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  3. Update 8: Class Skills, Potions, Boss Artifacts, Events, & New Enemy Types!

Update 8: Class Skills, Potions, Boss Artifacts, Events, & New Enemy Types!

This patch adds Class Skills, Potions, Boss Artifacts, Events, New Enemy Types, and a new Elite enemy. It's a big patch!

[h2]Class Skills[/h2]

Now each class has two skills - one that gives a passive bonus, and one Battle Skill! These skills differentiate the classes even more, and open up brand new strategies.



[h2]Boss Artifacts[/h2]

Now after defeating a boss you'll get to draft one of 16 boss-exclusive artifacts! These artifacts have powerful effects and sometimes have interesting trade-offs you'll have to consider.



[h2]Potions[/h2]

Potions have been added to the game! This adds more player agency to health management, letting players choose how many potions to buy and when/if to use them.



Access your Potions and Battle Skill at the top left of the play area.

[h2]Events[/h2]

Events will now appear on the overworld! Each event has different trade-offs or bonuses to select from, and they even have exclusive cards and artifacts.



[h2]New Enemies[/h2]

We've added 6 new enemy types that play completely differently from existing ones. They will cause you to look at your deck's strategies in brand new ways.



The Gold Knight is a huge 2/50 monster. Unlike other enemies, he has a tome of spells he casts from when he attacks you.



The Inquisitors are a band of royal knaves who fill the monster board every turn and clog up your deck with Sanction cards.

[h2]New Elite[/h2]

The new "Ogre" elite appears on Days 1-2. His attack power doubles each time he hits you, and critters appear every turn to protect him. Beware!





Those Mud Lurkers always get in the way, so annoying!

[h2]More Bazaars[/h2]

The Bazaars, which let you modify your cards with special buffs, were a huge hit. So we've added 2 more Bazaars to the map, for a total of 5!



Whew, that was a big patch! Read the full notes here: 2.1.2.1 Patch Notes

Next we'll be focusing on some audio/UI improvements and an additional mode for when you've beaten the hardest difficulty. More news on that soon!

-Brett
supermegagames.net