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  3. Version 0.5.3 patch - bug fixes, balancing, other

Version 0.5.3 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]


  • Fixed Princess eating the cup player upon entering his room
  • Bats in the caves don't spawn close to entrances anymore and no longer hit the player immediately after entering
  • Another safety to prevent being frozen as the monkey
  • Fixed camera shake not stopping when encountering Evelius
  • Fixed one instance of a black screen after entering door, related to the hammerguy's book
  • The same bonus rooms should not appear multiple times in a run
  • Fixed hammerguy being invincible after killing companions
  • Fixed explosion potion not appearing in the pawnshop after being sold
  • Monsters no longer start attacking the player (that turned into a monster) when being hit by other damage sources
  • Fixed respawn bottle disappearing when thrown through a trap door
  • Fixed wishing for a nail from the genie
  • Fixed Princess not being in the castle area anymore
  • Fixed companions getting stuck in Evelius' poison burp
  • Fixed being instakilled by Evelius poison burp when standing too close to it
  • Fixed not being able to switch rooms inside Wanst's house when playing in wide resolutions
  • Fixed the bear trap exploit for locked chests
  • Fixed Evelius no longer appearing sleeping or inside chests


[h3]Balancing[/h3]


  • Elite witches with death potions now have a slower throwing animation
  • Hanging bombs and monsters inside the wall should no longer appear combined over gaps


[h3]Other[/h3]

  • Optimization for faster loading times