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Hail to the Rainbow News

DEMO Update 1.0.3



Hello! An update for the Hail to the Rainbow demo has been released.

- The new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved.
- An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset.
- Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting.
- When the HUD is enabled during the robot fight, the enemy's health bar is now displayed.
- The robot's behavior in the second part of the demo is now more predictable.
- Ignat’s hands now show bloodstains when health is low and snow effects when outside.
- A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing).
- Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.

The article is about the development process.



Greetings! I’ve published an article about the development of my project on Habr. There’s a lot of material and thoughts, so I decided to release a series on different topics. I’ll cover the technical side, visuals, project structure, and other areas. Unfortunately, the article is only in Russian for now, but I might translate it later.

ARTICLE

CONTEST! (CONCLUDED)



Hello everyone!

As I mentioned earlier, today marks the start of the "Steam Next Fest", and to celebrate, I'm holding a contest where 5 people can win a key to the full release version of the game (originally I mentioned 3 keys, but let's make it more).

The demo has been updated (please make sure to update), and now it includes a new object that wasn't there before in the location. Unfortunately, this contest is more suited for those who have seen the earlier version of the demo. This object is exactly that—an object, not a sound, or text, and it's not in the menu, but on the location itself. You can interact with it in a specific way, and in the end, you will receive an image. This image will appear in the "Materials/Gallery" section of the menu. You need to examine the image (it’s a photo), take a screenshot, and count the number of metal spheres on it.

Send your answers to my email: [email protected]. Please include the screenshot of the photo and the number of spheres you counted. I will announce the results when 5 participants have sent the correct answer, and this post will be updated.

There are no additional conditions like reposts or subscriptions, but of course, I'd appreciate any wishlists and visits to my social media.

Thanks, everyone, for your attention, and good luck with the search!


P.S. I didn't mention the photo mode in the demo, but it's there, so feel free to try it out. It’s activated with the P key (but only outside of vehicles and cutscenes).





Update!!!!!!!!!!!
_____________________________________________

Guys, the contest is over, and the answers came in pretty quickly!
The winners are:

toxic2beat
Troublesome
logicislucid
Kolyambur 111
SKINBOX 19 ЛЕТ | КПСС

Thank you all so much for participating!

New object

Photo



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The demo of Hail to the Rainbow is now available!




Friends, the demo of Hail to the Rainbow is now available on Steam! I hope this segment of the game leaves a good impression and sparks your interest in the story.

I did my best to polish the demo as much as possible, but of course, there might still be some minor issues.

I’d like to remind you that on 14 October (the start of the "Steam Next Fest"), a contest will be held where you can win keys for the full release version. The demo itself will be specially updated for this event, with some changes to watch out for. I’ll provide more detailed rules on 14 October at 10:00 AM PDT, right at the start of the festival.

Good luck!

PS. I would appreciate it if you could add the game to your wishlist if you haven’t done so yet.


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Demo Trailer

Greetings, Friends!

I am excited to present the new trailer for the demo version of the game, which will be released on October 11th! As I mentioned earlier, this year I decided to participate in the "Games to Be" festival and have prepared a two-hour segment for this event.

[previewyoutube][/previewyoutube]


VK version

You will be able to fully explore the project and its core mechanics, watch several cutscenes, experiment with the photo mode, and enjoy the wonderful compositions by Nobody's Nail Machine.

Since the demo will be released on October 11th and the festival itself begins on the 14th, I have a small request for all those who care – please launch the game once more on the day of the festival after the update. The more player activity we see, the more likely it is that Steam will promote the game and make it more visible.

To motivate you to relaunch, I’m offering a CONTEST in which three winners will receive a key to the full release! On October 14th, the game will be updated again and ready for the contest. I will provide more detailed rules later (there will be a new post).

I sincerely hope you enjoy this experience and the demo as a whole! All the best to everyone!




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