Version 0.5.3 patch - bug fixes, balancing, other
[h3]Bug fixes[/h3]
[h3]Balancing[/h3]
[h3]Other[/h3]
- Fixed Princess eating the cup player upon entering his room
- Bats in the caves don't spawn close to entrances anymore and no longer hit the player immediately after entering
- Another safety to prevent being frozen as the monkey
- Fixed camera shake not stopping when encountering Evelius
- Fixed one instance of a black screen after entering door, related to the hammerguy's book
- The same bonus rooms should not appear multiple times in a run
- Fixed hammerguy being invincible after killing companions
- Fixed explosion potion not appearing in the pawnshop after being sold
- Monsters no longer start attacking the player (that turned into a monster) when being hit by other damage sources
- Fixed respawn bottle disappearing when thrown through a trap door
- Fixed wishing for a nail from the genie
- Fixed Princess not being in the castle area anymore
- Fixed companions getting stuck in Evelius' poison burp
- Fixed being instakilled by Evelius poison burp when standing too close to it
- Fixed not being able to switch rooms inside Wanst's house when playing in wide resolutions
- Fixed the bear trap exploit for locked chests
- Fixed Evelius no longer appearing sleeping or inside chests
[h3]Balancing[/h3]
- Elite witches with death potions now have a slower throwing animation
- Hanging bombs and monsters inside the wall should no longer appear combined over gaps
[h3]Other[/h3]
- Optimization for faster loading times