Patch Notes 2.1.0.1 to 2.1.0.9
Hey everyone, thanks for playing! You've given a lot of great suggestions and feedback, and I'm taking it all into consideration as I plan the first content update. For now, here are all of the patch notes since the July 31st release!
Patch 2.1.0.1
Note: Other smaller issues will be resolved in another hotfix update soon, for now I have to get this out to fix the resolution bug.
Major Bug Fixes:
-Fixed a major bug that glitched the game out if you picked any resolution besides 1920 x 1080.
Gameplay Changes:
-Unlocking Dungeons on the Achievements screen now only costs 800 Achievement Points instead of 1000. (Dungeons are unlockable in the bottom left of the Achievements screen.)
Other Bug Fixes:
-Fixed a bug where Gladehart had no text indicating that it has Agile (arrow damage skips over it.)
-Fixed a bug where Alter World was not a Wizardry and was going to the discard after being played.
-Fixed a bug where the Beastiary achievement to kill 75 monsters was unlocked after 35 monsters.
-Fixed a bug where Bandit Camp said it was casting "Lurking Army" when it was supposed to say "Reinforce".
Patch 2.1.0.2
(Another quick bug fix patch.)
Other:
-Music added to the class select screen.
-Added a box that says "Unlocks" on the Achievements screen so it would be less likely for people to miss unlocking dungeons etc.
Bug Fixes:
-Pickpocket now correctly gives you 2 gold instead of just 1.
-Trade Routes now gives you the correct amount of gold instead of just 1.
-Fixed Venom Blast so that its text and effect are correct (It makes all poisoned monsters non-angry, then adds Poison 1 to all monsters, then you gain a Spell Charcoal.)
-Lowered volume of Poison sound.
-Fixed a bug that could sometimes cause a crash after battle because of a "onechoiceflag" variable.
-Fixed an issue with War Camp's text not being shown correctly.
-Reclusive Homunculus should no longer be able to revert to being a Knowledge Blast.
-Fixed a bug where attack/health upgrades weren't showing up at the Blacksmith.
-Fixed a bug where you could get the "Trader's Fortune" start-of-run boon even when you didn't have Trade Resources unlocked.
Patch 2.1.0.3
Major Bug Fix:
-The display issue that was causing things to be shown in the incorrect places or for mouse clicks to not work SHOULD be fixed. Make sure your version says 2.1.0.3 in the bottom left of the title screen to ensure it's updated, if not you may have to restart Steam to update. (If your mouse is being only slightly offset that is a separate issue I'm looking into. Restarting the game or using fullscreen mode may fix that issue in some cases.)
Other Bug Fix:
-Upgraded Insight now correctly costs 1.
Patch 2.1.0.4
Bug Fixes:
-Fixed a bug where class score achievements would not be unlocked until the following run.
-Fixed a bug where Summon Comet was adding four Spell Charcoal to your discard instead of one.
-Hyperion now correctly displays its ability (Stationary - It can't get angry or attack.)
-Bodysnatcher's text box now correctly notes that it deals its damage as —> damage.
-Fixed a bug where an enemy's unique monsters on the "prebattle" screen were being shown with empty text boxes.
-The score values on the achievement screen were displaying incorrect values. They should be about 95% accurate now... I will get them 100% accurate at a later time. Note that this is only a display bug and that you're receiving the correct points and final score.
-Fixed a bug where the "Explorer" achievement would be given for receiving a dungeon clue, when it's supposed to be received when you enter a dungeon.
-Fixed a bug where the class select screen music would play even if you had the music volume turned down.
-Alter World now correctly counts as a Wizardry for cards that care about that.
Patch 2.1.0.5
Major Bug Fixes:
-Fixed a bug where sometimes the game would crash when getting a dungeon treasure.
Bug Fixes:
-Fixed a bug where Conjury was doing nothing sometimes.
-Fixed a bug where when Thuridian Colossus was destroying Defenders like Golden Golem or Stalwart Knight, their on-death effects weren't happening.
-Fixed a text bug for Rogue's Dagger where it didn't say it draws a card.
-Fixed a text bug for upgraded Training where it didn't say it draws a card.
-Fixed a bug where Constellation Beast was visually missing its Void Stone.
-Equipment are no longer supposed to have the "pay 2 to discard and draw a card" ability from the physical game but it was sometimes popping up, so that was fixed. Quick details on why this was removed: The player now has access to a lot more card draw so it's not as necessary, it could be confusing to new players to have two modes on a card (and these are supposed to be simple cards a new player sees when they boot up the game), it added a lot of text to cards, it would sometimes confuse players into thinking an equipment was playable when it's not, it would often make players "miss" their defender/equipment pairing which would dilute the effect and weight of the equipment cards, and it would lessen the impact of some card drafting and deckbuiling decisions. It's possible it could return but we'll see how things shake out, for now the player will need a plan for how to utilize and work with equipment cards just like with other context-sensitive cards.
Patch 2.1.0.6
Major Bug Fixes:
-Fixed a major crash bug that would crash the game whenever the Irko card was killed. He is temporarily losing his "damage all monsters" ability since that was causing the bug. He was reduced from an 8/8 to a 2/2 to help compensate. He will be returned to his original form later.
Patch 2.1.0.7
Known Bug:
-I'm surprised it took me this long to notice this, but apparently the first 5 damage taken in each dungeon battle is being prevented. It's easy to miss because animations make it look like you took the hit and your life was lowered, then the life reverts. This 5 damage shield mechanic was leftover from an old system. Since all the dungeon enemies were balanced with this in place, I will likely just keep this mechanic and add a UI element for it soon in a patch, so just keep playing as normal knowing it exists. Dungeons have been playing well and do have the desired level of tension and push-your-luck elements.
Bug Fixes:
-Fixed a bug where the cards from Starmap were displaying incorrectly.
-Fixed a bug where Golden Golem was only giving 1 gold instead of 2 when discarded.
-Fixed a bug where Circus Bear wasn't returning to hand at end of turn after it attacked.
-Fixed a bug where Runic Grove could sometimes crash the game.
-Fixed a bug where Banish was sometimes not available in the card pool.
-Fixed a bug where Plaguemaster's (ratfolk enemy) Plague ability wasn't working.
-Fixed text on Grand Slime to say that it has Finale (always the last card in monster deck) and not Slow (takes 2 turns to become angry.)
-Fixed a bug where Grand Slime was destroying Slime's Trinket/Mace/Lance when it activated the Slime's Mace ability.
-Fixed a bug where Grand Slime appeared to be dealing 2 damage to Permanents as well as Defenders when it used the Slime's Mace ability.
-(Note: Now Grand Slime's abilities should be working correctly mechanically, at some point additional animations will be added for them.)
-Fixed text on The Fathomless to say that it has Hulking (immune to Destroy, Transform, and Purge effects) and not Slow (takes 2 turns to become angry.)
-Dungeon monster cards weren't being counted for beastiary achievements (the achievements that count the number of differently named slain monster cards.) This has been fixed.
-Unicorn and Ultademon (from Fae Rabbit), as well as Cosmigorius (a player card that turns into a monster), are now also correctly counted in the number of slain monster card types.
-Fixed a typo on Orc Archer.
Patch 2.1.0.8
Monster Aggression:
(These changes are to stop new players from being overrun by monster spawns, and to ensure they are given time to draft cards as they learn the game. These issues can be a huge problem for the new player experience.)
-The first enemy in a run now takes longer to spawn.
-(Mastery 1 and 2 only) If a player hasn't drafted many cards from towns (as is often the case with brand new players), enemies will see the player as less of a threat. That means the enemies won't be as aggressive towards the player, and not as many enemies will spawn. This will give brand new players more time to get their bearings.
-If you stop moving, you'll go into a "soft pause" where time stops, enemies will not spawn, and existing enemies will move more slowly. This is so that new players (or any player) will no longer be punished so much for stop-and-go movement or stopping to think.
Bugs:
-Fixed a visual bug where Lightning Arrows incorrectly said it's a Permanent rather than an Ability.
-Fixed a bug where Slice could sometimes do nothing if you'd just killed a monster at nearly the same time.
Patch 2.1.0.9
(Not every reported bug has been fixed yet, but these are most of the major ones. More bug fixes coming soon.)
Bug Fixes:
-Fixed a bug where class achievements for 4000 points and 8000 points weren't unlocking when they should. (Note: Achievements are only unlocked right after a run. So if you already have 4000+ points on a class pre-patch you can either play another run, or just start a run and let a monster kill you, then it will unlock when you go to the achievements screen. For players under 4000 points it will just unlock normally when you get there.)
-Fixed a bug where you couldn't see your class's points by overlapping their achievements.
-Fixed a bug where Fae Rabbit was crashing the game when it tried to transform a Spider into a Unicorn.
-Fixed a bug where Mana Eater, Circus Bear, and Relic Seeker were missing their void stone icons (the icon that shows they'll be removed from the game when they leave play.)
-Fixed a bug where Yod'ithrul'ix was deleting other monsters sometimes.
-Fixed a bug where Beetlemorph could trigger Flameception infinitely.
-Fixed a bug where the Zadeus Tentacles from Tangle of Tentacles didn't have Slow and were getting angry immediately.
-Fixed a bug where Clash of Lightning was dealing 4 arrow damage instead of 6.
-Fixed a bug where Poison Bomb (from Contagion) wasn't dealing 1 damage when you poisoned a monster with it.
-Fixed a bug where Crawler's ability did nothing when it attacked you.
-Fixed a bug where 0-cost cards were unplayable at negative energy.
-Demon was missing its text still, this has been fixed.
-Fixed a bug where Pause (the card) wasn't working in the Irko and Zadeus battles.
-Fixed a bug where the Craggling achievements were displaying the kill count for Glade Nymphs instead.
-Corrected Bolt text to say it adds a Spell Charcoal and not a Confusion.
Patch 2.1.0.1
Note: Other smaller issues will be resolved in another hotfix update soon, for now I have to get this out to fix the resolution bug.
Major Bug Fixes:
-Fixed a major bug that glitched the game out if you picked any resolution besides 1920 x 1080.
Gameplay Changes:
-Unlocking Dungeons on the Achievements screen now only costs 800 Achievement Points instead of 1000. (Dungeons are unlockable in the bottom left of the Achievements screen.)
Other Bug Fixes:
-Fixed a bug where Gladehart had no text indicating that it has Agile (arrow damage skips over it.)
-Fixed a bug where Alter World was not a Wizardry and was going to the discard after being played.
-Fixed a bug where the Beastiary achievement to kill 75 monsters was unlocked after 35 monsters.
-Fixed a bug where Bandit Camp said it was casting "Lurking Army" when it was supposed to say "Reinforce".
Patch 2.1.0.2
(Another quick bug fix patch.)
Other:
-Music added to the class select screen.
-Added a box that says "Unlocks" on the Achievements screen so it would be less likely for people to miss unlocking dungeons etc.
Bug Fixes:
-Pickpocket now correctly gives you 2 gold instead of just 1.
-Trade Routes now gives you the correct amount of gold instead of just 1.
-Fixed Venom Blast so that its text and effect are correct (It makes all poisoned monsters non-angry, then adds Poison 1 to all monsters, then you gain a Spell Charcoal.)
-Lowered volume of Poison sound.
-Fixed a bug that could sometimes cause a crash after battle because of a "onechoiceflag" variable.
-Fixed an issue with War Camp's text not being shown correctly.
-Reclusive Homunculus should no longer be able to revert to being a Knowledge Blast.
-Fixed a bug where attack/health upgrades weren't showing up at the Blacksmith.
-Fixed a bug where you could get the "Trader's Fortune" start-of-run boon even when you didn't have Trade Resources unlocked.
Patch 2.1.0.3
Major Bug Fix:
-The display issue that was causing things to be shown in the incorrect places or for mouse clicks to not work SHOULD be fixed. Make sure your version says 2.1.0.3 in the bottom left of the title screen to ensure it's updated, if not you may have to restart Steam to update. (If your mouse is being only slightly offset that is a separate issue I'm looking into. Restarting the game or using fullscreen mode may fix that issue in some cases.)
Other Bug Fix:
-Upgraded Insight now correctly costs 1.
Patch 2.1.0.4
Bug Fixes:
-Fixed a bug where class score achievements would not be unlocked until the following run.
-Fixed a bug where Summon Comet was adding four Spell Charcoal to your discard instead of one.
-Hyperion now correctly displays its ability (Stationary - It can't get angry or attack.)
-Bodysnatcher's text box now correctly notes that it deals its damage as —> damage.
-Fixed a bug where an enemy's unique monsters on the "prebattle" screen were being shown with empty text boxes.
-The score values on the achievement screen were displaying incorrect values. They should be about 95% accurate now... I will get them 100% accurate at a later time. Note that this is only a display bug and that you're receiving the correct points and final score.
-Fixed a bug where the "Explorer" achievement would be given for receiving a dungeon clue, when it's supposed to be received when you enter a dungeon.
-Fixed a bug where the class select screen music would play even if you had the music volume turned down.
-Alter World now correctly counts as a Wizardry for cards that care about that.
Patch 2.1.0.5
Major Bug Fixes:
-Fixed a bug where sometimes the game would crash when getting a dungeon treasure.
Bug Fixes:
-Fixed a bug where Conjury was doing nothing sometimes.
-Fixed a bug where when Thuridian Colossus was destroying Defenders like Golden Golem or Stalwart Knight, their on-death effects weren't happening.
-Fixed a text bug for Rogue's Dagger where it didn't say it draws a card.
-Fixed a text bug for upgraded Training where it didn't say it draws a card.
-Fixed a bug where Constellation Beast was visually missing its Void Stone.
-Equipment are no longer supposed to have the "pay 2 to discard and draw a card" ability from the physical game but it was sometimes popping up, so that was fixed. Quick details on why this was removed: The player now has access to a lot more card draw so it's not as necessary, it could be confusing to new players to have two modes on a card (and these are supposed to be simple cards a new player sees when they boot up the game), it added a lot of text to cards, it would sometimes confuse players into thinking an equipment was playable when it's not, it would often make players "miss" their defender/equipment pairing which would dilute the effect and weight of the equipment cards, and it would lessen the impact of some card drafting and deckbuiling decisions. It's possible it could return but we'll see how things shake out, for now the player will need a plan for how to utilize and work with equipment cards just like with other context-sensitive cards.
Patch 2.1.0.6
Major Bug Fixes:
-Fixed a major crash bug that would crash the game whenever the Irko card was killed. He is temporarily losing his "damage all monsters" ability since that was causing the bug. He was reduced from an 8/8 to a 2/2 to help compensate. He will be returned to his original form later.
Patch 2.1.0.7
Known Bug:
-I'm surprised it took me this long to notice this, but apparently the first 5 damage taken in each dungeon battle is being prevented. It's easy to miss because animations make it look like you took the hit and your life was lowered, then the life reverts. This 5 damage shield mechanic was leftover from an old system. Since all the dungeon enemies were balanced with this in place, I will likely just keep this mechanic and add a UI element for it soon in a patch, so just keep playing as normal knowing it exists. Dungeons have been playing well and do have the desired level of tension and push-your-luck elements.
Bug Fixes:
-Fixed a bug where the cards from Starmap were displaying incorrectly.
-Fixed a bug where Golden Golem was only giving 1 gold instead of 2 when discarded.
-Fixed a bug where Circus Bear wasn't returning to hand at end of turn after it attacked.
-Fixed a bug where Runic Grove could sometimes crash the game.
-Fixed a bug where Banish was sometimes not available in the card pool.
-Fixed a bug where Plaguemaster's (ratfolk enemy) Plague ability wasn't working.
-Fixed text on Grand Slime to say that it has Finale (always the last card in monster deck) and not Slow (takes 2 turns to become angry.)
-Fixed a bug where Grand Slime was destroying Slime's Trinket/Mace/Lance when it activated the Slime's Mace ability.
-Fixed a bug where Grand Slime appeared to be dealing 2 damage to Permanents as well as Defenders when it used the Slime's Mace ability.
-(Note: Now Grand Slime's abilities should be working correctly mechanically, at some point additional animations will be added for them.)
-Fixed text on The Fathomless to say that it has Hulking (immune to Destroy, Transform, and Purge effects) and not Slow (takes 2 turns to become angry.)
-Dungeon monster cards weren't being counted for beastiary achievements (the achievements that count the number of differently named slain monster cards.) This has been fixed.
-Unicorn and Ultademon (from Fae Rabbit), as well as Cosmigorius (a player card that turns into a monster), are now also correctly counted in the number of slain monster card types.
-Fixed a typo on Orc Archer.
Patch 2.1.0.8
Monster Aggression:
(These changes are to stop new players from being overrun by monster spawns, and to ensure they are given time to draft cards as they learn the game. These issues can be a huge problem for the new player experience.)
-The first enemy in a run now takes longer to spawn.
-(Mastery 1 and 2 only) If a player hasn't drafted many cards from towns (as is often the case with brand new players), enemies will see the player as less of a threat. That means the enemies won't be as aggressive towards the player, and not as many enemies will spawn. This will give brand new players more time to get their bearings.
-If you stop moving, you'll go into a "soft pause" where time stops, enemies will not spawn, and existing enemies will move more slowly. This is so that new players (or any player) will no longer be punished so much for stop-and-go movement or stopping to think.
Bugs:
-Fixed a visual bug where Lightning Arrows incorrectly said it's a Permanent rather than an Ability.
-Fixed a bug where Slice could sometimes do nothing if you'd just killed a monster at nearly the same time.
Patch 2.1.0.9
(Not every reported bug has been fixed yet, but these are most of the major ones. More bug fixes coming soon.)
Bug Fixes:
-Fixed a bug where class achievements for 4000 points and 8000 points weren't unlocking when they should. (Note: Achievements are only unlocked right after a run. So if you already have 4000+ points on a class pre-patch you can either play another run, or just start a run and let a monster kill you, then it will unlock when you go to the achievements screen. For players under 4000 points it will just unlock normally when you get there.)
-Fixed a bug where you couldn't see your class's points by overlapping their achievements.
-Fixed a bug where Fae Rabbit was crashing the game when it tried to transform a Spider into a Unicorn.
-Fixed a bug where Mana Eater, Circus Bear, and Relic Seeker were missing their void stone icons (the icon that shows they'll be removed from the game when they leave play.)
-Fixed a bug where Yod'ithrul'ix was deleting other monsters sometimes.
-Fixed a bug where Beetlemorph could trigger Flameception infinitely.
-Fixed a bug where the Zadeus Tentacles from Tangle of Tentacles didn't have Slow and were getting angry immediately.
-Fixed a bug where Clash of Lightning was dealing 4 arrow damage instead of 6.
-Fixed a bug where Poison Bomb (from Contagion) wasn't dealing 1 damage when you poisoned a monster with it.
-Fixed a bug where Crawler's ability did nothing when it attacked you.
-Fixed a bug where 0-cost cards were unplayable at negative energy.
-Demon was missing its text still, this has been fixed.
-Fixed a bug where Pause (the card) wasn't working in the Irko and Zadeus battles.
-Fixed a bug where the Craggling achievements were displaying the kill count for Glade Nymphs instead.
-Corrected Bolt text to say it adds a Spell Charcoal and not a Confusion.