Update 1.05 - Gamepad and Steam Deck support.
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Hi everyone! For some time, I’ve been reworking the input system in the game. Due to issues with gamepad functionality, I decided to migrate the project to Unity’s new Input System, which required rewriting all input-related functions. I hope this will help resolve problems with devices that previously worked incorrectly or were not detected at all.[/p][p]
Vibration now works on the DualSense controller as well, and at startup a red light indicator is activated for testing purposes. I may later refine and implement more detailed light feedback throughout the entire game.[/p][p]
Also, the project has finally received the green compatibility checkmark for Steam Deck! I personally tested everything on the device and hope I didn’t miss anything.[/p][p]
In addition to the above, many small fixes were made, and a number of issues causing crashes on some PCs were addressed. The game should now run more stably.[/p][p]
Thank you all![/p]
Hi everyone! For some time, I’ve been reworking the input system in the game. Due to issues with gamepad functionality, I decided to migrate the project to Unity’s new Input System, which required rewriting all input-related functions. I hope this will help resolve problems with devices that previously worked incorrectly or were not detected at all.[/p][p]
Vibration now works on the DualSense controller as well, and at startup a red light indicator is activated for testing purposes. I may later refine and implement more detailed light feedback throughout the entire game.[/p][p]
Also, the project has finally received the green compatibility checkmark for Steam Deck! I personally tested everything on the device and hope I didn’t miss anything.[/p][p]
In addition to the above, many small fixes were made, and a number of issues causing crashes on some PCs were addressed. The game should now run more stably.[/p][p]
Thank you all![/p]