HUGE UPDATE - "Wrath of the Sojourner" Patch Is Here!
[h3]New Tutorial & Beginning of Story![/h3]
The story of Mage Tower: Call of Zadeus has finally begun! Now at the start of the game you'll be dropped into a story where you must stop the mad warlock Irko from summoning the terrible Zadeus. This leads into a new tutorial with full gameplay freedom.

(If you've already completed the old starter tutorial and want to see the new one and its story elements, you can click the "Reset Tutorials" button on bottom right of the title screen. This will not reset any other progress.)
[h3]Steam Cloud Support Added![/h3]
Your save file will now be automatically saved and loaded from Steam, so you can switch devices and keep playing the same save. Hooray!
[h3]Card Pool Reimagined![/h3]
The 43 least-fun cards were replaced with brand new cards that offer fun effects and interesting synergies! Most other cards have been updated or changed- it's like a whole new game!

[h3]Two New Classes[/h3]
The new Barbarian and Sojourner classes are here, and are a lot different from existing classes!


[h3]Enemy Pool Reimagined![/h3]
One of the most fun aspects of deckbuilders is battling weird creatures ,and tailoring your deck's strategy to each encounter. In the old version, a lot of enemies were a little too similar to each other, which could make runs feel repetitive. So we replaced ONE THIRD of the enemies with unique new encounters.. like the Sojourner!

That's right, the Sojourner gets to be both a class and an enemy! Are there many sojourners, or only one? Who knows?? In this battle the enemy will battle you with huge "location" monsters that offer an annoying debuff - an encounter very different from any other in the game.
[h3]29 New Artifacts[/h3]
New artifacts that you can sometimes build around, or that can change your deck's strategy!

[h3]55 New Backer Cards![/h3]
There are 55 new cards named after Kickstarter backers! These cards can only be obtained from the cards "Diviner's Wand" or "Balwick". The cards in this card pool are sometimes just slightly overpowered versions of normal cards, but some of them have unique and strange effects (see below!)

[h3]9 New Backer Enemies![/h3]
There are 9 new enemies designed by Kickstarter backers! Backers were able to pick the name, sprite, and monster cards (from the monster card pool) that would show up in their deck. A lot of these are actually pretty crazy fights, and can show up on days 1 or 2 (look out for the purple-bordered enemies.) These definitely add some spice to the first couple days of a run!

[h3]Core Mechanic Changes![/h3]
We've made a lot of adjustments to core mechaics, such as giving the player more health regen, changing prizes to be one-time effects so they don't overshadow the rest of your deck, and lowering starting deck size so you see your drafted cards more. You can read the full patch notes here: https://steamcommunity.com/app/1698850/discussions/0/598515509750734533/
We're very excited about this patch, as we've rebuilt a lot of the game's systems from the ground up, while adding new classes and other fun stuff to try! This is the biggest patch so far, and we hope you all enjoy it!
-Brett Brimmer
supermegagames.net
Join our Discord: https://discord.gg/utkQYbhm8B
The story of Mage Tower: Call of Zadeus has finally begun! Now at the start of the game you'll be dropped into a story where you must stop the mad warlock Irko from summoning the terrible Zadeus. This leads into a new tutorial with full gameplay freedom.

(If you've already completed the old starter tutorial and want to see the new one and its story elements, you can click the "Reset Tutorials" button on bottom right of the title screen. This will not reset any other progress.)
[h3]Steam Cloud Support Added![/h3]
Your save file will now be automatically saved and loaded from Steam, so you can switch devices and keep playing the same save. Hooray!
[h3]Card Pool Reimagined![/h3]
The 43 least-fun cards were replaced with brand new cards that offer fun effects and interesting synergies! Most other cards have been updated or changed- it's like a whole new game!

[h3]Two New Classes[/h3]
The new Barbarian and Sojourner classes are here, and are a lot different from existing classes!


[h3]Enemy Pool Reimagined![/h3]
One of the most fun aspects of deckbuilders is battling weird creatures ,and tailoring your deck's strategy to each encounter. In the old version, a lot of enemies were a little too similar to each other, which could make runs feel repetitive. So we replaced ONE THIRD of the enemies with unique new encounters.. like the Sojourner!

That's right, the Sojourner gets to be both a class and an enemy! Are there many sojourners, or only one? Who knows?? In this battle the enemy will battle you with huge "location" monsters that offer an annoying debuff - an encounter very different from any other in the game.
[h3]29 New Artifacts[/h3]
New artifacts that you can sometimes build around, or that can change your deck's strategy!

[h3]55 New Backer Cards![/h3]
There are 55 new cards named after Kickstarter backers! These cards can only be obtained from the cards "Diviner's Wand" or "Balwick". The cards in this card pool are sometimes just slightly overpowered versions of normal cards, but some of them have unique and strange effects (see below!)

[h3]9 New Backer Enemies![/h3]
There are 9 new enemies designed by Kickstarter backers! Backers were able to pick the name, sprite, and monster cards (from the monster card pool) that would show up in their deck. A lot of these are actually pretty crazy fights, and can show up on days 1 or 2 (look out for the purple-bordered enemies.) These definitely add some spice to the first couple days of a run!

[h3]Core Mechanic Changes![/h3]
We've made a lot of adjustments to core mechaics, such as giving the player more health regen, changing prizes to be one-time effects so they don't overshadow the rest of your deck, and lowering starting deck size so you see your drafted cards more. You can read the full patch notes here: https://steamcommunity.com/app/1698850/discussions/0/598515509750734533/
We're very excited about this patch, as we've rebuilt a lot of the game's systems from the ground up, while adding new classes and other fun stuff to try! This is the biggest patch so far, and we hope you all enjoy it!
-Brett Brimmer
supermegagames.net
Join our Discord: https://discord.gg/utkQYbhm8B