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Mage Tower: Call of Zadeus News

Patch Notes 0.99.8

[p]Major Bug Fixes

-Fixed a bug with Magical Barrage that would cause it to crash the game at end of battle.
-Fixed a bug with cards with the "Heavy" keyword that could make them crash the game at start of battle.

Card Changes

-Ferocity now costs 3 when upgraded, instead of 4. (Before it incorrectly didn't have its cost changed.)[/p]

Patch Notes 0.99.7

Major Bug Fixes

-Fixed a crash bug that could happen when the game is calculating Arrow Damage.
-Fixed a bug where Long Shot could soft lock the game when you played it, if the 2nd row of monsters was cleared by another effect.
-Fixed a bug where a card could get permanently attached to the cursor and soft lock the game.

Other Bug Fixes

-Fixed a bug where the game could load the direction tracker arrow (above the character's head) from the previous run.

Patch Notes 0.99.6

Major Bug Fix

-Fixed a bug where the Sojourner's Starmap would soft lock the game. Also improved its card selection UI (not the final form, but it should be a bit better now.)

Patch 0.99.5 Notes

(Note about our recent Announcement post. We had been planning on entering "Full Release" this month, but have instead have decided to stay in Early Access while we polish the game more. So currently we are not setting a date for "Full Release".)

Major Bug Fixes

-Fixed a bug where using Enflame to kill a Miniboss while there were multiple Minibosses in the monster deck (only possible in the Warlock battle) would crash the game.

Patch Notes 0.99.4

General Changes

-Some cards have been deactivated as part of the process of refining the card pools and making sure every card is fun and fulfills an interesting role. Some may return after fine-tuning. (Those cards are Set Trap, Exalted Throne, Warweaver, Standing Stone, Runeform.)
-Swapped the "100 days" achievement to unlock Dragon's Tower instead of Reality Shift. (Reality Shift will now be unlocked by default.) This is so the player can unlock more card draw spells and get more experience before they unlock Dragon's Tower.

Major Bug Fixes

-Fixed a bug where Darkflame summoned a monster when played (this was part of an earlier iteration of the card.)
-Fixed a bug that was causing Bow and Arrow to give Defenders the buff effect from the Champion card.
-Fixed a crash bug that would happen if you tried to play Forked Lightning on an empty monster board.
-Fixed a bug where legendary cards spawning in battle could crash the game.

Other Bug Fixes

-Fixed a bug where Spell Charcoal's rarity was wrong. (It should just be a common. Only matters for the tentacle event that generates random cards based on rarity.)
-Fixed an issue where the cursor sprite could cover artifact tooltips in battle.
-Fixed a bug where Power of the Ghost glade could be attached to cards that were unplayable.
-Added the "Conjure" keyword to Brewmaster's "Double Vision" skill and made it correctly increase your card conjure count.
-Fixed an issue where Mage Tower (the card) had text box display issues when upgrading at the Blacksmith.
-Fixed an issue where Constellation Beast's textbox was slightly too large.
-Fixed an issue where the icon showing the player's current class and difficulty level was sometimes incorrectly in front of other windows.