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Mage Tower: Call of Zadeus News

Huge Patch Coming August 4th! I'll be away until then!

[p]Hey all, I'll keep this short and sweet. On August 4th I'll be releasing a new playable character - Ventra. She'll have her own card pool and is a master of necromancy, elemental spells, and the banned magicks. I'm really excited for you all to play her![/p][p][/p][p]IMPORTANT NOTE: Until August 4th, I will be on a complete hiatus from developing the game and will not be around to chat on the forums/Discord, or fix bugs. Don't worry everything is fine, it's just life stuff! You can post on the Steam forums in the meantime, but I won't be around to reply until August 4th. Please be patient, as I look forward to getting this patch out and fixing any reported bugs immediately after I return![/p][p][/p][p]Talk to you all on August 4th when I release the awesome new patch! :)[/p][p][/p][p]-Brett Brimmer[/p][p]supermegagames.net[/p]

Patch Notes 0.64.11

Bug Fixes

-Fixed a bug where Magical Barrage would not retain its level between battles.
-Temporarily removed text from the Zadeus monsters Altrus, Shadow of Despair, and Vixirath as their abilities interacted with the old prize card system which no longer exists. (They will be given new abilities later.)
-Fixed a bug where Hero Hunter could not be played after it was acquired with Cosmigorius Tamer.
-Fixed a bug where Irko's Cosmigorius, Stone Golem, and "Araxis, the Underworld" would have glitched stats when acquired with Cosmigorius Tamer.

Patch Notes 0.64.10

Major Bug Fix

-Fixed a rare bug that could crash the game when adding new monsters to the monster board.

Patch 0.64.9 Notes

Card Changes

-Fateweave damage per Scheme in play increased from 2 to 3.

Bug Fixes

-Flotsam Toss now correctly says it deals DOUBLE the damage of 0-cost and 1-cost cards you've played.
-Fixed an issue where the card "Mage Tower" was being incorrectly deactivated.
-Madnesses will no longer count towards your deck size in the corner of the deck window. This should make it easier to tell when you need to draft more cards to get rid of the Madnesses.
-Fixed a bug where these cards sometimes wouldn't display their upgrades correctly: Chaos Spark, Town Crier, Mage's Prophecy, Forked Lightning, Adrenaline Rush.
-Fixed a bug where Vassal's damage number would be misaligned on the Blacksmith screen.
-Fixed an issue where these cards weren't displaying their doubled damage values correctly after "Amplify" was played: Shooting Stars, Mage Tower, Fatweave, Valley of the Titans, Dragon's Dwell, Magical Barrage, Flotsam Toss, Vassal.
-Flotsam Toss now correctly has its damage value doubled by Amplify.
-Fixed a bug where new Flotsam Tosses gained during battle wouldn't have the correct damage amount.
-Fixed a bug where sometimes Thunderstrike's cost reduction amount would be calculated wrong.
-Fixed a visual bug where a Reality Shifted costless card would show its cost as "0" even though it's an unplayable card.
-Fixed an issue where the "Cantrip" Diviner's Wand card incorrectly said it costs 0 instead of 2.
-Fixed an issue where Hope had the Rare rarity symbol instead of the Uncommon one.
-Corrected gamelog text to correctly note that Last Stand prevented you from drawing any cards, not just 1 less.
-Fixed a bug where some Renowned cards weren't working with Propaganda.
-Fixed a bug where the Beast Tamer's "Bolster" button wasn't showing what cards it was attachable to, on mouseover when at the Bazaar.
-Fixed a bug where Plague Mask wasn't correctly making Confusions, Madnesses, and Spell Charcoals playable.

Patch Notes 0.64.8

(Quick hotfix patch.)

Major Bug Fix

-Fixed a rare bug that could break the tutorial and turn on the "wavy screen" effect.