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Hail to the Rainbow News

The work is almost finished!

[p]Hello everyone!
It’s been a long time since the last update. I’m happy to report that the project is doing well — I’ve spent the entire year refining the game, polishing and testing it extensively. Unfortunately, there’s been almost no time left for posting updates.[/p][p]Right now, I’m running the final tests, after which I’ll start working on the release trailer. The release is planned for the end of this year — either late November or early December. I think the game’s atmosphere will fit nicely with the autumn–winter season :)[/p][p]While the release trailer isn’t ready yet, here’s a small teaser compilation to draw some attention.

[/p][previewyoutube][/previewyoutube]

New Year and a new article about the game's development.



Greetings, friends! A new article about the development of the Hail to the Rainbow project has been published on Habr, though unfortunately, it is currently only available in Russian. This part focuses on the creation of 3D content, materials, and surface shaders. The previous introductory part, which is available in English, can be found here. I hope this material will be interesting for those who enjoy exploring the behind-the-scenes aspects of game development.

Article.

Taking this opportunity, I’d like to share an important update regarding the upcoming release. It was initially planned for the first quarter of 2025, but the experience with the demo has shown that such an ambitious project requires more thorough polishing and testing. I want to complete everything without rushing or stress, so the release timeline will need to be slightly adjusted. I won’t provide any estimates at this time to avoid creating false expectations.

Thank you very much for your attention! Wishing you all a Happy New Year and all the best!

DEMO Update 1.0.3



Hello! An update for the Hail to the Rainbow demo has been released.

- The new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved.
- An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset.
- Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting.
- When the HUD is enabled during the robot fight, the enemy's health bar is now displayed.
- The robot's behavior in the second part of the demo is now more predictable.
- Ignat’s hands now show bloodstains when health is low and snow effects when outside.
- A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing).
- Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.

The article is about the development process.



Greetings! I’ve published an article about the development of my project on Habr. There’s a lot of material and thoughts, so I decided to release a series on different topics. I’ll cover the technical side, visuals, project structure, and other areas. Unfortunately, the article is only in Russian for now, but I might translate it later.

ARTICLE

CONTEST! (CONCLUDED)



Hello everyone!

As I mentioned earlier, today marks the start of the "Steam Next Fest", and to celebrate, I'm holding a contest where 5 people can win a key to the full release version of the game (originally I mentioned 3 keys, but let's make it more).

The demo has been updated (please make sure to update), and now it includes a new object that wasn't there before in the location. Unfortunately, this contest is more suited for those who have seen the earlier version of the demo. This object is exactly that—an object, not a sound, or text, and it's not in the menu, but on the location itself. You can interact with it in a specific way, and in the end, you will receive an image. This image will appear in the "Materials/Gallery" section of the menu. You need to examine the image (it’s a photo), take a screenshot, and count the number of metal spheres on it.

Send your answers to my email: [email protected]. Please include the screenshot of the photo and the number of spheres you counted. I will announce the results when 5 participants have sent the correct answer, and this post will be updated.

There are no additional conditions like reposts or subscriptions, but of course, I'd appreciate any wishlists and visits to my social media.

Thanks, everyone, for your attention, and good luck with the search!


P.S. I didn't mention the photo mode in the demo, but it's there, so feel free to try it out. It’s activated with the P key (but only outside of vehicles and cutscenes).





Update!!!!!!!!!!!
_____________________________________________

Guys, the contest is over, and the answers came in pretty quickly!
The winners are:

toxic2beat
Troublesome
logicislucid
Kolyambur 111
SKINBOX 19 ЛЕТ | КПСС

Thank you all so much for participating!

New object

Photo



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