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Mage Tower: Call of Zadeus News

Patch Notes 0.64.4

New Content

-Added 3 new Event types: Ghost Glade, Swamp Hag, and Hidden Hearth.

Bug Fixes

-Fixed a bug where the confirmation box for entering a dungeon would be hidden if a boss was currently chasing you.
-Fixed a bug where Equipment cards could not have Magic Lantern attached to them or be Bolstered.
-Fixed an issue where Ballista and Frost Shards would sometimes damage monsters that were already going to die to an arrow.
-Fixed an issue where the message confirming you wanted to use certain skills was misaligned sometimes.
-Increased Bazaar hit box size to better match the size of the Bazaar sprite.
-Fixed a bug where life gain options would be offered at Events even when you are at full life and it would do nothing.
-Fixed a bug where Darkflame would glow as playable even when you didn't have a Spell Charcoal in hand.
-Fixed a bug where the Sojourner class's Oasis card wasn't affecting the attack values of Tenacious monsters in certain cases.
-Fixed the text displayed by Poison Daggers while you're picking targets for it to say that it makes an angry monster non-angry (rather than slowing any monster.)
-Fixed a bug where Valley of the Titans' energy upgrade wasn't showing correctly on the Blacksmith screen.
-Artifacts like Doom Bell and Lionhead Fountain will now have their counter value overlapping the artifact on the main screen, instead of below the artifact, so it doesn't cover other artifacts.
-Fixed a bug where Boons were clickable during class select even though they were not visible.
-Fixed a bug where the Sojourner's Bliff location would sometimes assign new costs to cards that have no costs.
-Fixed a bug where Reclusive Homunculus would recover cards that had Deplete but were never actually Depleted due to an attached artifact (essentially duplicating them.)
-Fixed a bug where you could go to the map while a confirmation window was open.
-Fixed a grammar error with the Dukedom artifact.
-Fixed a bug where Thuridian Colossus's attack and health weren't displaying correctly on the Blacksmith screen.
-Fixed a bug where Bodysnatcher's card frame could be misaligned on the Blacksmith screen.
-Fixed a bug where sometimes a boss spawn would be skipped if you were in a dungeon for more than a day.
-Fixed text on Spore Spewer's debuff to note it only lasts one turn.
-Added text to Dread Moon's debuff, which was missing text.

Patch Notes 0.64.3

Major Bug Fixes

-Fixed a bug where the game would crash at end of battle if you played Cultist's Summoning.

Bug Fixes

-Fixed a bug where at some Mastery levels Ruins Monument would have 3 attack instead of 2.
-Fixed a bug where Healing Staff did nothing on Icy Sentinel.

Patch Notes 0.64.2

Bug Fixes

-Fixed a bug where the game might trap you in the top corner of the map when starting a new run, if you had last been in a dungeon in a previous run.

-Fixed a bug where the achievements to reach days 3 and 5 would not trigger correctly.

-Fixed an issue where the game would say it was offering the second and third clue when it should have said first and second clue.

-Fixed an issue where Gloryseeking's damage was reduced by the Glade Nymph's Spore Cloud debuff even though it's not actually an Ability card.

-Frost Shards now has an upgrade that reduces its cost by 1.

-Fixed slightly misaligned text on the Diviner's Wand Lava River card.

-Ferocity now says it also enhances "Skills" instead of only "Class Skills".

-Fixed an issue with data for cards attached to Irko's Monomania sometimes not being stored correctly.

-The Quick Shot and Vicious Strikes skills now show they deal extra damage while Ferocity is in play.

Patch Notes 0.64.1

-Fixed an issue where some cards, artifacts, and classes wouldn't unlock if you had unlocked the achievement for them in a prior patch.

-Added a "Reset Save File" button to the title screen. (This resets all masteries completed, achievements gained, tutorials... EVERYTHING.) After clicking the button, it will notify you that you have to type the word "DELETE". This is so you can't just reset everything accidentally.

-Made saving and loading slightly faster in some cases, by no longer saving and loading worldgen data. (As of patch 0.64, the world is now generated from a single randomization seed variable instead of saving/loading the coordinates of everything.)

HUGE UPDATE - "Wrath of the Sojourner" Patch Is Here!

[h3]New Tutorial & Beginning of Story![/h3]

The story of Mage Tower: Call of Zadeus has finally begun! Now at the start of the game you'll be dropped into a story where you must stop the mad warlock Irko from summoning the terrible Zadeus. This leads into a new tutorial with full gameplay freedom.



(If you've already completed the old starter tutorial and want to see the new one and its story elements, you can click the "Reset Tutorials" button on bottom right of the title screen. This will not reset any other progress.)

[h3]Steam Cloud Support Added![/h3]

Your save file will now be automatically saved and loaded from Steam, so you can switch devices and keep playing the same save. Hooray!

[h3]Card Pool Reimagined![/h3]

The 43 least-fun cards were replaced with brand new cards that offer fun effects and interesting synergies! Most other cards have been updated or changed- it's like a whole new game!



[h3]Two New Classes[/h3]

The new Barbarian and Sojourner classes are here, and are a lot different from existing classes!





[h3]Enemy Pool Reimagined![/h3]

One of the most fun aspects of deckbuilders is battling weird creatures ,and tailoring your deck's strategy to each encounter. In the old version, a lot of enemies were a little too similar to each other, which could make runs feel repetitive. So we replaced ONE THIRD of the enemies with unique new encounters.. like the Sojourner!



That's right, the Sojourner gets to be both a class and an enemy! Are there many sojourners, or only one? Who knows?? In this battle the enemy will battle you with huge "location" monsters that offer an annoying debuff - an encounter very different from any other in the game.

[h3]29 New Artifacts[/h3]

New artifacts that you can sometimes build around, or that can change your deck's strategy!



[h3]55 New Backer Cards![/h3]

There are 55 new cards named after Kickstarter backers! These cards can only be obtained from the cards "Diviner's Wand" or "Balwick". The cards in this card pool are sometimes just slightly overpowered versions of normal cards, but some of them have unique and strange effects (see below!)



[h3]9 New Backer Enemies![/h3]

There are 9 new enemies designed by Kickstarter backers! Backers were able to pick the name, sprite, and monster cards (from the monster card pool) that would show up in their deck. A lot of these are actually pretty crazy fights, and can show up on days 1 or 2 (look out for the purple-bordered enemies.) These definitely add some spice to the first couple days of a run!



[h3]Core Mechanic Changes![/h3]

We've made a lot of adjustments to core mechaics, such as giving the player more health regen, changing prizes to be one-time effects so they don't overshadow the rest of your deck, and lowering starting deck size so you see your drafted cards more. You can read the full patch notes here: https://steamcommunity.com/app/1698850/discussions/0/598515509750734533/

We're very excited about this patch, as we've rebuilt a lot of the game's systems from the ground up, while adding new classes and other fun stuff to try! This is the biggest patch so far, and we hope you all enjoy it!

-Brett Brimmer
supermegagames.net
Join our Discord: https://discord.gg/utkQYbhm8B