Update 8: Class Skills, Potions, Boss Artifacts, Events, & New Enemy Types!
This patch adds Class Skills, Potions, Boss Artifacts, Events, New Enemy Types, and a new Elite enemy. It's a big patch!
[h2]Class Skills[/h2]
Now each class has two skills - one that gives a passive bonus, and one Battle Skill! These skills differentiate the classes even more, and open up brand new strategies.
[h2]Boss Artifacts[/h2]
Now after defeating a boss you'll get to draft one of 16 boss-exclusive artifacts! These artifacts have powerful effects and sometimes have interesting trade-offs you'll have to consider.
[h2]Potions[/h2]
Potions have been added to the game! This adds more player agency to health management, letting players choose how many potions to buy and when/if to use them.
Access your Potions and Battle Skill at the top left of the play area.
[h2]Events[/h2]
Events will now appear on the overworld! Each event has different trade-offs or bonuses to select from, and they even have exclusive cards and artifacts.
[h2]New Enemies[/h2]
We've added 6 new enemy types that play completely differently from existing ones. They will cause you to look at your deck's strategies in brand new ways.
The Gold Knight is a huge 2/50 monster. Unlike other enemies, he has a tome of spells he casts from when he attacks you.
The Inquisitors are a band of royal knaves who fill the monster board every turn and clog up your deck with Sanction cards.
[h2]New Elite[/h2]
The new "Ogre" elite appears on Days 1-2. His attack power doubles each time he hits you, and critters appear every turn to protect him. Beware!
Those Mud Lurkers always get in the way, so annoying!
[h2]More Bazaars[/h2]
The Bazaars, which let you modify your cards with special buffs, were a huge hit. So we've added 2 more Bazaars to the map, for a total of 5!
Whew, that was a big patch! Read the full notes here: 2.1.2.1 Patch Notes
Next we'll be focusing on some audio/UI improvements and an additional mode for when you've beaten the hardest difficulty. More news on that soon!
-Brett
supermegagames.net
[h2]Class Skills[/h2]
Now each class has two skills - one that gives a passive bonus, and one Battle Skill! These skills differentiate the classes even more, and open up brand new strategies.
[h2]Boss Artifacts[/h2]
Now after defeating a boss you'll get to draft one of 16 boss-exclusive artifacts! These artifacts have powerful effects and sometimes have interesting trade-offs you'll have to consider.
[h2]Potions[/h2]
Potions have been added to the game! This adds more player agency to health management, letting players choose how many potions to buy and when/if to use them.
Access your Potions and Battle Skill at the top left of the play area.
[h2]Events[/h2]
Events will now appear on the overworld! Each event has different trade-offs or bonuses to select from, and they even have exclusive cards and artifacts.
[h2]New Enemies[/h2]
We've added 6 new enemy types that play completely differently from existing ones. They will cause you to look at your deck's strategies in brand new ways.
The Gold Knight is a huge 2/50 monster. Unlike other enemies, he has a tome of spells he casts from when he attacks you.
The Inquisitors are a band of royal knaves who fill the monster board every turn and clog up your deck with Sanction cards.
[h2]New Elite[/h2]
The new "Ogre" elite appears on Days 1-2. His attack power doubles each time he hits you, and critters appear every turn to protect him. Beware!
Those Mud Lurkers always get in the way, so annoying!
[h2]More Bazaars[/h2]
The Bazaars, which let you modify your cards with special buffs, were a huge hit. So we've added 2 more Bazaars to the map, for a total of 5!
Whew, that was a big patch! Read the full notes here: 2.1.2.1 Patch Notes
Next we'll be focusing on some audio/UI improvements and an additional mode for when you've beaten the hardest difficulty. More news on that soon!
-Brett
supermegagames.net