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  3. Patch Notes 2.1.2.1.3

Patch Notes 2.1.2.1.3

(Mostly a small bug fix patch.)

Enemy Changes

-Stone Golem (from the dungeon enemy Rock Pile) stats increased by +2/+2 at all Mastery levels.

Bug Fixes

-Fixed a bug where sometimes dungeon clues wouldn't be displayed in a town.
-Fixed a bug where Stupefy's upgraded cost was 3 instead of 2. (It's now 2.)
-Fixed a bug where Venom Blast wasn't getting the Poison damage increase from Wicker Man.
-Fixed a bug where Concentrate was showing the wrong cost and its text didn't fit in its text box.
-Fixed a bug where Gold Knight's second spell would say that it was destroying its own Golden Tome when that is impossible.
-Fixed Golden Tome's text box to correctly say that the discard and Spirit summoning are part of the same spell. (It wasn't originally planned to be this way, but that's how it's worked in testing and it's going to be left that way because it makes turn four of the battle really exciting.)
-Fixed the text in Stone Golem's text box being misaligned.
-Fixed a bug that would cause a message appear at start of game for no reason that said "Grim Monument" (related to an old card.)
-Added a tooltip in the Artifact Merchant to make it clear that Scrolls are obtained from defeating Elite enemies.
-Fixed an issue where Beetlemorph's prompt would incorrectly it's changing the monster into a 4/1 Beetle instead of a 4/2 Beetle.
-Fixed an issue where the Inquisitor Knight event would say the card it gives out is called "Dark Summoning" instead of "Cultist's Summoning".
-Fixed a bug where the Eye of Sol'Mo's cost reduction effect wasn't working.
-Fixed Healer building tooltip to state that the healing only takes effect for the first five turns.