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Mage Tower: Call of Zadeus News

Patch 0.64.9 Notes

Card Changes

-Fateweave damage per Scheme in play increased from 2 to 3.

Bug Fixes

-Flotsam Toss now correctly says it deals DOUBLE the damage of 0-cost and 1-cost cards you've played.
-Fixed an issue where the card "Mage Tower" was being incorrectly deactivated.
-Madnesses will no longer count towards your deck size in the corner of the deck window. This should make it easier to tell when you need to draft more cards to get rid of the Madnesses.
-Fixed a bug where these cards sometimes wouldn't display their upgrades correctly: Chaos Spark, Town Crier, Mage's Prophecy, Forked Lightning, Adrenaline Rush.
-Fixed a bug where Vassal's damage number would be misaligned on the Blacksmith screen.
-Fixed an issue where these cards weren't displaying their doubled damage values correctly after "Amplify" was played: Shooting Stars, Mage Tower, Fatweave, Valley of the Titans, Dragon's Dwell, Magical Barrage, Flotsam Toss, Vassal.
-Flotsam Toss now correctly has its damage value doubled by Amplify.
-Fixed a bug where new Flotsam Tosses gained during battle wouldn't have the correct damage amount.
-Fixed a bug where sometimes Thunderstrike's cost reduction amount would be calculated wrong.
-Fixed a visual bug where a Reality Shifted costless card would show its cost as "0" even though it's an unplayable card.
-Fixed an issue where the "Cantrip" Diviner's Wand card incorrectly said it costs 0 instead of 2.
-Fixed an issue where Hope had the Rare rarity symbol instead of the Uncommon one.
-Corrected gamelog text to correctly note that Last Stand prevented you from drawing any cards, not just 1 less.
-Fixed a bug where some Renowned cards weren't working with Propaganda.
-Fixed a bug where the Beast Tamer's "Bolster" button wasn't showing what cards it was attachable to, on mouseover when at the Bazaar.
-Fixed a bug where Plague Mask wasn't correctly making Confusions, Madnesses, and Spell Charcoals playable.

Patch Notes 0.64.8

(Quick hotfix patch.)

Major Bug Fix

-Fixed a rare bug that could break the tutorial and turn on the "wavy screen" effect.

Patch Notes 0.64.7

Major Bug Fix

-Fixed a crash bug that could happen from events triggering on the loading screen that shouldn't have been triggerable.

Patch Notes 0.64.6

Miscellaneous Changes

-Added support for 1600x900 resolution.

Performance Improvements

-Improved management of unused objects.
-Removed many deprecated sprites and improved sprite loading code.
-Got rid of many unnecessary lines of code.

Bug Fixes

-Fixed a bug where, for 1 frame after a battle, the camera would incorrectly display the top left of the map.
-Fixed a bug where Sinister Weapon didn't work on Icy Sentinel.
-Fixed a bug where some monsters didn't work correctly with Cosmigorius Tamer.
-Fixed a grammar issue where the monster angry icon would sometimes say "Angry in 1 turns." on mouseover.
-Fixed a bug where the tip window telling you about the Bazaar pointer could overlap the pointer it was talking about.

Patch 0.64.5 Notes

Major Bug Fix

-Fixed a crash bug that could happen when a certain shader was active (which happens in the starting tutorial or when a boss is chasing you down.)

Other Fixes

-Crow is now only playable once per turn. (Its first-paragraph ability can still trigger multiple times per turn, but you can only actually play it once per turn.) This is to prevent an infinite damage combo that could happen if you reduced its cost to 0 with artifacts or certain cards.