist, and if you already have, please please please give the game a review in the Steam Store!



https://store.steampowered.com/app/1698630/Sword_of_the_Stars_The_Pit_2/

1.0.19a teensy hotfix

A couple bugs that deserve a quick squashing today rather than wait on a larger update or hotfix.

1.0.19a
  • Serum Bio-Mod use item bug.
  • Ammo bug that was impacting a few weapons.