New Year and a new article about the game's development.

Greetings, friends! A new article about the development of the Hail to the Rainbow project has been published on Habr, though unfortunately, it is currently only available in Russian. This part focuses on the creation of 3D content, materials, and surface shaders. The previous introductory part, which is available in English, can be found here. I hope this material will be interesting for those who enjoy exploring the behind-the-scenes aspects of game development.
Article.
Taking this opportunity, I’d like to share an important update regarding the upcoming release. It was initially planned for the first quarter of 2025, but the experience with the demo has shown that such an ambitious project requires more thorough polishing and testing. I want to complete everything without rushing or stress, so the release timeline will need to be slightly adjusted. I won’t provide any estimates at this time to avoid creating false expectations.
Thank you very much for your attention! Wishing you all a Happy New Year and all the best!