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  3. Patch Notes 2.1.2.2.4 & 2.1.2.2.5

Patch Notes 2.1.2.2.4 & 2.1.2.2.5

(Since 2.1.2.2.5 is such a small patch I'm just editing its notes into this post, below.)

Patch 2.1.2.2.4 Notes

Bug Fixes

-Fixed a bug where Scheme cards that started with 0 counters would never activate.
-Fixed a bug where Scheme cards that stayed in play after activating (such as Defenders), and which also had the Mastermind artifact attached, would spawn a Ruffian every turn instead of just once.
-Fixed a bug where Scheme cards that stayed in play after activating would glow at the start of every turn even though there were no more counters to remove.
-Fixed a bug where Stalwart Knight would destroy the in-play card to its right when it was destroyed.
-Fixed a bug where, when Empyreal Lance was destroyed, it might temporarily buff the Defender to the right of it.

Patch 2.1.2.2.5 Notes

(Small hotfix.)

-Fixed a bug where if you entered a dungeon while a boss was chasing you, you wouldn't be able to interact with any of the enemies in the dungeon.