Update 9: Improved New Player Experience, New Cards, & Roadmap!
Hey all, welcome to the New Player Experience patch! This patch is all about making the game more fun and intuitive for new players. In the past few months we've spent dozens of hours watching our friends and family play, while we take notes. We've used that experience to fix a lot of little things that confuse new players.
There are also some new cards, some performance enhancements, and lots of bug fixes. Let's get into it!
[h2]New Animations[/h2]
While the game had a lot of animations to show the player what was going on, many effects still lacked visual indicators. This could lead to the player playing a card, then being unsure about what exactly it did. In this patch we fix that by adding a ton of new animations to communicate the game's effects better to the player. Remember... "Show, don't tell!":
Level Up Cards

Gamestart Effects

Banishing Monsters

Bosses Now Appear and Chase You!

[h2]Huge Card Text Revamp + Tooltips[/h2]
Almost every card's text was rewritten. New keywords were added, unnecessary stuff was removed, and everything just makes a lot more sense! We've also added card tooltips to help make things more clear!:

Toxic Flood used to have so much text that its text box covered part of the artwork. Now its effects have been condensed into three simple keywords that the player sees often. This lets the player immediately recognize what the card does without having to reread a bunch of text.
[h2]New Cards[/h2]
This patch also introduces some new Black Market cards, and a Legendary card!

Ferocity makes arrows do more arrows! Very good for monster kill!

This Legendary card can only be found in dungeons, and lets you use your class's Battle Skill more often. This can drastically alter your deck's strategy.

It's finally time to put that all-Battlement deck together!
More Complex Cards (for advanced players!)

Some spells deal with magic so forbidden that they tend to Attract Attention. Illegal duplication magic is of that sort, though it IS tempting to fill your hand with Venom Blasts...

You can't wield the lost blade without Attracting Attention from the Insidious Four. The blade is incredibly overpowered, but can you fight off those who wish to steal it from you?
[h2]Performance Improvements[/h2]
The patch also has performance improvements. The game should now use less memory, and there is an option to turn off effects so that it uses even less. This may make the game work better on some devices.
The full Patch 2.0.2.2 Patch Notes can be found here: Pach 2.0.2.2 Notes
[h2]2024 Roadmap[/h2]

Here is our tentative Roadmap from now until the 1.0 release! As you can see we are getting close, we just have to implement Kickstarter rewards, a few features, and fill out the game with additional cards/events/potions/enemies/etc.
After that's done who knows? We might see a new card pool, or maybe some (non-DLC) expansions, or perhaps even a new mode with a new card combat system. We're excited to see where the game takes us!
Until next time!
-Brett Brimmer
supermegagames.net
There are also some new cards, some performance enhancements, and lots of bug fixes. Let's get into it!
[h2]New Animations[/h2]
While the game had a lot of animations to show the player what was going on, many effects still lacked visual indicators. This could lead to the player playing a card, then being unsure about what exactly it did. In this patch we fix that by adding a ton of new animations to communicate the game's effects better to the player. Remember... "Show, don't tell!":
Level Up Cards

Gamestart Effects

Banishing Monsters

Bosses Now Appear and Chase You!

[h2]Huge Card Text Revamp + Tooltips[/h2]
Almost every card's text was rewritten. New keywords were added, unnecessary stuff was removed, and everything just makes a lot more sense! We've also added card tooltips to help make things more clear!:

Toxic Flood used to have so much text that its text box covered part of the artwork. Now its effects have been condensed into three simple keywords that the player sees often. This lets the player immediately recognize what the card does without having to reread a bunch of text.
[h2]New Cards[/h2]
This patch also introduces some new Black Market cards, and a Legendary card!

Ferocity makes arrows do more arrows! Very good for monster kill!

This Legendary card can only be found in dungeons, and lets you use your class's Battle Skill more often. This can drastically alter your deck's strategy.

It's finally time to put that all-Battlement deck together!
More Complex Cards (for advanced players!)

Some spells deal with magic so forbidden that they tend to Attract Attention. Illegal duplication magic is of that sort, though it IS tempting to fill your hand with Venom Blasts...

You can't wield the lost blade without Attracting Attention from the Insidious Four. The blade is incredibly overpowered, but can you fight off those who wish to steal it from you?
[h2]Performance Improvements[/h2]
The patch also has performance improvements. The game should now use less memory, and there is an option to turn off effects so that it uses even less. This may make the game work better on some devices.
The full Patch 2.0.2.2 Patch Notes can be found here: Pach 2.0.2.2 Notes
[h2]2024 Roadmap[/h2]

Here is our tentative Roadmap from now until the 1.0 release! As you can see we are getting close, we just have to implement Kickstarter rewards, a few features, and fill out the game with additional cards/events/potions/enemies/etc.
After that's done who knows? We might see a new card pool, or maybe some (non-DLC) expansions, or perhaps even a new mode with a new card combat system. We're excited to see where the game takes us!
Until next time!
-Brett Brimmer
supermegagames.net