Patch Notes 2.1.1.0 to 2.1.1.6
The HUGE 2.1.1.7 patch is almost here! (With Bazaars, new cards and artifacts, and an improved new player experience.) In the meantime, here are all the patch notes from 2.1.1.0 to 2.1.1.6!
Patch Notes 2.1.1.0
Major Bug Fixes:
-Fixed a bug that could occur with Flying monsters that froze the game (happened most often in the Zadeus battle.)
-Fixed a bug where spawning cards from outside the game could freeze the game in a long battle.
Bug Fixes:
-Fixed a bug where the game would try to spawn dungeon clues when entering a town under attack.
-Fixed a bug where it was possible for the game to try to conquer the same town twice. (Hopefully this fix and the one above will also fix some crash bugs that have been happening.)
-Fixed a bug where some cards' upgraded versions would have misaligned text on the Blacksmith screen.
-Fixed a bug where the game would crash if Necromancer (the card) tried to resurrect a Beetle from Beetlemorph.
Patch Notes 2.1.1.1
New Content:
New Elite Enemy: The Headhunters
This enemy has no monster deck. You start the battle with three huge enemies already on the monster board. These include the orc Ryndax, the blademaster Sylla, and the duplication mage Martus. In the story, this group of assassins is hunting Gideon, though Gideon doesn't know why or who sent them.
The Headhunters replaces the Grand Slime elite enemy that would appear on days 3-4 when saving towns under attack. Grand Slime was a bit overly complex, but that complexity didn't make the fight much more strategically interesting. It may return and be reworked. The goal is for all the elite battles to have focused themes like Temple Guardian and Living Mountain, making them really test your deck and reward you for knowing how to fight them.
New Enemy: Gravel Monster
This enemy spawns a horde of Ferocious Pebbles. It's a new level 0 enemy to go along with Kobold Captain and Phase Bats to add more variety to the start of the run.
Class Changes:
(Most classes besides the Brewmaster were buffed a little.)
Wizard - Sanguine Sight now deals 2 damage instead of 1.
Starcaller - You now gain 3 life when you play Summon Comet.
Rune Warrior - Runic Strike now deals 3 damage instead of 2.
Hunter - Concentrate energy cost reduced from 5 to 4.
Beast Tamer - Beast Companion is now a 2/5 instead of a 2/4.
Gameplay/Balance Changes:
-The "Visit 1 Town" Achievement now gives 2 health regen instead of 1. The player should now cap out at 10 health regen after battle. (You must finish a run for this stat to update. You can either play a run or start a run and let the enemy kill you. This is because there have been technical difficulties getting the achievements to update elsewhere in the code.)
-You can no longer get the same level 0 enemy twice in a row. (The level 0 enemies are Kobold Captain, Phase Bats, and Gravel Monster.)
-Spore Spewer now only reduces the damage of your cards next turn, rather than for the rest of the battle.
-The Lava Gel and Skulk dungeon monsters both had the sizes of their monster decks reduced very slightly (1 monster, maybe sometimes 2 depending on Mastery level.)
Bug Fixes:
-Fixed a bug where killing Cosmic enemies would freeze the game if you already had every common artifact.
-Fixed a bug where if you had every artifact (that isn't attachable to cards) the game would freeze if you got more. (The game will now just give you additional Gold Coin artifacts which give +1 Gold at the start of battle.)
-Fixed a bug where Yod'ithrul'ix would still delete extra monsters when destroyed. (Hopefully this helps fix potential Zadeus battle freeze bugs.)
-Fixed a bug where Fae Rabbit would crash the game if there were no spiders on the monster board.
Patch 2.1.1.2
Bug Fixes:
-Fixed a crash bug that could happen when a town tried to generate dungeon clues for a dungeon that had already been visited.
Patch 2.1.1.3
Balance Changes:
-Empyreal Lance now costs 3 instead of 4.
Major Bug Fixes:
-(Hopefully) fixed a bug that would crash the game if you collided with two towns/enemies/obelisks at the same time or returned from battle overlapping one of these objects.
-Fixed a bug where Element Cannon would often crash the game when used.
Bug Fixes:
-Fixed a bug where Runic Strike wasn't actually dealing its new damage numbers (3 normal/4 upgraded.)
-Fixed a bug where the Irko's Gift card removal effect wasn't happening.
-Fixed a bug where the Ratfolk bounty achievements weren't unlocking.
-Fixed a bug where the game would crash if you tried to use the "Abandon Run" button on the title screen.
-Added text to indicate that the life loss from Entropic Mind had happened, since the damage number was easy to miss.
-Irko's Gift now costs 0 when upgraded (instead of 1.)
-Fixed a bug where the Enchanted Bow artifact (which doubles the arrow damage of a card) was not working with Battlement or Flameception.
-Fixed a bug where Conjury wasn't working correctly with Bow and Arrow.
-Fixed a bug where after stopping a boss wizard from conquering its third town, the countdown timer would still display.
-Fixed a bug where Longsword didn't have the Void Stone symbol (that shows it's removed from the game when it leaves play.)
-Fixed a bug where Solar Wand was triggering off of gaining Glorsyeeking prize cards from Quest, when Solar Wand is not supposed to trigger off of prize cards.
-Fixed a bug where the tooltip for Secrets said "Scrolls" instead of "Secrets".
-The new pebble and headhunter monsters will now correctly count towards your total monster count in the "Beastiary" achievements.
Patch 2.1.1.4
Bug Fixes:
-Fixed a bug where the game would crash when you had more than 30 artifacts.
-Fixed a bug where the game would crash if you tried to activate Poison Bomb while the monster board was empty.
Patch 2.1.1.5
Balance Changes:
(Many players were frustrated with the early game Agile monsters so we're removing Agile from those monsters. We're also removing Forest Glade (the card that summons Gladeharts) from Glade Nymph's monster deck. Forest Glade was a deceptively powerful monster that when ignored made the battle seem overly difficult.)
-Phase Bats, Pincer, and Gladehart no longer have Agile. (They now have no ability.)
-Gladehart changed from a 3/2 at low Mastery and 3/3 at higher mastery TO: 3/3 at low mastery and a 3/4 at high mastery.
-Forest Glade (the card that spawns Gladeharts) was removed from Glade Nymph's monster deck and replaced with an Orc.
Other Changes:
-Added a new very short tutorial letting players know they can skip battles, and that it's a good idea to do so and draft a lot of cards from towns.
-Edited the tooltip for Bloodrunes to let players know it's a currency for buying cards and skipping battles.
-Several cards like Astronomer that gain you cards from outside the game have had text added that notes that card is gained for this battle only. (So that new players don't think they're drafting cards permanently into their deck.)
Bug Fixes:
-Fixed a bug where most Elite enemy achievements were requiring you to defeat the enemy 4 times instead of 1. Now they should unlock after defeating 1.
-Fixed a bug where Training could sometimes crash the game.
-Fixed another bug where playing Training right after playing your last Level Up card could soft lock the game.
-Fixed a bug where monsters weren't slowing down when you were in a "soft pause" at higher masteries (where you were just standing and not moving.)
Patch Notes 2.1.1.6
Bug Fixes:
-Fixed a bug where if you get an artifact from the Artifact Merchant that attaches to a card, it wouldn't let you attach it.
-Fixed a bug where Lost Cities' special condition would only give 1 gold instead of 3.
-Fixed a bug where the game could crash in the scr_draw_cardsorclue() script when entering a town sometimes.
-Removed Enchantress from the Chimera fight because she was causing bugs. Chimera still has 7 possible monsters for that slot.
-Fixed a bug where Circus Bear would incorrectly appear to keep its buffs when returning to hand, only to lose them when playing it. (It now correctly doesn't keep its buffs when returning to hand.)
-Fixed a bug where once Circus Bear had returned to hand once, it would always return to hand even if it didn't attack.
-Fixed a bug where cards that were semi-transparent while asking if you're sure you want to play them (due to Creativity being in play) would stay semi-transparent the rest of the battle.
-Fixed a bug where Flameception was counting as an "Ability" card, making certain artifacts and some cards like Thuridian Colossus not work correctly with it.
-Fixed a bug where Reckoning could kill The Tidebringer (The Tidebringer can only be killed with arrow damage.)
-Fixed a bug where the Flame Blast (from the Flame Tablet artifact) wasn't removing a Madness card when you gained it.
-Fixed a bug where the mouseover locations for some tooltips were incorrect. (Current life total and bloodrunes.)
Patch Notes 2.1.1.0
Major Bug Fixes:
-Fixed a bug that could occur with Flying monsters that froze the game (happened most often in the Zadeus battle.)
-Fixed a bug where spawning cards from outside the game could freeze the game in a long battle.
Bug Fixes:
-Fixed a bug where the game would try to spawn dungeon clues when entering a town under attack.
-Fixed a bug where it was possible for the game to try to conquer the same town twice. (Hopefully this fix and the one above will also fix some crash bugs that have been happening.)
-Fixed a bug where some cards' upgraded versions would have misaligned text on the Blacksmith screen.
-Fixed a bug where the game would crash if Necromancer (the card) tried to resurrect a Beetle from Beetlemorph.
Patch Notes 2.1.1.1
New Content:
New Elite Enemy: The Headhunters
This enemy has no monster deck. You start the battle with three huge enemies already on the monster board. These include the orc Ryndax, the blademaster Sylla, and the duplication mage Martus. In the story, this group of assassins is hunting Gideon, though Gideon doesn't know why or who sent them.
The Headhunters replaces the Grand Slime elite enemy that would appear on days 3-4 when saving towns under attack. Grand Slime was a bit overly complex, but that complexity didn't make the fight much more strategically interesting. It may return and be reworked. The goal is for all the elite battles to have focused themes like Temple Guardian and Living Mountain, making them really test your deck and reward you for knowing how to fight them.
New Enemy: Gravel Monster
This enemy spawns a horde of Ferocious Pebbles. It's a new level 0 enemy to go along with Kobold Captain and Phase Bats to add more variety to the start of the run.
Class Changes:
(Most classes besides the Brewmaster were buffed a little.)
Wizard - Sanguine Sight now deals 2 damage instead of 1.
Starcaller - You now gain 3 life when you play Summon Comet.
Rune Warrior - Runic Strike now deals 3 damage instead of 2.
Hunter - Concentrate energy cost reduced from 5 to 4.
Beast Tamer - Beast Companion is now a 2/5 instead of a 2/4.
Gameplay/Balance Changes:
-The "Visit 1 Town" Achievement now gives 2 health regen instead of 1. The player should now cap out at 10 health regen after battle. (You must finish a run for this stat to update. You can either play a run or start a run and let the enemy kill you. This is because there have been technical difficulties getting the achievements to update elsewhere in the code.)
-You can no longer get the same level 0 enemy twice in a row. (The level 0 enemies are Kobold Captain, Phase Bats, and Gravel Monster.)
-Spore Spewer now only reduces the damage of your cards next turn, rather than for the rest of the battle.
-The Lava Gel and Skulk dungeon monsters both had the sizes of their monster decks reduced very slightly (1 monster, maybe sometimes 2 depending on Mastery level.)
Bug Fixes:
-Fixed a bug where killing Cosmic enemies would freeze the game if you already had every common artifact.
-Fixed a bug where if you had every artifact (that isn't attachable to cards) the game would freeze if you got more. (The game will now just give you additional Gold Coin artifacts which give +1 Gold at the start of battle.)
-Fixed a bug where Yod'ithrul'ix would still delete extra monsters when destroyed. (Hopefully this helps fix potential Zadeus battle freeze bugs.)
-Fixed a bug where Fae Rabbit would crash the game if there were no spiders on the monster board.
Patch 2.1.1.2
Bug Fixes:
-Fixed a crash bug that could happen when a town tried to generate dungeon clues for a dungeon that had already been visited.
Patch 2.1.1.3
Balance Changes:
-Empyreal Lance now costs 3 instead of 4.
Major Bug Fixes:
-(Hopefully) fixed a bug that would crash the game if you collided with two towns/enemies/obelisks at the same time or returned from battle overlapping one of these objects.
-Fixed a bug where Element Cannon would often crash the game when used.
Bug Fixes:
-Fixed a bug where Runic Strike wasn't actually dealing its new damage numbers (3 normal/4 upgraded.)
-Fixed a bug where the Irko's Gift card removal effect wasn't happening.
-Fixed a bug where the Ratfolk bounty achievements weren't unlocking.
-Fixed a bug where the game would crash if you tried to use the "Abandon Run" button on the title screen.
-Added text to indicate that the life loss from Entropic Mind had happened, since the damage number was easy to miss.
-Irko's Gift now costs 0 when upgraded (instead of 1.)
-Fixed a bug where the Enchanted Bow artifact (which doubles the arrow damage of a card) was not working with Battlement or Flameception.
-Fixed a bug where Conjury wasn't working correctly with Bow and Arrow.
-Fixed a bug where after stopping a boss wizard from conquering its third town, the countdown timer would still display.
-Fixed a bug where Longsword didn't have the Void Stone symbol (that shows it's removed from the game when it leaves play.)
-Fixed a bug where Solar Wand was triggering off of gaining Glorsyeeking prize cards from Quest, when Solar Wand is not supposed to trigger off of prize cards.
-Fixed a bug where the tooltip for Secrets said "Scrolls" instead of "Secrets".
-The new pebble and headhunter monsters will now correctly count towards your total monster count in the "Beastiary" achievements.
Patch 2.1.1.4
Bug Fixes:
-Fixed a bug where the game would crash when you had more than 30 artifacts.
-Fixed a bug where the game would crash if you tried to activate Poison Bomb while the monster board was empty.
Patch 2.1.1.5
Balance Changes:
(Many players were frustrated with the early game Agile monsters so we're removing Agile from those monsters. We're also removing Forest Glade (the card that summons Gladeharts) from Glade Nymph's monster deck. Forest Glade was a deceptively powerful monster that when ignored made the battle seem overly difficult.)
-Phase Bats, Pincer, and Gladehart no longer have Agile. (They now have no ability.)
-Gladehart changed from a 3/2 at low Mastery and 3/3 at higher mastery TO: 3/3 at low mastery and a 3/4 at high mastery.
-Forest Glade (the card that spawns Gladeharts) was removed from Glade Nymph's monster deck and replaced with an Orc.
Other Changes:
-Added a new very short tutorial letting players know they can skip battles, and that it's a good idea to do so and draft a lot of cards from towns.
-Edited the tooltip for Bloodrunes to let players know it's a currency for buying cards and skipping battles.
-Several cards like Astronomer that gain you cards from outside the game have had text added that notes that card is gained for this battle only. (So that new players don't think they're drafting cards permanently into their deck.)
Bug Fixes:
-Fixed a bug where most Elite enemy achievements were requiring you to defeat the enemy 4 times instead of 1. Now they should unlock after defeating 1.
-Fixed a bug where Training could sometimes crash the game.
-Fixed another bug where playing Training right after playing your last Level Up card could soft lock the game.
-Fixed a bug where monsters weren't slowing down when you were in a "soft pause" at higher masteries (where you were just standing and not moving.)
Patch Notes 2.1.1.6
Bug Fixes:
-Fixed a bug where if you get an artifact from the Artifact Merchant that attaches to a card, it wouldn't let you attach it.
-Fixed a bug where Lost Cities' special condition would only give 1 gold instead of 3.
-Fixed a bug where the game could crash in the scr_draw_cardsorclue() script when entering a town sometimes.
-Removed Enchantress from the Chimera fight because she was causing bugs. Chimera still has 7 possible monsters for that slot.
-Fixed a bug where Circus Bear would incorrectly appear to keep its buffs when returning to hand, only to lose them when playing it. (It now correctly doesn't keep its buffs when returning to hand.)
-Fixed a bug where once Circus Bear had returned to hand once, it would always return to hand even if it didn't attack.
-Fixed a bug where cards that were semi-transparent while asking if you're sure you want to play them (due to Creativity being in play) would stay semi-transparent the rest of the battle.
-Fixed a bug where Flameception was counting as an "Ability" card, making certain artifacts and some cards like Thuridian Colossus not work correctly with it.
-Fixed a bug where Reckoning could kill The Tidebringer (The Tidebringer can only be killed with arrow damage.)
-Fixed a bug where the Flame Blast (from the Flame Tablet artifact) wasn't removing a Madness card when you gained it.
-Fixed a bug where the mouseover locations for some tooltips were incorrect. (Current life total and bloodrunes.)