"Wrath of the Sojourner" Update for Call of Zadeus Is Coming! (PREVIEW)

The "Wrath of the Sojourner" update for Call of Zadeus is coming! We're aiming to get it released sometime in November, and it will change and add so much that it's practically the size of an expansion.
Here is some of what the new update will include:
Two New Classes
Finally, some new classes! The Sojourner class will provide some interesting strategic choices as you traverse from one skill set to another. Meanwhile, the Barbarian is a straight up fighter with no tricks or card gain - just pure damage! (Okay, he has some Energy gain so he can be a little tricky.)

One third of the card pool will be replaced
We're removing all of the "boring" and "dud" cards and replacing them with more fun cards, including a lot of cards that add new synergy potential!

One third of the enemies will be replaced
We felt there was a "middle-of-the-run slump", as enemies in the middle of a run felt too much like earlier enemies (only slightly tougher.) So we're replacing them with new enemies that will challenge your deck in fun and creative new ways.

Some Fundamental Gameplay Changes
After a LOT of playtesting we're making slight changes to some core mechanics that will have a big effect on gameplay. We're also adding some new "quality of life" features. More on this later.
We're doubling the number of artifacts
Not much to say here, we're adding 29 new artifacts to increase run and deck variety!

55 new cards named after Kickstarter backers, and 8 new enemies designed by Kickstarter backers!
These new cards will only be available from two cards named "Diviner's Wand" and "Balwick". They will represent an interesting and unique additional card pool. There will also be a bunch of new enemies designed by Kickstarter backers that really mix things up!

New Tutorial, Story Elements, and Character Art
The new tutorial will be about one fifth of the length of the old one. (The old tutorial had a serious problem of requiring way too much reading.) Instead of being "on rails", the new tutorial will let the player do whatever they want. It will also have context-sensitive tips to teach mechanics, and new art and story elements. Here are some early character sketches for the new dialogue system - art by Becky Laff!:

Video Content
It's been a long Early Access but we're finally going to start producing video content for the game and we will also start contacting streamers and reviewers.
So that's the preview! Many of the above features are complete except for the tutorial and video content, which are going to take some time. We are working on the update every day, and are excited to get it released!
-Brett Brimmer
supermegagames.net
Join the Call of Zadeus Discord: https://discord.gg/utkQYbhm8B