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Hail to the Rainbow News

RELEASE MAP

[p]Friends, release map!

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Soundtrack by Nobody's Nail Machine

[p]Friends, after the game is released, a little later, the release of a DLC — the soundtrack by Nobody's Nail Machine — is planned. The author has assembled 23 compositions in MP3 format, as well as in high-quality FLAC. To mark the occasion, a trailer has been edited, featuring fragments of the tracks and fly-throughs of the game’s locations. The DLC page is already available on Steam:

[dynamiclink][/dynamiclink] Composer's page: https://nobodysnailmachine.bandcamp.com/


Trailer [/p][previewyoutube][/previewyoutube]

Hail to the Rainbow - Release Date Trailer

[p]Hello everyone! I'm happy to announce the release date of the game — November 27![/p][p]I'm also presenting the final trailer. I would really appreciate it if you could share it — it helps a lot.

PS. The video has English subtitles. [/p][previewyoutube][/previewyoutube][p]

VK Group[/p][p] Youtube [/p][p]Instagram [/p][p]Telegram [/p][p]Facebook[/p]

The work is almost finished!

[p]Hello everyone!
It’s been a long time since the last update. I’m happy to report that the project is doing well — I’ve spent the entire year refining the game, polishing and testing it extensively. Unfortunately, there’s been almost no time left for posting updates.[/p][p]Right now, I’m running the final tests, after which I’ll start working on the release trailer. The release is planned for the end of this year — either late November or early December. I think the game’s atmosphere will fit nicely with the autumn–winter season :)[/p][p]While the release trailer isn’t ready yet, here’s a small teaser compilation to draw some attention.

[/p][previewyoutube][/previewyoutube]

New Year and a new article about the game's development.



Greetings, friends! A new article about the development of the Hail to the Rainbow project has been published on Habr, though unfortunately, it is currently only available in Russian. This part focuses on the creation of 3D content, materials, and surface shaders. The previous introductory part, which is available in English, can be found here. I hope this material will be interesting for those who enjoy exploring the behind-the-scenes aspects of game development.

Article.

Taking this opportunity, I’d like to share an important update regarding the upcoming release. It was initially planned for the first quarter of 2025, but the experience with the demo has shown that such an ambitious project requires more thorough polishing and testing. I want to complete everything without rushing or stress, so the release timeline will need to be slightly adjusted. I won’t provide any estimates at this time to avoid creating false expectations.

Thank you very much for your attention! Wishing you all a Happy New Year and all the best!