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Hail to the Rainbow News

Collectible cards are now available!

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Friends, trading cards are finally available![/p][p]The set includes 7 cards, badges, emoticons, and backgrounds. There are also additional items, including several Animated Avatars and two Startup Movies [/p]

One-week 20% OFF

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Hi everyone![/p][p]Until February 15, the game and the soundtrack are available with a 20% discount.[/p][p]I also wanted to let you know that Steam Trading Cards and other community items (badges, backgrounds, etc.) are currently pending approval and will be available soon.

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Update 1.06 Cloud Saves

[p]Hello everyone!
Update 1.06 has been released, and cloud saves have been added.[/p][p]An important clarification: the original save system that uses the registry is still in place, but now all key data is also duplicated into a text file, which is updated periodically during gameplay and when exiting the game. Since there is a large amount of data across all levels, the file stores only the player’s main progress on the last unlocked level, along with player statistics, viewed terminals, books, and similar data. After applying cloud saves, intermediate levels will also become available, but the state of objects on those levels may be incorrect if that data was lost.
[/p][p]Data from the file is not imported automatically. If the game detects cloud saves, a notification will appear in the intro. If needed, this notification can also be triggered by holding the S key (in the intro as well).
[/p][p]If you encounter any issues with saves or have any questions, please let me know in the comments. Good luck to everyone![/p][p]P.S. A rear-view camera rotation has also been added while driving the vehicle.[/p]

Happy upcoming New Year!

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Hi everyone! Happy upcoming New Year!

Thank you all so much for supporting Hail to the Rainbow. I’m really happy that the game resonated with so many of you and left a positive impression. Thanks to everyone for the feedback, bug reports, and all other questions.[/p][p]Looking ahead, I’m planning a few more updates, a couple of new features, additional languages, and cloud saves. I’ll also be thinking about possible story DLCs.[/p][p]Wishing you all the best!


P.S. The festive decoration is enabled in the game menu. [/p]

Update 1.05 - Gamepad and Steam Deck support.

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Hi everyone! For some time, I’ve been reworking the input system in the game. Due to issues with gamepad functionality, I decided to migrate the project to Unity’s new Input System, which required rewriting all input-related functions. I hope this will help resolve problems with devices that previously worked incorrectly or were not detected at all.[/p][p]
Vibration now works on the DualSense controller as well, and at startup a red light indicator is activated for testing purposes. I may later refine and implement more detailed light feedback throughout the entire game.[/p][p]
Also, the project has finally received the green compatibility checkmark for Steam Deck! I personally tested everything on the device and hope I didn’t miss anything.[/p][p]
In addition to the above, many small fixes were made, and a number of issues causing crashes on some PCs were addressed. The game should now run more stably.[/p][p]
Thank you all![/p]